Resident Evil 4

Resident Evil 4

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shaggy001 Mar 24, 2023 @ 9:45pm
Love this remake but for one thing ...
I've been a die-hard RE fan since the beginning, including the original RE4, Code Veronica, the other remakes, etc. I have absolutely loved this game's updates, new activities, and more, but one thing I'm really, really tired of about 5 hours in is the constant spawning in of enemies behind me. The enemy placement in the original felt very deliberate and raised the tension just right, but in the remake, I'm literally getting hit from behind from enemies who weren't there a second ago in nearly every single encounter.
It just feels cheap at some point (and it doesn't help that my Dark Souls kicks in and I hit the crouch button to try and dodge almost every time, lol). Anyway, probably won't be changed and I'll probably get used to just turning around every single encounter, but worth a rant anyway.
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Showing 1-15 of 19 comments
shaggy001 Mar 24, 2023 @ 9:48pm 
Originally posted by guns:
That sounds like an incredibly stupid design decision. Does this game have infinite enemies?
I don't think so ... it's more like I'm walking down a hall, spot an enemy who spots me, and then suddenly there's also enemies behind me. It's fine once or twice, but it happens really, really often.
I also could swear that in the sections with respawning enemies, I've had them spawn directly behind me, but it's hard to tell because they also make no noise when they come up behind you for some reason and your view is too close to Leon so you don't get much view of the behind.
Last edited by socially ept outcel; Mar 24, 2023 @ 9:50pm
shaggy001 Mar 24, 2023 @ 9:52pm 
Originally posted by Ashley's House Husband:
I also could swear that in the sections with respawning enemies, I've had them spawn directly behind me, but it's hard to tell because they also make no noise when they come up behind you for some reason and your view is too close to Leon so you don't get much view of the behind.
I mean, they make a little noise when their silent pitchfork stabs into my back, haha.
Nico Mar 24, 2023 @ 9:53pm 
This is indeed annoying. There's a staircase in the castle right before the area with the catapults where a guy will spawn behind Ashley when you cross a certain threshold. The dude spawns outside and runs towards her. It doesn't ruin anything and it's part of the game but it does feel cheap.
Unidentifieded Mar 24, 2023 @ 9:59pm 
in the original your melee prompts literally sent everyone remotely near you flying across the room, including big boys like salvatore, giving you more breathing room (also felt like it did more damage).

In this version you barely send them flying, and it doesn't help that almost every decap turns them into a fountain plaga, or break their necks, giving them Parkinson after which they turn into a wrestler plaga.

That's just what I personally think tho. LOL

Also I-frames are a mess in this game, it's inconsistent as heck. Like if a ganados slashes you with an axe (forcing you into animation with them), you get I-frames for the entire duration. but if you stagger by yourself (like if the same axeman ganado hits you but only you stagger), you do not gain any i-frames, which makes being mobbed or chain combo'd by any mob feel cheap.
Last edited by Unidentifieded; Mar 24, 2023 @ 10:09pm
Skkooomer Lord Mar 24, 2023 @ 10:00pm 
I do find the ganados to be OVERLY aggressive but then that would make the game too easy IMO.

The decision to make ganados get back up after busting their necks is a weird choice and seems to hinge on the choice to have zombies come back as Crimson heads in RE1R.
Last edited by Skkooomer Lord; Mar 24, 2023 @ 10:01pm
Simbolic Mar 24, 2023 @ 10:08pm 
Ha I been hitting that crouch button constantly as well hoping to dodge roll them. Would have been cool if they kept that feature from RE3. Even if was only exclusive for the remake and original. Was still a cool mechanic would have been a better replacement then the knife one. I assume Ada probably would dodge instead of using a Knife. Since she did it in the original to some extent.
Last edited by Simbolic; Mar 24, 2023 @ 10:09pm
Yes, the game has scripted enemy spawns based on your location on the map. Once you realize it can happen, then you adapt and its fine. If you're not aware, its a bit jarring at first.
Nico Mar 24, 2023 @ 10:16pm 
Originally posted by BLOOD:
I do find the ganados to be OVERLY aggressive but then that would make the game too easy IMO.

The decision to make ganados get back up after busting their necks is a weird choice and seems to hinge on the choice to have zombies come back as Crimson heads in RE1R.

I think it's because the game gives you more ammo than the original did.
shaggy001 Mar 24, 2023 @ 10:36pm 
Originally posted by Simbolic:
Ha I been hitting that crouch button constantly as well hoping to dodge roll them. Would have been cool if they kept that feature from RE3. Even if was only exclusive for the remake and original. Was still a cool mechanic would have been a better replacement then the knife one. I assume Ada probably would dodge instead of using a Knife. Since she did it in the original to some extent.
What's crazy is that sometimes it does seem to work (even if it's just wonky hitboxes). Now if I could just remember that it is intended to work on the big ax boys...
shaggy001 Mar 24, 2023 @ 10:38pm 
Originally posted by ScapeGoat:
This is indeed annoying. There's a staircase in the castle right before the area with the catapults where a guy will spawn behind Ashley when you cross a certain threshold. The dude spawns outside and runs towards her. It doesn't ruin anything and it's part of the game but it does feel cheap.
I think that that was actually in the original, at least in some form. I remember one time I thought I'd be real smart and tell her to stay at the bottom of the stairs at the start, and realized about halfway in that a baddie would spawn in right in that location, pick her up, and carry her off while I was miles away.
Franzosisch Mar 24, 2023 @ 10:51pm 
Just wait til you get to some bosses. They're pretty boring. Some go on for too long, force you to take damage because they move faster now but Leon is pretty slow, or just end up being point and click.
Hel Spites Mar 24, 2023 @ 11:09pm 
Enemies actually telegraph when they're behind you pretty blatantly. They yell "Atras de ti imbecil", which translates to "Behind you, imbecile", before they attack you from behind. I'm not really sure how much more warning you can reasonably ask for.
Last edited by Hel Spites; Mar 24, 2023 @ 11:10pm
Franzosisch Mar 24, 2023 @ 11:13pm 
Originally posted by Hel Spites:
Enemies actually telegraph when they're behind you pretty blatantly. They yell "Atras de ti imbecil", which translates to "Behind you, imbecile", before they attack you from behind. I'm not really sure how much more warning you can reasonably ask for.
Good luck hearing any warning when every other enemy is also yelling.
shaggy001 Mar 25, 2023 @ 12:22am 
Originally posted by Hel Spites:
Enemies actually telegraph when they're behind you pretty blatantly. They yell "Atras de ti imbecil", which translates to "Behind you, imbecile", before they attack you from behind. I'm not really sure how much more warning you can reasonably ask for.
Not even remotely true in most situations, but yes, they did do that in the original.
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Date Posted: Mar 24, 2023 @ 9:45pm
Posts: 19