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If you were intending on getting 100% achievements in one run anyway, I'm not sure how to tell you this, but it takes like 4 runs at minimum under optimal settings/conditions. Maybe like 2 or 3 more if not.
The integrity of the playthrough is important in this type of game. If they just allow you just to reload previous chapters then it would destroy the continuity of the playthrough.
* Edit: except RE5/6 which I haven't played in a long while, but maybe why people stopped considering them being Resident Evil as they abandoned the mechanism of key items and continuity where you can just re-load and obtain whatever you want and strategy of having playthrough integrity and making items critical have been abandoned. Resource management being abandoned for just being able to grind to get whatever resources and resource management goes out the window.
Having chapters doesn't make much of a difference, either, as the game has "natural" backtracking prevention anyways. Once you leave a certain area, you can't go back regardless of whether there is division into chapters or not. The merchant usually warns you about proceeding before such points of no return and you also can make savefiles, so you can always try again if you missed something.
Would a chapter select hurt? No, but other than for the "all requests done" challenge, there wouldn't be much use for it if you can just as well make your own savefiles literally at the beginning of each chapter. And if you don't want to spend too much time on that, you can do the challenge with all sorts of extra stuff that allows you to rush through the game in one afternoon.
Also, the merchant warns you.
"If you've got any business left to do, this would be the time. You don't want to think back and, wonder 'what if', do you?" or something like that.
It stopped being an RE-esque game because the atmosphere and gameplay leans heavily towards action with a very subpar plot. It deviated so far from the Survival Horror Genre and has almost no Survival Horror element towards it with the exception of Leon's Campaign in certain parts of the Campaign in RE6 or "Lost in Nightmare" DLC in RE5.
Plus the Chapter select gravitates heavily with Co-op Play and Co-op Lobbies. No one is willing to do a single co-op playthrough if they haven't the time. The lobbies are there to pick things up or replay it with friends.
As a single-player game, RE5 and RE6 is mediocre and is better off being a speedrunners wet dream. It's honestly okay as a singleplayer standalone.
The Co-op scene however is just fun and makes the campaign significantly more bearable.
You also don't have to restart from scratch either. NG+ exists. You'll be suprised with how fast you can beat the game if you start with upgraded weapons, case and HP.