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Tbh, the computer intentionally making it HARDER would be 100% fine for me. Making it easier it was annoys me. It feels like computer is judging you to be too bad.
As for this game, as far as I'm aware, the hidden difficulty only applies to the lower difficulties. It may be just in professional, or slightly applied to Hardcore, but if it behaves the same as the original and RE2's remake, then there isn't anything to adjust if you play on the hardest difficulty as the values are already maxed out.
So what you are trying to say is - maybe I didnt win because the computer made it way easier and I actually did better than before? D: That'd be a relief tbh u~u because rn I feel rly cheated.
However, a tip for that boss next time. Don't use a knife and don't fight the trash mobs. Equip an upgraded Riot Shotgun or a rifle (best is bolt action rifle). Then use grenades (heavy grenades even better), or if you lack grenades use flash bang but you may need an extra shot or two and wait at the entrance. As they come down the stairs grenade them while they are on the stairs then run up behind them and sniper/shotgun them. If using bolt action rifle sufficiently upgraded they will die instantly, otherwise be prepared depending on your method it might require a second repeat of this tactic and they may quickly swing around to hit you after the first 1-2 bullets if using Riot Gun so be prepared to heal and have enough HP (worth soaking a bit of dmg if Riot Gun is your best option due to weak rifle upgrades, though really they should be upgraded...).
That sounds like a rly smart thing to do. Thank you. Theres nothing worse for me than progressing because adaptive difficulty made it easier for me because I died a few times.
They can slash eachother yes. I found it out the disappoting way (giving me a win in that room because 1 dude killed the other) - and it feels like sht. I want to earn the win, not get it for free.
Also thank you for your advice. I was already doing the grenade on stairs thingie because it felt like a rly good moment/place to use it. I'll keep trying when I reload.
XCOM actually has a hidden 15% aim bonus applied to your operatives after 3 consecutive misses, so it screws over the aliens, not the player.
I was testing their crit chance and other guns on the first island segment where the guy walks near the window in the stone building. Head shots 100% accuracy > number of hits to kill or pop head after gauging his health to confirm if crit or non-crit kill > reload save after kill and do nothing else. Repeat. Found the Sentinel 9 went from an extremely reliable 3 shots per crit avg for nearly a perfect 10 kill / load game streak to a 4-5 average with almost zero 3 shot crits after. Then I realized that load even from the menu, not just on death, also carries over adaptive difficulty and time (I'd never loaded like that before and assumed it was only the death screen loading that did it). RIP gave up testing.
That was such a dramatic impact on crit chance though it was kind of absurd. I noticed some issues with my tests on Red 9, too, that were invalidated because of adaptive difficulty so I just gave up.
Only way to test the guns is large segment repeat play Monte Carlo style and loading from the main menu each time which is ew.
Extra fun fact:
XCOM misses have a +400% bonus to prompting the player to reload their save. This bonus increases with each repeated miss. (joking)
On anything below the hardest difficulty settings the XCOM games actively cheat in your favour.
I've never seen AI behavior clearly change, granted I rarely die but over the course of multiple playthroughs AI seems quite consistent. Their HP seems to be the main thing about the enemy that changes due to AD (dmg might, too, but not by enough to matter and especially if you know how to abuse the final 1 HP safety mechanic).