Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for telling me about weapon buy-back - I finished 3 playthroughs on PRO without ever pressing that button, actually really helpful advice.
The rest - lets agree to disagree, focus-aiming is a bad mechanic and I wish you could stealth kill using the "USE" key just like in the RE Revelations 2.
"One down" and "they keep coming" is super annoying to hear for 200th time in a single playthrough.
Goodwill I guess.
So yeah, factually true.
The game has a theme of horror, compared to RE2, which has a theme of terror (not terrorism, but you're almost always on edge, what do when slowly sneaking past a Licker, when suddenly Mr. X blasts the door open, ready to beat your ass?).
RE4 was and is the best game out there.
Again if you loved this game more power to you, I absolutely loved interactions between Ashley and Leon. Luis voice actor is literally the best in the whole game, and giving him an arc and a heroic death is literally the best decision made in this whole remake. This game looks amazing and runs well.
Mercenaries are the best part once you are done with the campaign. Shooting enemies in the face and them actually staggering feels so good! In the OG I usually lose my 83 combo and have to stand in the middle of the village for two minutes just because I ran out of enemies to kill. Here enemies always swarm you and you never lose your combo, once you learn the map and possible time bonus spawn points, getting it to 150 is super easy.
The only thing I wanted from RE4 remake is the act of pointing your gun at something and shooting it to feel good, to be satisfying.
For me the definitive experience of playing the og RE4 game is to play on fresh save, to kill every enemy, break every box, collect every treasure, no buying RPG. And the experience is great - how quickly and accurately can you place your laser determines how well you do.
In Re4make playing on PRO is quite a miserable experience, this game doesn't care how good your aim is, even if you place your target pixel perfect in the center of your screen the bullet might just decide it doesn't feel like landing where you aim at.
Despite that I still beat this game on PRO with S+ rating without any accessories or bonus weapons.
I also finished every shooting range course with rank "S" or higher, how it is possible for you to do the same and don't realize how flawed this game's shooting mechanics is beyond me.
Also true for the voices/dialogues, OG made memorable moments between Leon and Salazar/Saddler, funny dialogues,jokes,banter... RE4R improved Ashley and Luis but downgraded everyone else imo. It just feels like nowadays they try to do the most bland and forgettable characters in games.
Good post OP, you are spot on.
The original is just done with more effort put into it, when it comes to:
- audio design
- cutscenes
- voice acting
- character personalites
- mood and atmosphere
- responsiveness of the controls
- not being afraid of cancel culture
- gameplay balance (laser pointer, no rng on stagger, no knife durabilty, more effective crowd control, snappier animations)
Because its more "realistic" and we all know that a game where you can store 1000 items in your pocket, kill monsters with wrestling moves and run away from giant creatures throwing bolders at you has to be realistic ;)
The real reason is that most gamedirector do not playtest their own games anymore.
Way too many "wannabe hollywood movie directors" as lead game designers nowadays, who are mainly interested in how their game looks in trailers.
Like you for example. Even with the exact same comment, list and everything.