Resident Evil 4

Resident Evil 4

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FreddieForever#1 17. März 2023 um 1:51
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Playing RE4 on monitor is LAME compared to VR
I dont know how anyone can spoil the game by playing it on a monitor instead of VR.
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Mizuchi 17. März 2023 um 10:41 
Ursprünglich geschrieben von Xengre:
Keep in mind while I haven't played it, and Mizuchi can confirm the details, the cutscenes may be a projected screen (or have an option for this to help with motion sickness) but the actual gameplay outside of cutscenes is VR with 6dof. Currently, last I checked its 3rd person only but a 1st person mod is in the works, too, with features like swapping to 3rd person for melee attacks and stuff to avoid motion sickness.

Nah cutscenes are full 6dof as well :D At least all the cutscenes that were in the demo are. can't speak for other cutscenes in the full game yet though
Mizuchi 17. März 2023 um 10:43 
Ursprünglich geschrieben von sandcube gaming:
Ursprünglich geschrieben von FreddieForever#1:
What about RE village VR? also the remake will get VR as well.
RE Village is PSVR only afaik and RE4 will probably be PSVR as well, while I do have a PS5 I doubt that person does and I'm not really interested in buying a PSVR2 headset atm.

Village is also available in PCVR, along with Re2,Re3 RE4R and Re7. The only tradeoff is the oled screen and the better interactions that the PSVR2 gives you. Also The PCVR version gets mods so there is that too.
Zuletzt bearbeitet von Mizuchi; 17. März 2023 um 10:47
There is little reason to play original RE4 after you've played the VR edition. Now it's time to go back to non-VR but with better graphics before they add VR later.
I go back and forth. I dont really feel that theyre the same game, since they feel so different from one another. Plus VR makes it feel too easy
Xengre 17. März 2023 um 11:02 
Ursprünglich geschrieben von Mizuchi:
Ursprünglich geschrieben von Xengre:
Keep in mind while I haven't played it, and Mizuchi can confirm the details, the cutscenes may be a projected screen (or have an option for this to help with motion sickness) but the actual gameplay outside of cutscenes is VR with 6dof. Currently, last I checked its 3rd person only but a 1st person mod is in the works, too, with features like swapping to 3rd person for melee attacks and stuff to avoid motion sickness.

Nah cutscenes are full 6dof as well :D At least all the cutscenes that were in the demo are. can't speak for other cutscenes in the full game yet though
Then probably a feature like village where you can swap cutscenes if making you sick which is nice to know.

Ursprünglich geschrieben von Рlαγζr 🐵:
There is little reason to play original RE4 after you've played the VR edition. Now it's time to go back to non-VR but with better graphics before they add VR later.
This is what i plan. I'll beat it non-VR first to be comfortable with the game and enjoy the time spent on it. By then the mod will hopefully be fully finished with 1st person and any other tweaks/improvements and it can give me a good excuse to play through a second time feeling somewhat fresh and also ease in my VR experience due to prior playthrough.
Skram 17. März 2023 um 11:23 
"I'm trying to validate my overpriced gimmick toy, please port this game because almost every exclusive for my overpriced gimmick toy is dogwater"
Mizuchi 17. März 2023 um 11:28 
Ursprünglich geschrieben von Xengre:
Ursprünglich geschrieben von Mizuchi:

Nah cutscenes are full 6dof as well :D At least all the cutscenes that were in the demo are. can't speak for other cutscenes in the full game yet though
Then probably a feature like village where you can swap cutscenes if making you sick which is nice to know.

Ursprünglich geschrieben von Рlαγζr 🐵:
There is little reason to play original RE4 after you've played the VR edition. Now it's time to go back to non-VR but with better graphics before they add VR later.
This is what i plan. I'll beat it non-VR first to be comfortable with the game and enjoy the time spent on it. By then the mod will hopefully be fully finished with 1st person and any other tweaks/improvements and it can give me a good excuse to play through a second time feeling somewhat fresh and also ease in my VR experience due to prior playthrough.


I'm the opposite way, I like playing through games in VR first then casually playing through in flat mode afterwards to pick up some achievements that would be otherwise too difficult to get in VR. Like with Re3 I played it in VR first then did my inferno run flat along with my under 2 hours run
We'll get well used to remake and its systems before we have to get good at it in VR, then we'll be like John Wick again when VR comes out.
Mizuchi 17. März 2023 um 11:33 
Zuletzt bearbeitet von Mizuchi; 17. März 2023 um 11:39
Mizuchi 17. März 2023 um 11:45 
Ursprünglich geschrieben von karhu:
Ursprünglich geschrieben von FreddieForever#1:
No, its a fact, being in the game vs watching it on a screen, its common sense.
>being in the game

Do you have schizophrenia or are you just blind? Vr headsets still have terrible resolution, you can see pixels. It's immersion-breaking. Monitors are way superior, vr sets are still noob tec.

A resolution of only 5404 x 2736 is a small price to pay for full 360 immersion imo
I find a flat screen more immersion breaking than a couple pixels here and there.
Zuletzt bearbeitet von Mizuchi; 17. März 2023 um 11:49
Ursprünglich geschrieben von karhu:
Ursprünglich geschrieben von FreddieForever#1:
No, its a fact, being in the game vs watching it on a screen, its common sense.
>being in the game

Do you have schizophrenia or are you just blind? Vr headsets still have terrible resolution, you can see pixels. It's immersion-breaking. Monitors are way superior, vr sets are still noob tec.
Do you have schizophrenia or are you just blind? there is a thing called super sampling.
Ursprünglich geschrieben von Salty Skramz:
"I'm trying to validate my overpriced gimmick toy, please port this game because almost every exclusive for my overpriced gimmick toy is dogwater"
A used headset goes for under 100 bucks...
Xengre 17. März 2023 um 13:43 
Ursprünglich geschrieben von karhu:
Ursprünglich geschrieben von FreddieForever#1:
No, its a fact, being in the game vs watching it on a screen, its common sense.
>being in the game

Do you have schizophrenia or are you just blind? Vr headsets still have terrible resolution, you can see pixels. It's immersion-breaking. Monitors are way superior, vr sets are still noob tec.
HP Reverb G2, at least, is 2160 x 2160 per eye and thus significantly greater detail and less pixelation than even a 4K display. Most headsets do have some issues with screendoor effect, but not all. Granted, you also need to back up that resolution with good enough hardware, especially if you're using supersampling on top of that.

Ursprünglich geschrieben von karhu:
LOL. Lemme guess you one of those guys who use frame interpolation as well.
Just pointing out that if you think frame interpolation is a bad thing then you've probably hated a lot of the technologies you've seen for TV, consoles, PC gaming, etc. for the past 20+ years. Its not that hip to hate on optimization tech as you might think. Further, I'm actually not clear on how their mention of resolution and supersampling even related to the subject of frame interpolation. Generally, DLSS 3 and such are not supported in VR for most titles last I checked (then again I use a 3070 so I haven't checked more recently anyways as I can't even use DLSS 3).

Also, while Freddie's posts are a bit over the top I'd recommend against throwing around claims that people are schizo or other similar issues. Its just not classy and is derogatory towards those who might actually struggle with any given mental health issue.
so if VR games are so great how come there are so few of them compared to non-vr games?
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Geschrieben am: 17. März 2023 um 1:51
Beiträge: 336