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its not a bug its rng.
I made this topic to see if anyone else has been having this issue and if it really is bugged. It's not like I preferred the original handgun in the original RE4, but I have used it on playthroughs and heads were poppin' like there was no tomorrow. This isn't RE4make's starting gun, but I'm assuming the critical chance should be comparable since it's pretty much the same gun with a few advantages/disadvantages (has a huge magazine size, but does slightly less damage and is less accurate pre-scope).
No, I didn't. Higher critic chance when the reticle closes... I haven't seen anyone that actually confirmed it. But when I started using the laser scope the crit chance seemed to be the same as before and after the exclusive upgrade with 5x crit chance... it still seems to be about the same as before. Quite honestly I don't think it makes crit rate drop.
It's pretty much a DLC bonus weapon. I wouldn't be surprised if it's bugged.
Between no laser focused aim and laser, they seems to be same. Its just pure luck problem it seems. You can do moving aim shot with laser and its no different than standing still focused aim shot.
Laser is a bit overpowered isn't it? Glad I did not jump into laser sight compatible pistol in my first run.
Any other handgun is better and more consistent imo.
I don't think it's overpowered. There's nothing more annoying than having your target pretty much fully inside the reticle save for perhaps a very tiny section and to proceed to miss 3 shots in a row because lolscrewaccuracy.
Even more annoying on consoles I imagine with the inaccurate right-stick aiming setup (not to mention lack of proper gyro customizability options). I'm playing it with the Steam controller using a custom gyro setup and I love the way it feels.
One of the worst parts of the game is easily the handgun sections of the shooting gallery. Ah yes, you're aiming fully at the skull? Well you still won't hit it because lolscrewaccuracy and we won't give you time for the reticle to close for more precise aiming because lolscrewaccuracy. I've aced most of the tests, but the handgun sections are awful.
Anyhow... back to the topic. So it seems they may have nerfect crit to the point of it being basically useless. Meaning blacktail and red9 are the ways to go since they have enough power to make up for it. If it takes more than 2 shots on average to pop a head even with a crit x5 bonus it simply isn't worth it.
I feel like the Riot gun also got nerfed quite a bit. The damage is really good and even bosses are owned quickly with it, but... shooting multiple enemies often only results in 1 of them being killed. If you are fairly close right next to each other you can maybe get 2 kills at once. But even if both of their heads are exposed and they're behind one another, the one in the back usually isn't even killed.
Yeah, one big complaint I've had even since resident evil 7 and recent remakes is the stupid reticle "wait 1928 years for the reticle to center out" system they implemented.. It's so obnoxious and it just makes shooting less fun.. You could argue that in RE2 and 3 Remake it was okay because enemies were slower and you had a bit of a bigger window to take your time.. But RE4 is way more action packed and having to wait for the reticle to center out as if you were shooting braindead slow zombies when you're clearly not is just annoying.. I guess i'll have to wait for some mod to be able to have perfect accuracy at all times just like in OG Re4...
As for the Riot shotgun.. They made it intentionally so that it has a more compact spread, because of its big damage.. You can see that because the reticle is more compact, It's to balance out weapons, otherwise there would be no reason to use any other shotgun because the riot shotgun would be good for literally everything, damage, crowd control etc... It is ironic however that the "Riot" gun isn't the best for crowd control. You got other shotguns for that
Though what does suck is that you can't get the Killer 7 until quite a bit after you could get it in the original. So I'd have to resort that other magnum instead until then.
LE5 take forever until the reticle shrink, and adjusting aim will reset the reticle wtf
I think we can live without broken butterfly, really. I constantly have no ammo for it and my gunpowder best for shotgun which has much better utility across the board. At the start of chapter 9, every shotgun can be turned into basically magnum grade damage anyway.
I dump broken butterfly as soon as Killer7 is available and spec 30 spinels into exclusive ticket for 5x crit instantly.
As for shotgun, it does seems multi kill is only possible when they are side by side. I once did triple kill with Skull Shaker and its the similar side by side situation as you describe. Double kill is more common in my playthrough. Striker should have easier time doing triple kill since its spread is so wide.