Resident Evil 4

Resident Evil 4

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gecman Mar 27, 2023 @ 1:58pm
How do you tell Ashley to stop and not follow?
I want her to not follow at all like in the original. Particularly with areas that are obvious traps, the last thing I want is Ashley following me around being carried off. Did they remove that from the game or I just not seeing how to it?
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Showing 1-14 of 14 comments
Zergem Mar 27, 2023 @ 1:59pm 
Tell her to spread out and she has a much better time avoiding enemies.
gecman Mar 27, 2023 @ 2:02pm 
Originally posted by Zergem:
Tell her to spread out and she has a much better time avoiding enemies.

Sorry, what I meant was "I do not want her to follow me at all. I want her to stop and stand exactly where I tell her." That is to say - exactly what you could do in the original so that you can park her before parts where she will very clearly be in the way.
๖ۣۜMk137 Mar 27, 2023 @ 2:03pm 
Originally posted by Zergem:
Tell her to spread out and she has a much better time avoiding enemies.

Or in my case, she immediately runs right into the group of Ganados I'm fighting, just as I've thrown a grenade.

And you can't get her to stop following, not in this version.
Last edited by ๖ۣۜMk137; Mar 27, 2023 @ 2:03pm
Kinowt Mar 27, 2023 @ 2:04pm 
You cannot. In some instances there are lockers painted in yellow where you can ask her to hide in and she will stay there until you call her back. Though you only can ask her to spread out to make space.
Last edited by Kinowt; Mar 27, 2023 @ 2:06pm
gecman Mar 27, 2023 @ 2:04pm 
Originally posted by ๖ۣۜMk137:
Originally posted by Zergem:
Tell her to spread out and she has a much better time avoiding enemies.

Or in my case, she immediately runs right into the group of Ganados I'm fighting, just as I've thrown a grenade.

And you can't get her to stop following, not in this version.

This game is ok on its own.

It's really bad compared to the original.

I can't find a single change they've made that I like. Protecting Ashley was the worst part of the original. What made it manageable was being able to park her or put her in a container where she would be out of the way.

I love that in this version they went ahead and did away with both of things that made her vaguely less annoying.
๖ۣۜMk137 Mar 27, 2023 @ 2:08pm 
Originally posted by gecman:

It's really bad compared to the original.

I can't find a single change they've made that I like. Protecting Ashley was the worst part of the original. What made it manageable was being able to park her or put her in a container where she would be out of the way.

I love that in this version they went ahead and did away with both of things that made her vaguely less annoying.

I would say they are both great games, but this one blows RE4 (2005) out of the water from a gameplay standpoint. But that is to be expected when you have 18 more years of mainstream video game development to build off of.

For me, I can't find a single gameplay change they made that I dislike in this one. What I do miss though, is some of the sections that were removed or redesigned from the original. The castle, especially, is quite different.
gecman Mar 27, 2023 @ 2:08pm 
Also what the ♥♥♥♥ does "Follow closely" mean to Ashley.

How I mean it: get on my ass and stay there.

How she interprets it: Follow 20 meters behind. Check out the scenery. ♥♥♥♥ around. Get stuck on a twig. Then get lifted off and carried away.
gecman Mar 27, 2023 @ 2:09pm 
Originally posted by ๖ۣۜMk137:
Originally posted by gecman:

It's really bad compared to the original.

I can't find a single change they've made that I like. Protecting Ashley was the worst part of the original. What made it manageable was being able to park her or put her in a container where she would be out of the way.

I love that in this version they went ahead and did away with both of things that made her vaguely less annoying.

I would say they are both great games, but this one blows RE4 (2005) out of the water from a gameplay standpoint. But that is to be expected when you have 18 more years of mainstream video game development to build off of.

For me, I can't find a single gameplay change they made that I dislike in this one. What I do miss though, is some of the sections that were removed or redesigned from the original. The castle, especially, is quite different.

You like the new Ashley management?
Shao Mar 27, 2023 @ 2:26pm 
Originally posted by gecman:
Originally posted by ๖ۣۜMk137:

I would say they are both great games, but this one blows RE4 (2005) out of the water from a gameplay standpoint. But that is to be expected when you have 18 more years of mainstream video game development to build off of.

For me, I can't find a single gameplay change they made that I dislike in this one. What I do miss though, is some of the sections that were removed or redesigned from the original. The castle, especially, is quite different.

You like the new Ashley management?
I like the involvement they want you to have rather than just tell her to sit back while fending off everything. Especially because telling her to wait anywhere wouldn't work anymore with how the AI straight up goes for her in a lot of cases so you'd end up overwhelmed before you can even try to save her from whatever spot you left her at while the distance she tries to keep whilst kitting seems to work well enough.

In this case the randomness if I can say adds to the experience to me. Past design was too easy and simple. Seeing her go on around and sometimes get in the sights of Leon with him telling her that she's in the way adds up for me, the volatility of the situation is more layers of fun in my book.
Draescan Mar 27, 2023 @ 2:35pm 
I highly suspect Ashley's AI is bugged. From how they were describing ashley's new follow options she's supposed to flee from enemies back to the safety of leon if they approach her, but I've caught her multiple times just standing there screaming or crouching against a wall not moving while they slowly walk up to her.

Add to this that they removed the speed reduction the ganados suffer when carrying her and it gets a bit frustrating sometimes. Her AI may be capable of more, and she's much better written ( actually i like her overall design better ) but the AI cannot handle combat. It needs a pass.

When you tell her to stick close she will constantly lag behind, or sprint very quickly to catch up then completely stop moving for a second to which she's fallen behind again. Ashley in the classic game stuck within 3 feet of leon if you said follow me. That's what needs to happen. This makes things more difficult than they really need to be.
Last edited by Draescan; Mar 27, 2023 @ 2:36pm
Player Zer01 Mar 27, 2023 @ 2:59pm 
Originally posted by gecman:
Originally posted by ๖ۣۜMk137:

I would say they are both great games, but this one blows RE4 (2005) out of the water from a gameplay standpoint. But that is to be expected when you have 18 more years of mainstream video game development to build off of.

For me, I can't find a single gameplay change they made that I dislike in this one. What I do miss though, is some of the sections that were removed or redesigned from the original. The castle, especially, is quite different.

You like the new Ashley management?
i do because it gives you the actual feel of protecting some one that the og did not. in the og you just told her to get into a locker tell her to stand some where that was safe which didnt give the feel of being a protector and would just the gameplay rinse and repeat.

with this you now have to watch and pay attention for everything around you. you have to pay attention to where ashley is and where the enemies are coming from. the plus side is that she has no health bar and really isnt attacked anymore like in the og.
gecman Mar 28, 2023 @ 5:28am 
Originally posted by Draescan:
I highly suspect Ashley's AI is bugged. From how they were describing ashley's new follow options she's supposed to flee from enemies back to the safety of leon if they approach her, but I've caught her multiple times just standing there screaming or crouching against a wall not moving while they slowly walk up to her.

Add to this that they removed the speed reduction the ganados suffer when carrying her and it gets a bit frustrating sometimes. Her AI may be capable of more, and she's much better written ( actually i like her overall design better ) but the AI cannot handle combat. It needs a pass.

When you tell her to stick close she will constantly lag behind, or sprint very quickly to catch up then completely stop moving for a second to which she's fallen behind again. Ashley in the classic game stuck within 3 feet of leon if you said follow me. That's what needs to happen. This makes things more difficult than they really need to be.

I have also noticed that she often does not seem to run away. I always keep her on follow closely. In the other mode she just tends to stand, scream, get captured, except be further from me when it happens.
Peelsepuuppi Mar 28, 2023 @ 5:31am 
Originally posted by gecman:
Originally posted by ๖ۣۜMk137:

I would say they are both great games, but this one blows RE4 (2005) out of the water from a gameplay standpoint. But that is to be expected when you have 18 more years of mainstream video game development to build off of.

For me, I can't find a single gameplay change they made that I dislike in this one. What I do miss though, is some of the sections that were removed or redesigned from the original. The castle, especially, is quite different.

You like the new Ashley management?

I haven't had too many issues with it. And it's not like you could always put her in a dumpster whenever you wanted in the original either.
Martin Mar 28, 2023 @ 5:57am 
Originally posted by gecman:
Originally posted by Zergem:
Tell her to spread out and she has a much better time avoiding enemies.

Sorry, what I meant was "I do not want her to follow me at all. I want her to stop and stand exactly where I tell her." That is to say - exactly what you could do in the original so that you can park her before parts where she will very clearly be in the way.
You can't do that anymore sadly, what I like doing is making sure she is behind me when fighting enemies and hold my ground so nothing can hit her. That basically has the same effect.
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Date Posted: Mar 27, 2023 @ 1:58pm
Posts: 14