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And besides you are able to carry multiple knives.
Same with games like Dead Island or Dying Light. Machetes that needed constant repair or maintenance, otherwise they were finished after maybe ten enemies. Or the same weapon will break. Yeah sure a knife or machete that will break if you use a few times.
Those mechanics are nothing more than an abuse of the player's time.
Having said that, I will be buying RE4.
Doesn't matter if the knife is hand-holding. If that is so, then make the game different, while having a knife that acts like a knife.
Having a knife that breaks is the developers saying, "We didn't know how else to make it".
they say a picture is worth a thousand words so I made one just for you
https://steamcommunity.com/sharedfiles/filedetails/?id=2948524898
No. Tiny knives should not be that breakable.
Leon is not holding a tiny knife. You could gut an elephant with it.
It was OP in RE2 too actually.
RE4 has a delay when the enemy falls up to when he gets up so you can easily kill them with one headshot and knife all over.
The RE2R had a thing where the knife causes 1 Damage per frame, play the game above 120fps and you kill most bosses with it.
RE4R is the same, the knife is absurdly powerful, so instead of nerfing it, they created a system that makes sure you can't use it all the time.
So the problem is the script and engine fault. Maybe making the knife only to break boxes and stun enemies or even just to finish they after get down could be a better design.
Or at least thats what i hope. Would be a shame if they didn't include those again.