Resident Evil 4

Resident Evil 4

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TheRat62 Mar 23, 2023 @ 10:46am
Ganados die too fast.
In the original, Ganados would take alot more punishment before dying. They'd fall down and then get back up. In the REmake as soon as they hit the ground their almost always dead in it only takes a couple shots to drop them sometimes.
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Showing 1-12 of 12 comments
Sckhar 🦊 Mar 23, 2023 @ 10:49am 
I'm exchange Salvador can take so much more bullets before dying.

There's also other enemies you'll encounter that are much more resilient.
DexterMullen Mar 23, 2023 @ 10:51am 
Play on hard, not normal...
Gonta 🍤 Mar 23, 2023 @ 10:51am 
Hard
Bͥatͣmͫan Mar 23, 2023 @ 10:52am 
go play resident evil 2 remake then have fun with shooting your pistol 200 times before the zombie goes down.
TheRat62 Mar 23, 2023 @ 11:23am 
Originally posted by Bͥatͣmͫan:
go play resident evil 2 remake then have fun with shooting your pistol 200 times before the zombie goes down.


200 times?

Enemies have always fallen down and gotten back up in RE.
This is the way RE has always been. It isn't Call of Duty.
Last edited by TheRat62; Mar 23, 2023 @ 11:23am
Bͥatͣmͫan Mar 23, 2023 @ 11:24am 
Originally posted by TheRat62:
Originally posted by Bͥatͣmͫan:
go play resident evil 2 remake then have fun with shooting your pistol 200 times before the zombie goes down.


200 times?

This is the way RE has always been. It isn't Call of Duty.
tell that to the original resident evil 2 aim that shotgun upwards and see what happens
MAKO Mar 23, 2023 @ 11:25am 
Originally posted by TheRat62:
Originally posted by Bͥatͣmͫan:
go play resident evil 2 remake then have fun with shooting your pistol 200 times before the zombie goes down.


200 times?

Enemies have always fallen down and gotten back up in RE.
This is the way RE has always been. It isn't Call of Duty.
Shhhh.....Clearly they never met Crimson Heads.
Anime Girl Spit Mar 23, 2023 @ 11:29am 
I do notice that normal villagers seem to take less damage, but I suppose the offset is that they swarm you WAYYYYYY easier and the AI is much more realistic. I also noticed that several of the fully upgraded weapons received nerfs to their max damage to compensate for the weaker ganados. Good example being the red9 now does 4 damage instead of 6.5. The Black Tail now does a little over 3 damage instead of 4.5. Etc etc. I see so many people complaining before the game even comes out. Just play it and give it a try before whining about random crap.
CLARENCE Mar 23, 2023 @ 11:31am 
Originally posted by Bͥatͣmͫan:
go play resident evil 2 remake then have fun with shooting your pistol 200 times before the zombie goes down.

You probably never used the aiming mechanic ONCE and just shot all your ammo without waiting for your aim to stabilize which would have increased your damage per bullet & likelihood of scoring a critical headshot.

For instance, Albert Wesker's Samurai Edge has a base damage of 110, however, if you wait for your aim to stabilize each shot instead does 166 per bullet. Significant difference especially when you count in that you may land multiple critical in short succession.
BareNakedSlayer Mar 23, 2023 @ 11:32am 
When I played the demo, I didn't get that. I thought, after playing the demo a couple of times, they were actually tougher on the remake, but I could be wrong.
Playzr 🐵 Mar 23, 2023 @ 11:35am 
Damage amounts and enemy health may function differently where you can't really compare them like that.
KnightimeX Mar 23, 2023 @ 11:37am 
Difficulty settings will help with this.
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Date Posted: Mar 23, 2023 @ 10:46am
Posts: 12