Resident Evil 4

Resident Evil 4

View Stats:
'lego guy' Mar 27, 2023 @ 2:13pm
Headshot Mod
Is there a mod yet to make headshots consistently stagger enemies? I'm tired of either ♥♥♥♥♥footing enemy encounters or gambling on if a headshot is gonna get me killed.
< >
Showing 1-8 of 8 comments
UnPaidWorker Mar 27, 2023 @ 2:18pm 
the game is hard just like reality. if it would be so easy where would be the fun eh?
pro tip: shoot them in the leg, 75% chance that they stagger
Hel Spites Mar 27, 2023 @ 2:20pm 
Staggering isn't random, and it's not a gamble it's based on hitting a damage threshold. You have to deal enough damage to an enemy to trigger a stagger. Since you can move and shoot now, they balanced that like they did in RE2/3R, where you don't actually do full damage unless the reticle is at its smallest point, meaning you have to stand still and you can't move your reticle.

The laser sight nullifies that system altogether and using the stock on the red9 makes it so that you can move the reticle around after it hits its smallest point, although moving around resets it. If you're just wildly popping off shots with a non-laser sight pistol, then it's going to take some effort for you to get staggers.

To answer your question though, no, there are no mods that force staggers yet. I'm sure there will be eventually, but in the mean time, there are mods that jack up your damage, and you can use a trainer if you really can't be bothered to learn how to play the game.
Kinowt Mar 27, 2023 @ 2:20pm 
You can have an Aim Assist. Go to Options > Controls > Aim Assist Type - Snap / Snap and Follow. You can also increase Aim Assist Max Speed and keep Reticle Deceleration at lowest.
Draescan Mar 27, 2023 @ 2:23pm 
Originally posted by low fat grease:
Is there a mod yet to make headshots consistently stagger enemies? I'm tired of either ♥♥♥♥♥footing enemy encounters or gambling on if a headshot is gonna get me killed.

I can't let you know of a mod, but I can offer some assistance. The game uses RE2 remake's system where the tighter the crosshair is the higher your chance to stun / stagger / critically headshot a target is. It's frustrating in heated combat but it's a mechanic you can't ignore on higher difficulties. I don't know which handgun you're using but if you're using the starter just know that while it has a very good exclusive upgrade, it along with the blacktail and stockless red9 have horrible speeds for the crosshair getting smaller.

Basically, pick the red9+stock or punisher, doesn't matter which and ride them out till the end. They're the best at staggering due to this system and have better performance overall even without their exclusive upgrades.
'lego guy' Mar 27, 2023 @ 3:28pm 
I appreciate the tips being given here, I'm not giving up on the game because of this, but I *did* switch down to normal difficulty. I don't play RE4 for super careful gameplay, I like to really get in there. I play Professional" on RE4 '05 as a standard, but I just wasn't having fun on hard here. Didn't have fun on hard with RE2make either. Luckily we all have options. :)

Also to clarify, I think the game is great except for this one thing, but as it's ever-present it just bothers me. I've already modded the aiming fov higher. No regrets.

Originally posted by Hel Spites:
Staggering isn't random, and it's not a gamble it's based on hitting a damage threshold.

If it's not random, then why do some grenados take 1 shot to stagger, and some take multiple? This is not hard to see, literally just play the game and you will see this happen on any difficulty, independent of the crosshair size. I can even send you footage of this happening.

Whatever's causing this stagger business is not something the player can engage with on a mechanical level, you're at the whims of RNG. Unless it turns out to be some ♥♥♥♥ where you have to hit specific parts of grenados head, which would be kinda cool ig, but still wouldnt really be viable.

IMO, its already hard enough to actually hit headshots in this game. In OG RE4, grenados had dodge animations but other than that stayed pretty steady most of the time. Here? Between grenados really dyamic movements and the aiming sway, you really gotta try to hit heads. I think this is actually great! up to the point where I shoot a charging pitch-forker in the head, and it does nothing, and I take damage. I hate that ♥♥♥♥.
Draescan Mar 27, 2023 @ 3:35pm 
Another thing of note is, if you really don't care about it, turn off diverse enemy animations in the graphics options near the bottom. Makes their animations more neutral and a bit more similar to the classic game.
*D4rKsKy* Mar 27, 2023 @ 3:36pm 
On pc do not bother with a controller thats just my opinion on mobs.
In reality, if it had been well designed, it would not be a problem.

In hardcore, sometimes, you will manage to repel them with the first shot and sometimes you need 2-3 bullets in the head. What is this logic?

This problem makes it better to stay at a certain distance but not too far to be able to high kick them to finish him with a knife or with a weapon, which is frustrating.

I don't remember if the Chainsaw mode of the demo was this problem of random reaction to a shot in the head (it does not react easily) but it seems to me that it was less random

There may be a problem with the hitbox, I don't know but I would have preferred to have to constantly put 2 bullets in them to push them back a little with a pistol than to have an incomprehensible random reaction (pattern)
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Mar 27, 2023 @ 2:13pm
Posts: 8