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There is something called objective vs subjective reality.
Trying to say that objectively having 100% accuracy isn't useful because subjectively your experience with the Red 9 is better, is absolutely stupid.
You can do well with any of the guns, the thread is about which performs better, your opinion isn't back stopped by anything except sentiment.
They all come out kinda samey once fully upgraded. Then the choice becomes more crits (the starter), penetration (Punisher), Damage (Red 9), DPS (Matilda) or accuracy and fast reload (Blacktail, bonus with small size).
But at the end of the day damage per round is the end game on harder difficulties and you'll be swerving lots of enemies anyway but when you do dish out damage you want as much as you can.
Yes I am on a PC, I have no problem aiming whatsoever, the laser sight removes the accuracy spread on the gun which is huge. The crit chance of the sentinel also means enemies don't respawn as a plagas which you seem to constantly ignore.
But hey just t keep repeating that you are really good with the Red 9, that's the best possible argument.
I have read that the laser sight increases crit rate but I can't confirm that other than to say the gun seems to perform far better with the sight than without.
Only time the Red9 outclasses the default handgun is before the exclusive upgrade. After that crit chance, the Red9 has less damage per shot on average against normal mobs. Especially when you consider las plagas spawns. What's more, when you first get the Red9, that spread hurts even if you are aiming center on their weakspot/head. You'll need to pace your shots to focus accuracy if they aren't within spitting distance. It's fine if the target is big (like the El Gigante). Not so fine if you're trying to snipe his tentacle off his back from the front for example.
Sorry Soren.
The Sentinel 9/HG should, in theory, be superior dmg for bosses over Red 9 as crits will still work on it but someone would have to test to figure out just how big the crits are to verify if this is true and by how much of a margin. Ex, if a crit occurs for 20 dmg at a 25% rate then in theory 2x3 + 20 would be 26 dmg or 6.5 Dmg per bullet on avg. However, that is just an example as I have no idea what the crit dmg value actually is here. How big the gap would be depends on actual crit multiplier and crit rate which are not tested beyond normal mobs. Something worth considering testing and possibly comparing how many pistol rounds used over the course of 2-3 runs of the boss with 1 gun vs another and, of course, accuracy on those hits matter.
I suppose a minimalist run would see you using the Punisher as well for mob control since you can't use sniper for the same role, assuming enough targets are lined up.
Low damage = enemies don't die as fast = more opportunities for kicks and suplexes.