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Good point since in the remake you are forced to wait for their mouths to open to actually damage them without use of explosives/flash. I didn't even know what they did in the OG because I never died to them in the first game.
If this is your view then what was your point in posting at me earlier?
If you don't know about crimson heads the first time you play RE1 the first encounter
with one (not including the boss) can make you jump and even then you will be very uneasy about the realization that there are probably even more of these guys around waiting in certain spots that you have to go to.
Altough, there is certain very tense section around the midgame. You'll know when you reach it.
Most of those applied to RE4 too.
Imho I think the first person perspective alone made it way more different than the other games.
Things like safe rooms and items boxes etc are more minor things.
It has also strayed significantly more away from zombies lol, I mean RE4 did that too but RE7 was on another level and now we've got vampires and werewolves etc.
Either way RE hasn't really ever just been about zombies, even in the pre-RE4 games where they were the standard grunt enemy there was still a heavy focus on lots of other B.O.W creatures (tyrants, hunters, mutant plants, giant mutant animals etc.).
Then RE4 came along, replacing zombies with an ancient parasite cult, and we haven't seen classic style zombies since, not counting the remakes. The one exception is RE6, but even then you only really fought zombies in the early game when playing as Leon and for the rest of the game after that the main enemies are mutant soldiers and terrorists with guns.
Didn't expect to be scared and wasn't.