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I managed to fix it by resetting my NVIDIA control panel settings by using the "restore" button.
I have no idea which particular setting did this, but restoring all of the settings to default seems to have fixed it for me.
Further testing shows that this is a "Mesh quality" related issue, and so i set it to "High" and don't seem to encounter these PS2-era textures anymore.
Doesn't seem to be a glitch, it's more of a built-in feature related to that option.
So basically the game only has very high-res textures by default and this setting simply adjust how many of them can the game render at the same time which is....very weird and distracting because it makes the game actually looks way worse than simply lowering all the textures altogether, it makes for a very inconsistent look.
I don't really know why they did this, I cranked it up a lot and my issue is now mostly resolved, my amount of VRAM usage is in the orange but it still seems to run fine.
care to share what exactly you changed? thanks :)
Wow... that's crazy really. Good find, if that's true. I have no idea why would they do this. I mean you should load textures as fast as they are prepared. Those settings sound crazy. Amateur dev team... honestly.
Also you should be safe with a bit high Vram usage. if you exceed your Vram, the picture might freeze some seconds at times, but if it's not happening often, you are good to go