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Discard means you drop it and never get it back.
You can't send to storage consumable items like ammos or herbs.
It sucks that you can't store ammo you don't want to use since I don't tend to use machinegun ammo or bolts until a few chapters in but I have a stack of them just taking up inventory.
It's the only consumable that's allowed to be stored, but I always sell it to the merchant anyhow haha.
Probably because of the fact unlike RE2 and 3 you have a different storage system. Being able to store most if not all the item would have trivialized the case system and made some of the upgrades pointless if you can just keep dropping items into storage instead of leaving it in your case.
At least thats my take on it, but this just results in me begrudgingly vending some ammos I don't use so they don't take up my inventory for the rest of the game.
It's really quite simple. The game is balanced around the scarcity of ammo. If you could take any extra ammo you managed to accrue and store it away,then you could build up stockpiles of ammo and it would impact the challenge level intended for the game by the developers. By making it so that you have to carry the ammo you need on you, and choose to either leave behind spare ammo, or sacrifice inventory space, it allows the ammo to be a scarce commodity, as they intended.