Resident Evil 4

Resident Evil 4

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The Gameplay is HORRIBLE in this game !!!
Before you say anything, I wanted to like this game. There are a lot of things to like about it.
I absolutely loved Mercenaries - the best mercenaries mode ever since that 3DS mercenaries game.
And I didn’t want it to be exactly like the OG RE4 - I played through it like 30 times already even back in the day on that godawful original Ubisoft PC release that didn’t even have mouse aiming (!)
I wanted this game to be better than original, especially when it comes to gameplay mechanics, but what I’ve got is “EVIL WITHIN 2”, BUT WORSE”
A lot of these issues can be fixed with balance patches, and I WANT them fixed. I do not hate this game and I want it to improve, that is why I am writing this post.

I would only recommend buying the remake on a steep sale, because the main shooting mechanics feel awful compared to the OG.
For now I would recommend playing “Resident Evil Revelations 2”, or “Evil Within” 1 and 2 instead, if you haven't already played them, or the OG 2005 game with RE4 UHD Project, which is AMAZING (I recommend disabling QTE's and enabling RE5 movement in options which can be accessed by pressing F1 in-game)

Here is a “short” breakdown of everything that is wrong with this game:
  • horrible bloom on guns coupled with weapon sway, game punishes you for even just moving crosshairs!!! Focus-aim is worthless - because of increased aggression of the enemies you cannot simply stand your ground anywhere
  • new omnidirectional movement is great, but Leon has an awful inertia and constantly turn towards enemy even if you don't want him to
  • enemy stun is based on damage, on pro you can shoot an enemy five times in the face without stunning them
  • enemies stun you way too much (torch a-holes, molotov a-holes, gloria las plagas)
  • stealth is serviceable, but button prompts require a very specifics positioning and if you miss them you are stuck in a useless slash animation instead
  • commanding ashley to spread out is useless/detrimental and your command ALWAYS defaults to it on separation
  • sound effects are less satisfying and have much less clarity (head explosion), supplex or getting grabbed from behind no longer explodes heads
  • most enemies never announce their presence or their intention to attack (crossbow enemies), death sounds and animations are indistinct (Garadors especially)
  • unarmed enemies are now the most dangerous in the game, their grabs damage you on frame one, even if you are grabbed from behind
  • inconsistent enemy health and player invincibility frames when interacting with objects and ladders (weapon/unarmed attacks), no invincibility on ladders, when vaulting fences or jumping off ledges
  • fire grenades removed from the game, small nades are WORTHLESS and have garbage hitboxes
  • Red9 is the worst handgun in the game (bloom is awful stock or no stock), Blacktail is the best now, SMGs are worthless as a weapon class in general because of horrible accuracy (At least you can attach scope to LE5)
  • too many money sinks to encourage pay-to-win DLC (knife/armor repairs)
  • despite trying to be more grounded, some sequences like el gigante rock throwing sequence feel more ridiculous than anything from the OG game!
  • roundhouse kicking 5 enemies is impossible now, grouping them up is effectively impossible because they are now teleporting to catch up with you constantly (especially noticeable in the bell-ringing sequence, Dr. Salvador (chainsaw dude) literally teleports around)
  • new soundtrack sucks, og soundtrack is DLC and doesn't always fits well (bug theme of the OG OST starts playing right after Mike's death)
  • smaller, more linear areas so PS4 doesn't explode
  • better backstory and motivation but horrible voice-acting, cutscene direction and script, (Luis/Salazar GREAT, Leon/Ashley/Mike/Merchant fine, Krauser/Sadler/Wesker/Ada/Mendez are GODAWFUL), there is almost no back and forth with villains and most of them lack charisma to be intimidating
  • (+) interactions between Leon and Ashley are much better now and she is a lot more useful in general (does not require health items, runs at light speed when behind you and sometimes even teleports, helps in some fights), Leon talks to Ashley and constantly reassures, checks up on her - not as good as TLOU Part 1, but really nice compared to the original where Leon never said anything during gameplay, even after Mendez fight or when stopping Ashley from banging on her cell door
  • Leon/Merchant now talk WAY too much. Leon during gameplay now constantly repeats the same voicelines over and over again when fighting enemies and it becomes annoying even on your first walkthrough
  • enemies have a leash range, which makes them cheesable in many areas
  • game is less scary than og RE4 (village ambiance, verdugo fight, fighting invisible novistadors)
  • (+) beartraps don't deal damage to you, but can be used against enemies now - kicking a regular ganado stuck in a beartrap almost always instakills them, explosive tripmines can be disabled for future use against enemies
  • botched enemy intros: dogs and novistadors just show up with no prior warning/hyping up from the villains.

Here is a funny summary by CarcinogenSDA if it’s too much of a TL:DR for you
https://www.youtube.com/watch?v=A10KEFerJhU

:yui_blush::yui_blush::yui_blush::yui_blush::yui_blush::yui_blush::yui_blush::yui_blush::yui_blush::yui_blush:
Last edited by DENIS_Biomechanoid 🍑; May 4, 2023 @ 7:29am
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Showing 31-45 of 181 comments
ChiefMendez May 4, 2023 @ 7:30am 
Oh that? Yeah, SH2 remake looks awful.
ChiefMendez May 4, 2023 @ 7:35am 
By the way this thread is somehow even more idiotic than the previous ones that linked Fraudbcat's video as "proof". Now in this he links some nobody's video and a wall of queationable opinions presented as facts. Smh.
Originally posted by   T:
  • When you've got focused aim it increases the crit chance and decreases the spread of your weapon. Red-9 goes from a 5% to a 7% crit chance, and from a 0.02 spread multiplier to a 0.005. Weapons with laser-sights are always considered fully focused, making them balanced (otherwise Red-9 would just be the meta (or the Blacktail if you're weird)).
  • Haven't had it happen to me, Leon runs where I tell him to run.
  • Correct, what would Professional be like if your non-upgraded starting pistol would always give you a free kick per bullet? Limbs have a higher stagger multiplier (i.e., shooting someone twice (or once with the Red-9) in the knee will always render them harmless for long enough that you can run past them.
  • All of these can be parried, or shot mid-air, or while they're holding them. The only thing you can't avoid is a grab from behind.
  • Be close enough to an enemy out-of-combat and you'll always get the stealth kill. Either the enemy has already seen you (even then you can stab them in the back if you're positioned behind them), or you're too far away.
  • "That's like, your opinion, man." - Not having Ashley up your ass while dodging enemies or running past bear traps (she will avoid them if told to stay back, but get stuck in them if following closely) is very useful.
  • True, the ambiance and sound effects had more character and were more atmospheric in the OG.
  • They always yell when you enter combat, even the crossbow ones. If you already are in combat however, they won't.
  • On professional, absolutely. Grabs are death-sentences.
  • No i-frames on ladders or interacting with breakables is correct. You do however have i-frames when vaulting over fences or interacting with objects (i.e. pushing the cart with bodies after passing the bridge, Chapter 1).
  • Small nades are great for early enemies. To get "Bingo", you only need two nades, if used properly (ignore the scuffed livesplit).[imgur.com]
  • Just straight up wrong. Red-9 is the GOAT. The TMP is great for staggering enemies, and the abundance of ammo and it's power is really useful. The LE5 isn't worth more than the merchant is willing to pay for it though.
  • Wrong.[imgur.com]
  • Not an issue, you get plenty of disposable knives for stealth, the only time you need a proper knife is when fighting Krauser the first time. Upgrading the durability of your knife is the best investment if you find yourself getting grabbed way too often.
  • Well, at least the remake didn't have you rolling through a room on top of a wooden platform with giant wheels, with statues of dragons spewing fire and lava.
  • Enemies don't teleport, they do spawn in different areas though. Unless you trigger the cutscene, Dr. Salvador will spawn to the right of the church rather than at the doors (IIRC).
  • "That's like, your opinion, man."
  • I'm assuming you mean the trolley/elevator part of Chapter 5, overall I don't see much of a difference.
  • "That's like, your opinion, man."
  • True, Ashley is less of an annoying brat this time around.
  • Leon basically only says things when: Entering combat ("here we go", "I guess we're doing this!"), killing a mutated/special enemy ("and stay down.", "Fudging monsters."), or leaving combat/clearing the area ("finally some peace and quiet").
  • Not a leash-range, they will follow you endlessly, unless you move into another area.
  • "That's like, your opinion, man."
  • True, it's fun as heck to kick them while they're stuck.
  • Dogs first show up when running past El-Gigante, where they are asleep, so you know that there's gonna be more of them in the future. This is especially made aware of with the mini-cutscene when getting to the church, where a dog slowly prowls towards you. Regarding the Novistadors, you sort of notice that something is different about this area, it looks bug-ish and sort of hive-y.[imgur.com]

Thanks for telling me about weapon buy-back - I finished 3 playthroughs on PRO without ever pressing that button, actually really helpful advice.

The rest - lets agree to disagree, focus-aiming is a bad mechanic and I wish you could stealth kill using the "USE" key just like in the RE Revelations 2.

"One down" and "they keep coming" is super annoying to hear for 200th time in a single playthrough.
Last edited by DENIS_Biomechanoid 🍑; May 4, 2023 @ 7:37am
REhorror May 4, 2023 @ 7:43am 
I'm amazed at the people who respond to OP seriously.
Goodwill I guess.
ChiefMendez May 4, 2023 @ 7:47am 
Originally posted by Katzenhaft:
Haven't read all the comments in here so some of these things might have been answered already. If not, I hope it helps:

- firing your weapon is more of a reactive thing here. I play with controller and after nearly 200 hours, I'm pretty good at moving the crosshairs alongside enemy movement. But most of the time, I wait for them to move into it and react immediately. My BF has trouble aiming aswell, and he isn't exactly a gamer so it's no wonder. x) But the previous remakes have been like that aswell, and it's really just a matter of taste because the game is meant to be playable and beatable for anyone as it will literally shower you in ammo and herbs even on higher difficulties if it notices you performing badly.

- I agree with Leon kinda moving like he's absolutely sh*tfaced drunk, but you do get used to it and movement becomes very smooth and natural by then. :) You have to adapt to it, but I don't blame anyone critizising it! It is indeed a bit weird.

- I can't really say that enemy stun is based on damage. I think it's just RNG as I can get consistent stuns with headshots repeatedly on any difficulty, regardless of using a fully upgraded Red 9 with 4 damage or a fully upgraded Silver Ghost with it's tiny 2 damage. Just forget about shooting them in the legs, that rarely works in this game. Especially on higher difficulties. Headshots are best, and they also do 1.5x damage if I remember correctly. I mean ALL headshots. Upper body has 1.0x modifier and the legs only get a 0.5x modifier which means that, no matter if you're aiming for stuns or not... always try to shoot the head. Infected ganados are randomly chosen anyway, so "I don't shoot the head because I don't want them to transform" doesn't apply anyway since they will ALWAYS transform even if you just shoot the legs. But headshots WILL deal more damage, always.

- Can't agree with the button prompts on stealth kills. It's not based on your position, it's just based on proximity. As soon as you are close enough, it will always work, even if the enemy is about to turn around and sees you. You still get a stealth kill. Seems like you're pressing the button/key too early? Because I ALWAYS get my desired stealth kills no matter what angle I'm approaching from. There are just 2 rules to mind: be close and be undetected. As soon as ANYONE sees you, you're not in "stealth" anymore. This can also be an enemy far away from you that noticed you.

- Commanding Ashley to spread out is incredibly helpful! First of all, she always hugs you tightly if you tell her to stay behind you. If you duck for an incoming attack, she will eat that hit. Same with crossbow projectiles. They're likely to hit her instead of you if you're strafing, for example. If you tell her to stick close, she's in far more danger as she will not attempt to evade attacks as she actually does when you tell her to spread out. Second: if you tell her to stick close, enemies are less likely to grab her. They will instead focus on you alone. But you actually WANT them to grab her, because it means you can get a free one-shot kill on the guy thats carrying her if you stab him from behind. Tell her to spread out and more enemies will actually go after her, which means less pressure for YOU. Use that to your advantage and simply one-shot the enemy that's grabbing her. :)

- Well the sound effect thing is a mater of taste again, don't you think? I'm happy with the sound effects. But neither of us is right or wrong here. x) We just have different preferences.

- Enemies are constantly insulting you or chanting something, you can also hear them breathe loudly when you're undetected. But I do see what you mean. It's less directional. That's because this isn't 2005 anymore, and the goal these games are aiming for is hyper realism. You can still hear all enemies nearby... it's just less videogame-like and more realistic, if you ask me. Death animations: it can actually be hard to read whenever someone is dead or not. Especially if they keep crawling for a whopping minute even though they're already dead. Look out for loot. If they drop pesetas or ammo, you know they're dead. Other than that... you just have to get used to it. Like I said, I can easily spot dying enemies after nearly 200 hours. Also, dying enemies have a very distinct sound they make. It almost sounds 100% like the death sound enemies make in Dark Souls 3, which is weird. Sounds like some sort of asmathic cry... it stands out alot.

- I agree that unarmed enemies are suckers. Especially since it's much harder to parry them, which is strange. It's harder to deal with them, than dealing with armed enemies. But they only do minor damage, nothing that will actually kill you. And you CAN actually parry them. It will immediately cut off their arms if you do it right, but the frame window is ridiculously small. Anyway, they still only take a tiny amount of health when they grab you, so I don't see it as a big deal. x)

- Yeah you're no longer invincible when climbing ladders. Once again: hyper realism. It's a videogame thing that you're invincible as long as you're interacting with stuff. It only seems right for that to not be the case in a game that's aiming for far mor realism than most video games, right? All you have to do is NOT climb the ladder and instead just find another way or simply kill the enemy. Or just shoot them to stagger them. Stagger animations are consistent and will help you alot.

- Small nades are good on anything up to hardcore, then they get less effective. But here's one more thing: enemy health is kinda randomized. Some enemies will drop with just 2 pistol shots, some will eat several magnum shots before they die. It's very strange, but nades will still inflict massive damage and most importantly: clear the path. I never use nades for damage, I use them to stun enemies so I can either get past them, or finish them off with another weapon. It's a strategic weapon in this remake, and flash grenades are better anyway. Much better, actually. They allow you to kill any ganado instantly, and even work on pretty much all bosses. They either stun them or allow you to get in a knife attack, dealing massive damage.

- They didn't nerf the Red 9... they simply made the other guns more useful in comparison. Red 9 still has the highest damage per shot, allowing you to save ammo since you deal more damage. Blacktail has the highest DPS for sure, but will burn through your ammo more quickly in return. SMG's are still good for ganados, just not tougher enemies. They're best used to stun enemies since rapidly firing 10 bullets into their legs is guaranteed to stun them so you can get a melee kill. As far as I'm concerned, that's exactly what the SMG did in the original aswell... correct me if I'm wrong. x)


- The merchant ALWAYS sells you back your weapons. Any weapon you sell to him will always be available whenever you want, at any point in the game where you meet the merchant. It's the tab to the far right. It has all weapons & scopes/stocks you sold him. Even the bonus weapons that you can sell aswell.

- I'm always swimming in money, even on professional. Knife/armor repairs ARE insane if you count them all together at the end of the game, but getting money is the least problem in this game. Treasures are at every corner, the golden case will shower you in 1k-2k money drops all the time, and there's always enough to upgrade 4-5 weapons per playthrough, unless you just... get hit all the time and have to use your knife/armor to get out of a situation. In which case, you can't blame the game, right? Be more careful!

- The remake is trying very hard to stay true to the original game, which I love. But it has to put in a few new things for players that already played the original. You can kill the rock throwing Gigante with a rocket launcher, or just take cover. He's slow and predictable. And a dude the size of him throwing rocks is by far not the most unrealistic thing here. IF someone like him existed IRL, he could do that for sure. It's just a bunch of hand-sized rocks to him.

- Roundhouse-kicking a group of enemies still works, just make sure they're close to each other. Can't expect to kick someone that's 10 feet away from you, can you? The AI is much smarter than it used to be in the original. That can't possibly be described as a bad thing, right? They spread out more, try to flank you and surround you... they're simply smarter. x) But still easily to manipulate.

As for the rest... thats once again just a question of taste. I like the soundtrack, I like the comments from all the characters. I find the remake to be much more scary when I play at night. Not "truly" scary, RE4 was never meant to be like RE1. It's an action game, it's not RE7 or Outlast. But Verdugo & Regenerados are still scary as ♥♥♥♥ when I play alone in the dark at night. x) And yes, this Ashley is much better than the old one. She's smarter, cuter, less annoying... and the interactions between her and Leon do feel much better and logical and realistic.

I agree with the beartraps though. They only slow me down, nothing else. I'm not afraid of them anymore. Honestly, my BF has also said it before... beartraps are now meant to be used AGAINST the enemies. They're always placed in a way that YOU can easily lure them in. Especially Dr. Salvador shortly after your first merchant meetup. You can two-shot him with a knife if you make him run into both traps lying around. Easiest kill ever. I'm pretty sure that's the intention in this remake... that you USE the traps instead of walking into them.
Great points. Also I couldn't facepalm harder when people tell how "scary" original is. You can tell they played it at like 10 years old and it was their first RE game.
[ ] T May 4, 2023 @ 8:16am 
Originally posted by Katzenhaft:
Originally posted by Cutt:
Great points. Also I couldn't facepalm harder when people tell how "scary" original is. You can tell they played it at like 10 years old and it was their first RE game.

Yeah, kinda. x) I mean... the original was, at some point, Devil May Cry... it's almost entirely action based, no real horror elements aside from Verdugo & regenerados, if you ask me. I'm a ♥♥♥♥♥ so I get scared by those 2, but only when I play alone in the dark at night cuz of their faces. :p Other than that, RE4 is by no means a horror game and was never intended to be one by the director.
It wasn't even supposed to be a RE game at all, it was supposed to be a DMC game.
So yeah, factually true.
The game has a theme of horror, compared to RE2, which has a theme of terror (not terrorism, but you're almost always on edge, what do when slowly sneaking past a Licker, when suddenly Mr. X blasts the door open, ready to beat your ass?).
Vinnolo May 4, 2023 @ 8:25am 
jester farming is getting out of hand
Jalir May 4, 2023 @ 8:38am 
How can someone with so many hours in both the original and remake of re4 have come to such horribly low skill takes. You should be having none of the issues you state by now, with as many playthroughs as you surely have.
Jalir May 4, 2023 @ 9:05am 
Originally posted by Katzenhaft:
Originally posted by Jalir:
How can someone with so many hours in both the original and remake of re4 have come to such horribly low skill takes. You should be having none of the issues you state by now, with as many playthroughs as you surely have.
Me? o,o Or the OP...?
Oh, when I made that post, I had only bothered reading the "short" bullet points the OP made. I actually agree with the majority of your initial posting though. Most of OP's gripes with the game are either matters of taste, or disagreeing with the re-worked mechanics of the game. Neither of which show the developers "got it wrong" in any way, just that the remake is different than the original.
Last edited by Jalir; May 4, 2023 @ 9:06am
X6205 May 4, 2023 @ 9:16am 
RE4 was always frustrating game. This one pisses me off the same way like original. RE7+8 are much better games.
[ ] T May 4, 2023 @ 9:31am 
Originally posted by X6205:
RE4 was always frustrating game. This one pisses me off the same way like original. RE7+8 are much better games.
Objectively false.
RE4 was and is the best game out there.
Originally posted by Jalir:
How can someone with so many hours in both the original and remake of re4 have come to such horribly low skill takes. You should be having none of the issues you state by now, with as many playthroughs as you surely have.

Again if you loved this game more power to you, I absolutely loved interactions between Ashley and Leon. Luis voice actor is literally the best in the whole game, and giving him an arc and a heroic death is literally the best decision made in this whole remake. This game looks amazing and runs well.

Mercenaries are the best part once you are done with the campaign. Shooting enemies in the face and them actually staggering feels so good! In the OG I usually lose my 83 combo and have to stand in the middle of the village for two minutes just because I ran out of enemies to kill. Here enemies always swarm you and you never lose your combo, once you learn the map and possible time bonus spawn points, getting it to 150 is super easy.

The only thing I wanted from RE4 remake is the act of pointing your gun at something and shooting it to feel good, to be satisfying.

For me the definitive experience of playing the og RE4 game is to play on fresh save, to kill every enemy, break every box, collect every treasure, no buying RPG. And the experience is great - how quickly and accurately can you place your laser determines how well you do.

In Re4make playing on PRO is quite a miserable experience, this game doesn't care how good your aim is, even if you place your target pixel perfect in the center of your screen the bullet might just decide it doesn't feel like landing where you aim at.

Despite that I still beat this game on PRO with S+ rating without any accessories or bonus weapons.

I also finished every shooting range course with rank "S" or higher, how it is possible for you to do the same and don't realize how flawed this game's shooting mechanics is beyond me.
DResident May 4, 2023 @ 9:55am 
Originally posted by DENIS_Biomechanoid 🍑:
Before you say anything, I wanted to like this game. There are a lot of things to like about it.
I absolutely loved Mercenaries - the best mercenaries mode ever since that 3DS mercenaries game.
And I didn’t want it to be exactly like the OG RE4 - I played through it like 30 times already even back in the day on that godawful original Ubisoft PC release that didn’t even have mouse aiming (!)
I wanted this game to be better than original, especially when it comes to gameplay mechanics, but what I’ve got is “EVIL WITHIN 2”, BUT WORSE”
A lot of these issues can be fixed with balance patches, and I WANT them fixed. I do not hate this game and I want it to improve, that is why I am writing this post.

I would only recommend buying the remake on a steep sale, because the main shooting mechanics feel awful compared to the OG.
For now I would recommend playing “Resident Evil Revelations 2”, or “Evil Within” 1 and 2 instead, if you haven't already played them, or the OG 2005 game with RE4 UHD Project, which is AMAZING (I recommend disabling QTE's and enabling RE5 movement in options which can be accessed by pressing F1 in-game)

Here is a “short” breakdown of everything that is wrong with this game:
  • horrible bloom on guns coupled with weapon sway, game punishes you for even just moving crosshairs!!! Focus-aim is worthless - because of increased aggression of the enemies you cannot simply stand your ground anywhere
  • new omnidirectional movement is great, but Leon has an awful inertia and constantly turn towards enemy even if you don't want him to
  • enemy stun is based on damage, on pro you can shoot an enemy five times in the face without stunning them
  • enemies stun you way too much (torch a-holes, molotov a-holes, gloria las plagas)
  • stealth is serviceable, but button prompts require a very specifics positioning and if you miss them you are stuck in a useless slash animation instead
  • commanding ashley to spread out is useless/detrimental and your command ALWAYS defaults to it on separation
  • sound effects are less satisfying and have much less clarity (head explosion), supplex or getting grabbed from behind no longer explodes heads
  • most enemies never announce their presence or their intention to attack (crossbow enemies), death sounds and animations are indistinct (Garadors especially)
  • unarmed enemies are now the most dangerous in the game, their grabs damage you on frame one, even if you are grabbed from behind
  • inconsistent enemy health and player invincibility frames when interacting with objects and ladders (weapon/unarmed attacks), no invincibility on ladders, when vaulting fences or jumping off ledges
  • fire grenades removed from the game, small nades are WORTHLESS and have garbage hitboxes
  • Red9 is the worst handgun in the game (bloom is awful stock or no stock), Blacktail is the best now, SMGs are worthless as a weapon class in general because of horrible accuracy (At least you can attach scope to LE5)
  • too many money sinks to encourage pay-to-win DLC (knife/armor repairs)
  • despite trying to be more grounded, some sequences like el gigante rock throwing sequence feel more ridiculous than anything from the OG game!
  • roundhouse kicking 5 enemies is impossible now, grouping them up is effectively impossible because they are now teleporting to catch up with you constantly (especially noticeable in the bell-ringing sequence, Dr. Salvador (chainsaw dude) literally teleports around)
  • new soundtrack sucks, og soundtrack is DLC and doesn't always fits well (bug theme of the OG OST starts playing right after Mike's death)
  • smaller, more linear areas so PS4 doesn't explode
  • better backstory and motivation but horrible voice-acting, cutscene direction and script, (Luis/Salazar GREAT, Leon/Ashley/Mike/Merchant fine, Krauser/Sadler/Wesker/Ada/Mendez are GODAWFUL), there is almost no back and forth with villains and most of them lack charisma to be intimidating
  • (+) interactions between Leon and Ashley are much better now and she is a lot more useful in general (does not require health items, runs at light speed when behind you and sometimes even teleports, helps in some fights), Leon talks to Ashley and constantly reassures, checks up on her - not as good as TLOU Part 1, but really nice compared to the original where Leon never said anything during gameplay, even after Mendez fight or when stopping Ashley from banging on her cell door
  • Leon/Merchant now talk WAY too much. Leon during gameplay now constantly repeats the same voicelines over and over again when fighting enemies and it becomes annoying even on your first walkthrough
  • enemies have a leash range, which makes them cheesable in many areas
  • game is less scary than og RE4 (village ambiance, verdugo fight, fighting invisible novistadors)
  • (+) beartraps don't deal damage to you, but can be used against enemies now - kicking a regular ganado stuck in a beartrap almost always instakills them, explosive tripmines can be disabled for future use against enemies
  • botched enemy intros: dogs and novistadors just show up with no prior warning/hyping up from the villains.

Here is a funny summary by CarcinogenSDA if it’s too much of a TL:DR for you
https://www.youtube.com/watch?v=A10KEFerJhU

:yui_blush::yui_blush::yui_blush::yui_blush::yui_blush::yui_blush::yui_blush::yui_blush::yui_blush::yui_blush:
Yeah adding more inertia/animations/stunlock is becoming the norm nowadays and i have no idea why, it just makes the games less "punchy" and fun, u could argue it's good in an horror game but re4 and re4 remake ain't horror games they are in a "horror" setting.

Also true for the voices/dialogues, OG made memorable moments between Leon and Salazar/Saddler, funny dialogues,jokes,banter... RE4R improved Ashley and Luis but downgraded everyone else imo. It just feels like nowadays they try to do the most bland and forgettable characters in games.
BlackSunEmpire May 4, 2023 @ 10:26am 
Its funny how always the same 3-4 people damage control in every thread ;)

Good post OP, you are spot on.
The original is just done with more effort put into it, when it comes to:

- audio design
- cutscenes
- voice acting
- character personalites
- mood and atmosphere
- responsiveness of the controls
- not being afraid of cancel culture
- gameplay balance (laser pointer, no rng on stagger, no knife durabilty, more effective crowd control, snappier animations)


Originally posted by DResident:
Yeah adding more inertia/animations/stunlock is becoming the norm nowadays and i have no idea why, it just makes the games less "punchy" and fun, u could argue it's good in an horror game but re4 and re4 remake ain't horror games they are in a "horror" setting.

Because its more "realistic" and we all know that a game where you can store 1000 items in your pocket, kill monsters with wrestling moves and run away from giant creatures throwing bolders at you has to be realistic ;)

The real reason is that most gamedirector do not playtest their own games anymore.
Way too many "wannabe hollywood movie directors" as lead game designers nowadays, who are mainly interested in how their game looks in trailers.
Last edited by BlackSunEmpire; May 4, 2023 @ 10:40am
JocularJosh May 4, 2023 @ 10:39am 
Originally posted by BlackSunEmpire:
Its funny how always the same 3-4 people damage control in every thread ;)
Just like it is always the same people on the opposite site.
Like you for example. Even with the exact same comment, list and everything.
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Date Posted: May 4, 2023 @ 3:45am
Posts: 181