Resident Evil 4

Resident Evil 4

View Stats:
Mark Rutte Apr 30, 2023 @ 9:58am
Skip Hardcore for professional?
Hey! I was considering skipping Hardcore for a prof run. Finished standard, it was a bit easy and there was more than enough ammo. Any advice?
Last edited by Mark Rutte; Apr 30, 2023 @ 10:12am
< >
Showing 1-15 of 27 comments
Dollmaker Apr 30, 2023 @ 10:05am 
Whats HC?
ItalicMaze Apr 30, 2023 @ 10:13am 
HC is Hardcore. Unless they mean the Handcannon. :P
Mark Rutte Apr 30, 2023 @ 10:13am 
Originally posted by Dollmaker:
Whats HC?
sorry mate, i meant Hardcore
ChiefMendez Apr 30, 2023 @ 10:37am 
Hardcore is still hard if you're not playing from a NG+. I'm working through hardcore now and that cabin fight with Luis is pure hell.
Xengre Apr 30, 2023 @ 10:43am 
Professional is basically same as Hardcore tbh. Enemies just have a bit more health is the most notable thing though adaptive difficulty at peak levels will reduce ammo slightly your having beaten the game should be fine as ammo really is non-issue even in Professional. I have never played standard but its probably not that different from Pro/Hardcore, either.

If you want tips...

In Professional you can upgrade any weapon to level 5 even at the first merchant. No need to reach castle for this.

Best guns:

BAR (aka Bolt Action Rifle) is a budget Magnum. Rifle rounds are very ample but this gun on a weak spot non-crit does like 31 dmg... Rifle rounds are affordable to craft and produce a good number and drop regularly. This is largely considered the best gun in the entire game outside infinite ammo/cat ears setups. If you don't mind learning to use this it trounces the Stingray. This gun is totally effective at close to very long range. My key advice is three things. 1) Use it with NO scope most of the time. Only equip the scope for very rare cases you need it. This produces faster firing animations avoiding the core rescoping issue and makes it easier to use at other ranges like close/medium range. 2) This gun is hyper ammo efficient. With its penetration stat and high dmg it when properly upgraded frequently overkills (a mechanic that when dmg is high enough over health prevents plaga from spawning) and even when plaga spawn it will almost always 1-shot when upgraded on Professional where other guns often need more ammo. It doesn't stop there. Due to its penetration if you find a hall, stairs, or simply back up a brief moment you can usually net 2-5 kills per bullet... per single bullet. This includes shield enemies, plaga, humans. 3) This gun highly benefits from upgrading stats other than dmg as well. Fire rate makes it more usuable while reload makes its horrible reload rate manageable in bosses and intense fights turning it into a precision shotgun that is better than an actual shotgun. In fact, with a few well rounded upgrades on Professional it can kill the first Gigante before the boss takes, literally, even 1 step with BAR only. You also don't have to move at all for the fight. Double Garrador fight? Lure them to stairs > Throw 1x Heavy Grenade > 1x BAR bullet to the back of each = fight over in ~15s or less. Etc.

I recommend BAR gets first exclusive ticket.

Riot Gun has dmg almost as good as any other shotgun, but has superb all around stats. If you haven't already adopted it as your favorite shotgun you should. It is also reliable for rooms like water room where you don't "have to kill" everyone but only knock them back if they get to close as you run through the room and then flash grenade for the wheel sections (if you can't time it right) skipping almost all fighting in the room except when Ashley walks on the upper area. Dmg isn't always king. However, it has dmg too as a weaker but still superb alternative to a Magnum, itself, and with really good fire rate and focused dmg for bosses and special mobs.

TMP is the stagger king with ammo economy second to only BAR. It has solid dmg, can shoot accurately with practice and stock, and can completely replace the pistol if you want (and I personally recommend).


Compared to the above, and their status in virtually all other RE games..., Magnums suck here. However, if you want go ahead and collect those Magnum rounds. Magnums are the only weapon you do NOT have to carry to see random ammo drops. I've gotten Magnum rounds in every playthrough while I only regularly carried a Magnum in my first playthrough. All others are based on what weapons are in your inventory so don't carry too few weapons as it will bias heavily towards ptas but also don't carry too many weapons as the drop pool will have to be spread towards the weapons rather than your ideal preferred weapon types / ammo. Recommendation by most is carry 3 weapons at once. Additional tip: I only learned this recently and its not yet common knowledge but ammo loaded in your weapon does not count as "in your case". Thus the more ammo capacity of your gun you have the more it can hold and less it penalizes you by being in your case thus causing increased ammo drop rates as ammo drops are based on how much you "own" and weapons in your "active case". Value of this impact will depend on weapon choices (ex. SMG in particular can have 70 rounds before it has to become ammo stacks in your case). Consider giving a priority to ammo capacity after weapon dmg for upgrade order.

You really don't need to carry or repair a knife constantly. The expendable knives are ample enough for even Professional. Krauser uses normal parry timings on his knife only fight and upgrading a knife for this is fine. In addition, body armor is pointless most of the time except Speed Runs because you can eat hits and have ample healing items to abuse the 1 HP left mechanic as long as your HP is high enough when you take a hit. For speedruns you generally want as smooth selling as possible and body armor helps stabilize your runs and make up for less healing items found (though its still something you can skimp on depending on your ability).

You can sell a gun for nearly all its cost and upgrade cost (like 95% or so) thus if you want to swap to a Magnum to use up rounds and upgrade it then swap back to a different gun at some point this is viable.

Rockets are extremely efficient ways to tackling some fights and make your Pro run (esp speedrun) more stable. The same can be said about mines if you don't mind the mine tricks. For example:

- Twin Chainsaw sisters? Enough mines = automatically killing them on spawn. Cannot fail. Needs not only upgraded dmg but also some capacity / fire rate otherwise they will explode before you create enough. Number of mines required I forget (Google it).
- Salvador? In Professional simply not worth fighting him in NG. Kill like 15 mobs. My suggestion is sneak into the house across from shotgun house (the one with a window on side going from route behind the barn). There will be a guy who WILL see you. Jump through window immediately and break barrel to left for grenade. Run into the living room and grenade immediately as enemies flood in. There are half your kills. Run to how with chainsaw event spawn that also has shotgun and another grenade. Grenade grouped enemies and shotgun rest. Completely ignore Salvador. Fight done super fast.
- El Gigante? BAR with proper upgrades > shoot face > shoot parasite > done. No one moves a single step in fight not you or boss.
- Mendez (village chief)? Mine thrower again with 6 on floor and 4 on roof (or more if you want to literally shoot 0x). After this sell mine thrower for money back.
- Garrador? Grenades / flash and boom in back with BAR. Done. Can do in a single exchange seconds into fight.
- Double Garrador? Heavy Grenade both of them > 1 BAR bullet to back of each. Done.
- Vergudo? First room he pops out in freeze (MUST freeze or dmg reduction saves him even from Rocket) > Rocket. Done. Collect loot and take elevator that spawns instantly no wait.
- Double El Gigante? You can drop them or BAR kill them. I don't think this one even requires further explanation.
- Ramon? Gold Egg at start of fight (don't use for merchant quest not worth it, but you can get one from that quest itself if you didn't already know that occurs just before the Clocktower area). This does like 70% of his health and stuns him if you slam it on his actual body. Then BAR / Riot Shotgun will kill him before he gets up or if you don't have proper upgrades for it you can shoot 2x then Knife prompt to extend his stun and deal some dmg and finish him off. He will never get to attack.
- Krauser? Upgrade knife (sell gun if you need to). Beat him down with a knife (if you have deer antlers then this helps knife stab greatly, if NG+ use Fighting Knife upgrade and you can end the fight before he even attacks lol). When done sell knife and keep using expedables. Buy gun back if you sold and reupgrade.
- Krauser 2nd Fight? Not much to say its mainly an obstacle course. You can snipe him when he starts sniping you if you are fast enough to prevent him from shooting you, especially in the long section with lots of mines and he tosses grenades.
- Krauser 3rd fight? Easy method is to just buy a rocket and delete him. Alternatively, use your Riot Shotgun, Magnum, or BAR as necessary. This is an actual fight, the only one in the entire game considering the rest can basically be instantly won... so can this with a rocket though lol, but its pretty easy.
- Saddler final boss? Rocket. Done.

Bolt Gun isn't good at saving ammo. Don't use it. Look at the ammo drop info I gave earlier. Knife same story. Use weapons efficiently, notably the rifle for multi-kills with 1 bullet being insane efficiency. TMP pairs very well for stagger and then roundhouse kicks with wolf tail for +50% melee. Emblem for melee crit makes this method even more grizzly. You can hotswap to the crit pistols, too, for the same effect. Stagger with TMP > swap to the crit boosting Handgun/Sentinel 9 with its exclusive unlocked > melee roundhouse kick for high crit chance (50% with pistol or emblem basically, 70% with both pistol & emblem, 25% with none of those... default). This can 1-shot entire groups of enemies. Flash Grenade is great if too many plaga spawn and you can't line them up, especially the spitting ones which require mouth open to deal dmg to the plaga section as this bypasses that restriction.

Buy your treasure maps, especially if you only beat the game once. Most people don't have as good memory as they think and will miss treasures still. Treasures are worth lots of money. Save treasures you don't have good gem combinations for until you can get prime value for them. Some areas have infinite spawning enemies in Professional like the area just after Merchant where you get the bird emblem for the door so rush through.

Originally posted by Cutt:
Hardcore is still hard if you're not playing from a NG+. I'm working through hardcore now and that cabin fight with Luis is pure hell.
See my post here in case this helps you
https://steamcommunity.com/app/2050650/discussions/0/3820784337180462055/#c3826413850805470643
Last edited by Xengre; Apr 30, 2023 @ 10:55am
Heavymetalmixer Apr 30, 2023 @ 11:22am 
Tbh I wouldn't recommend it, you need to get familiar with how the game becomes harder in Hardcore before jumping to Professional, otherwise the difficulty spike is gonna be really drastic, mostly because you need to be more precise with the use of mechanics and to create better strategies.
Agarillobob Apr 30, 2023 @ 12:23pm 
yes absolutely go for it
the difference between standard and hardcore is bigger then hardcore and professional
the only reason why I wouldn't recommend professional first is for the general gameplay and maps (and it being locked)
I did my first run on hardcore and my second NG (no bonus weapons) run on professional and the first run was by miles the harder
once you know the game and maps and gameplay its really great to play on professional
Last edited by Agarillobob; Apr 30, 2023 @ 12:23pm
V I D A L Apr 30, 2023 @ 12:41pm 
My first playthrough was on hardcore and the game was tough. I thought I would never give Professional a try due to Hardcore being hard enough.. but then I decided to do a professional run with NG+ and oh boy... Because of my overpowered weapons, professional has been 50 times easier.

So if you want to experience it proper.. don't do NG+. The game is not at all balanced for that. It's like super hero mode. The village fight ended in 25 seconds... Chief Mendez boss died with 4 Killer7 hits. Two in first form, another two in the second form.
Dank Sidious Apr 30, 2023 @ 12:56pm 
Yeah that's what I did. Standard first for a comfortable first run and then skipped hardore. Didn't see any point in doing hardcore when professional was available.

Originally posted by Heavymetalmixer:
Tbh I wouldn't recommend it, you need to get familiar with how the game becomes harder in Hardcore before jumping to Professional, otherwise the difficulty spike is gonna be really drastic, mostly because you need to be more precise with the use of mechanics and to create better strategies.

It's quite the leap. It just depends on how much failure you can handle. Also if it's on NG+ then that's not an issue at all. Professional with fully upgraded weapons right from the start isn't that hard.
Last edited by Dank Sidious; Apr 30, 2023 @ 12:56pm
Heavymetalmixer Apr 30, 2023 @ 2:01pm 
Originally posted by Pääpeelsepuuppi:
Yeah that's what I did. Standard first for a comfortable first run and then skipped hardore. Didn't see any point in doing hardcore when professional was available.

Originally posted by Heavymetalmixer:
Tbh I wouldn't recommend it, you need to get familiar with how the game becomes harder in Hardcore before jumping to Professional, otherwise the difficulty spike is gonna be really drastic, mostly because you need to be more precise with the use of mechanics and to create better strategies.

It's quite the leap. It just depends on how much failure you can handle. Also if it's on NG+ then that's not an issue at all. Professional with fully upgraded weapons right from the start isn't that hard.
In NG+ yeah, but tbh it becomes even boring at that point.
D. Flame Apr 30, 2023 @ 11:46pm 
Do Hardcore first to unlock Ashley Armor.
Dootslayer Apr 30, 2023 @ 11:54pm 
Originally posted by D. Flame:
Do Hardcore first to unlock Ashley Armor.

Not worth it, Ashley is hard to kidnap without the armor too, and if she gets picked up, you can basically 1 hit kill an enemy with a knife.
The armor is really overrated
D. Flame Apr 30, 2023 @ 11:55pm 
Originally posted by Dootslayer:
Originally posted by D. Flame:
Do Hardcore first to unlock Ashley Armor.

Not worth it, Ashley is hard to kidnap without the armor too, and if she gets picked up, you can basically 1 hit kill an enemy with a knife.
The armor is really overrated
I accidently ended Ashley myself twice with the hand cannon.
Dootslayer May 1, 2023 @ 12:06am 
Originally posted by D. Flame:
Originally posted by Dootslayer:

Not worth it, Ashley is hard to kidnap without the armor too, and if she gets picked up, you can basically 1 hit kill an enemy with a knife.
The armor is really overrated
I accidently ended Ashley myself twice with the hand cannon.

Considering how trash that weapon is in the remake, it's no surprise, that you hit something else instead of the enemies. But must have been funny.
D. Flame May 1, 2023 @ 3:55am 
First time was trying to break open a crate in the garden maze. She decided to run in from on me at that exact point and stop. I just quit and walked away for a day or two. As for why shooting it open, it was the crate that the snake lives in.

The second time was near the end where you are running up to the last boss and you duck to crawl under a fallen pillar. I ran past the bugs, Ashley just started freaking out. The bug was just running face first into the gap.

Ashley must have been sniffing bug butt in that second on cause I shot the bug, and saw the cutscene of her falling over into a game over screen.
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Apr 30, 2023 @ 9:58am
Posts: 27