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Een vertaalprobleem melden
I died once and had Ashley captured once, but all in all. I was expecting a lot, lot worse.
Hardcore feels really inconsistent though and it really brings down the pacing.
I've done mine new game Hardcore so you must be able to do it.
My total death is over 100 and I'm proud of it.
If you played the original RE4 and beat it soundly on all difficulties, then Assisted and Standard might be a bit too easy for you. I know it was for me. I didn't bother with Assisted so I opted for Standard difficulty and even then, it was just a bit too easy (assuming you know how to craft, and are very selective when firing shots vs. spray and pray with bullets).
Hardcore is "Normal Difficulty" for experienced RE4 players. It even says something like that on the description when you select it.
Fun fact: I ran around for almost an hour in the castle with 10 ammo on my handgun - no ammo for my other guns, no grenades, and 1 healing item. It sucked, but I had a similar experience with RE2 remake on Hardcore. It was liberating when I got supplies after that...ha!
It was tough, but I'm glad I started this way because it put the appropriate amount of tenseness into each encounter for my taste. As I improved, I began using the varied tools the game provides and had a richer time than the typical 'stand still and shoot slowly advancing enemies' I could get away with in OGRE4. Positioning, pathing, and target prioritization became factors and made the combat much more interesting coupled with the full freedom of movement we now have.
I'm no MLG wannabe, and I played on a pad.
Using the environment is meaningful and victories felt earned. Good shots felt clutch, I was using strategic aggression to win fights, and ammo was just scarce enough to keep me on my toes; it felt great. The game asked much more of me than the original, and for that I thank it.
The next hurdle I faced (and still haven't mastered even after beating the game) is to optimize and shave away hesitations in combat. I can get overwhelmed with the sheer breadth of variables during a fight and freeze up (4+weapons and their ammo, throwables, knives, movement, healing items is a lot to consider when surrounded by enemies to track). That is why I didn't get bored of the game for 20+ hour playthrough. It is an interesting puzzle of various optimizations constantly fluctuating in real time.
Not to disparage anyone playing on standard, but I personally like enough pushback from a game - the challenge helps keep me engaged.
Kind of just want to get ready for something like Jedi Survivor or something though. It took me over 20 hours to get through RE4R hardcore and I still missed one merchant request too, heck if I know where though.
My advice in general is don't get the TMP, wait for the MP5-ersatz. Invest the money you would put into the TMP into the bolt thrower instead. Learn to use that thing in open combat.
But also, yeah: it felt so much tougher at first that I almost felt bad compared to my younger self. The original did use the early areas in a similar fashion tough, throwing enemies in behind you and forcing you to learn the trickshots.