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Not exactly, I have 32 Ram and a 3080, tried to use the potato settings, disabled RT and still crashes.
Tried to do nothing and use the graphics I want to play, STILL crashes,
Tried to do every step by step of the official support page, Crashes...
Well, I guess we just have to wait.
With most of the settings "optimized" for around 120FPS @1080p (includin RT On - Standard, not High) I am not performance limited, nor do I use crazy resolution textures.. As such, I find it unacceptable to be "VRAM limited" (that's ALLOCATED VRAM anyways.. ) and getting crashes based on that..
More specifically, my VRAM commit stays around ~95% (7.58GB) while the actual usage floats around ~77% (6.17GB)
So, maybe that's worth checking out.
Not a bad idea actually..
EDIT: Nope, no go, all 411 files successfully validated..
The last time I've had a game crashing was probably years ago.. It's been so long that I can't even remember.. And if I've had a crash or non launch, there was an actual problem with me maybe missing a redist package or a .Net issue after a fresh Windows re install.. Other than that, all of my games just.. WORK. Not this one..
I've initially had the textures set to 2GB, until I've noticed my VRAM was not really an issue - same crashes on 2GB or 3GB