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The knife and the pistol are your weapons for the daily work. With all other weapons you should save the ammunition and only use it in an emergency.
I'm playing on hardcore like this and got till chapter 12 pretty well.
Use the bolt thrower. It's very satisfying.
This is so wrong, from my experience. I'm nearing the end of the game (on hardcore) and I have gotten to a point that I have more rifle (my fav weapon) ammo then pistol (about 20-25 pistol and 25-20 rifle). The best way to play is NEVER use gunpowder to make pistol ammo unless its a last resort, since it drops more often. I have used all of my resources on Rifle, magnum, and shotgun ammo and have never even felt close to running out of it for any of them.
If you play this game like a call of duty game on your first playthrough where ammo does not matter you will run out of ammo all the time, but if you use them for specific situations (like in OG RE4) you will end up with plenty of ammo for your other weapons to use in tight spots.
OG RE4 was the same way on your first playthrough, where your most useful weapon was the pistol because you get staggers into knife damage, and then when a special enemy or a fast enemy comes out you pop out the big guns like rifle, shotgun...etc.
Its all about using your guns wisely and not just spraying and praying. If you do this, even on hardcore, ammo will not be an issue.
I was just asking if anybody know the ammo drop formula, not an how to play the game, thanks.
If you understand the systems your worry about ammo drop formulas will not even be an issue, so what I said was in fact related to your post
And don't use that stupid bolt thrower. It was a complete waste of money
It was the best investment I've made in the game. You're wrong.
Also wth. "If you can't get ammo your luck is trash, also don't buy the item that can eliminate this element of luck from the process because I don't like it".
I love the RE4 remake, but this focus on doing timed runs on higher difficulties really doesn't interest me, especially with how long the game is, and it leaves the most interesting unlocks out of reach of most players. I'm also not going to bother playing through NG Professional to get the Handcannon. I'm almost ready for NG+, why can't I keep playing with those unlocks?
If I had designed the game, I would let players start to unlock infinite ammo for regular weapons in NG+ and then make the infinite ammo rocket launcher a bit harder to get instead. Seems silly that you can get that, but you can't get a handgun with infinite ammo. In the other RE remakes, the infinite ammo rocket launcher just breaks the game, while infinite ammo for the weaker weapons still preserves some of the challenge. I'm basically swimming in challenge points, and all I can unlock are models and concept art.
I'll give you the benefit of the doubt though. Maybe you are the 0.01% that had such bad luck that you genuinely needed to use a reusable ammo source.
Why do you say it's a bad weapon? Two shots to the head, kick and repeat for each enemy. It's braindead simple and effective, and it has a higher stagger chance than your average pistol.
It was so effective that I used it for a majority of the game to the point where I actually had plenty of ammunition for every boss fight.
What do you mean extra time? I really don't understand where this bad weapon thing is coming from.
Facing a mob? Flashbang+roundhouse melee and/or knife takedowns
Facing a chainsaw user? Flashbang+roundhouse melee and/or knife takedowns
Ashley got grabbed? " "
Facing a garrador, or two? Upgraded rifle to the plaga AND flashbang = instant kill
Facing uno or dos Gigante(s)? Shoot the head with a rifle to expose the parasite then flashbang = dead
Cornered by Verdugo? Flashbang and reload/run to increase distance/reach the next liquid N2 shower
Too many plaga enemies surrounding you? Flashbang = console commands-> delete all enemies
TLDR: Buy the flashbang recipe and get the black attache case ASAP and never look back and almost never craft anything else. You will have loads of gunpowder and a decent extra backup of large resources. Get rid of small resources save for maybe keeping one around as an emergency backup.