Resident Evil 4

Resident Evil 4

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Muton May 4, 2023 @ 4:59pm
Storage at the Typewriter?
Can I put items into storage? I go to the storage at the typewriter, click on an item but the only option is "discard".. Can I move items into storage and get them later? Do I use the discard button?
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Showing 1-15 of 18 comments
REhorror May 4, 2023 @ 5:06pm 
Send to storage means you can get it back from the Storage later.
Discard means you drop it and never get it back.
Muton May 4, 2023 @ 5:07pm 
How do I put it in there though
REhorror May 4, 2023 @ 5:08pm 
For any weapons, parts and first aid, there are options to "send to storage".
You can't send to storage consumable items like ammos or herbs.
Dou B Jin May 4, 2023 @ 5:10pm 
Like REhorror said. Weapons, weapon parts, and first aids are the only things you can store.

It sucks that you can't store ammo you don't want to use since I don't tend to use machinegun ammo or bolts until a few chapters in but I have a stack of them just taking up inventory.
Muton May 4, 2023 @ 5:13pm 
first aid can be stored but not herbs? Arent herbs first aid? I have tons of eggs and 3 GRY herb bottles, 2 first aid sprays and a viper
Last edited by Muton; May 4, 2023 @ 5:13pm
Muton May 4, 2023 @ 5:18pm 
isnt a first aid spray a consumable?
REhorror May 4, 2023 @ 5:19pm 
Originally posted by Muton:
isnt a first aid spray a consumable?
It's probably a lenient way for you to save some health.
It's the only consumable that's allowed to be stored, but I always sell it to the merchant anyhow haha.
Platapoop May 4, 2023 @ 5:21pm 
I think it's a balance thing. First aids can not be randomly dropped and does not affect how many heals you have in your inventory. Eggs, herbs, snakes, however do (more heals in inventory = less chance of crates/enemies dropping heals)
Muton May 4, 2023 @ 5:29pm 
I dont see a reason why we shouldnt be able to store ammo, herbs, herb bottles, resources etc.. Not sure why they implemented these rules
REhorror May 4, 2023 @ 5:33pm 
That you have to ask Capcom.
Dou B Jin May 4, 2023 @ 5:58pm 
Originally posted by Muton:
I dont see a reason why we shouldnt be able to store ammo, herbs, herb bottles, resources etc.. Not sure why they implemented these rules

Probably because of the fact unlike RE2 and 3 you have a different storage system. Being able to store most if not all the item would have trivialized the case system and made some of the upgrades pointless if you can just keep dropping items into storage instead of leaving it in your case.

At least thats my take on it, but this just results in me begrudgingly vending some ammos I don't use so they don't take up my inventory for the rest of the game.
D. Flame May 4, 2023 @ 6:12pm 
Originally posted by Muton:
I dont see a reason why we shouldnt be able to store ammo, herbs, herb bottles, resources etc.. Not sure why they implemented these rules
Probably because the game checks your inventory then adjust drops based on that. If you could store ammo, you could trick the game into dropping lots of that type.
lucent May 4, 2023 @ 6:21pm 
After coming from 7, Village and the remaster of 2... I was surprised about the storage.
Muton May 5, 2023 @ 5:09am 
I just noticed if you break open a barrel and dont have storage available, you cant come back for the item.. I lost a large resource :(
WarNerve Dec 25, 2023 @ 9:23am 
Originally posted by Muton:
I dont see a reason why we shouldnt be able to store ammo, herbs, herb bottles, resources etc.. Not sure why they implemented these rules


It's really quite simple. The game is balanced around the scarcity of ammo. If you could take any extra ammo you managed to accrue and store it away,then you could build up stockpiles of ammo and it would impact the challenge level intended for the game by the developers. By making it so that you have to carry the ammo you need on you, and choose to either leave behind spare ammo, or sacrifice inventory space, it allows the ammo to be a scarce commodity, as they intended.
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Date Posted: May 4, 2023 @ 4:59pm
Posts: 18