Resident Evil 4

Resident Evil 4

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Dollmaker Mar 25, 2023 @ 1:45pm
Shooting Range 2-A
Can we remove the TMP and whatever other spread weapons like this one out of the minigame?

Cause ive been stuck on this level way longer than i should due to the stupid RNG of the spread, one of the Skull targets which is a dog is complete RNG if you even get it due to the time limit.

And the others theres a random chance you just miss despite being dead center on the Skull.

A weapon with such RNG should not be used on a minigame that requires accuracy to hit small targets.
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Showing 1-3 of 3 comments
DilTinman Mar 26, 2023 @ 6:21pm 
I don't remember that one being that bad. The only one I'd honestly consider awful even after getting used to everything and learning where they all are is 4-C.
Nirvash Mar 26, 2023 @ 6:25pm 
TMP is easier than you think. The recoil goes upward in a straight line for the first 5-8 shots. So whenever you have a series of enemies coming down the middle lane in a straight line, you can aim below the first ones feet and spray the whole line down instantly.

However yes the shooting range is brutal with weapon accuracy killing runs. Especially 4C where you're set up to use both a shotgun and a TMP for some parts. But think of it as a puzzle. Once you figure out the puzzle, it's relatively easy to do. People are doing it on controllers without aim assist.
Last edited by Nirvash; Mar 26, 2023 @ 6:25pm
Xengre Mar 26, 2023 @ 7:45pm 
my advice is while u try to do the others by first shot reset for accuracy the dog one is pretty reliable to just hold the trigger button down and large bursts and hit it through the group of dogs as they come. I'm surprised people had issues with this one. The timer on the 2-C is stricter so if you don't like 2-A you're probably gonna really dislike 2-C :/
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Showing 1-3 of 3 comments
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Date Posted: Mar 25, 2023 @ 1:45pm
Posts: 3