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Fordítási probléma jelentése
Do you think her badassery in the final chapters and dropping lines about wanting to save the US from any and all threats came outta nowhere? I don't think so.
Wouldn't be surprised if Ashley resurfaced as a protagonist for a new mainline RE game at some point.
Seems like I'm the one who struck a nerve here.
You did read the part where I said I was joking about that comment, right?
Fair enough. For my part, sure--I'm concerned with the personality changes of many other characters beyond just Krauser and Saddler--I'm not entirely fond of the changes made to Leon and Ada, either.
I'm sure Ashley's undergarments aren't really your biggest pet peeve about this game, though, as that would paint your argument in a rather unfavorable light.
Very much so; I would absolutely have gone into this in more detail...if there weren't already a two-hour video doing it better than I could. XD
Yeah, my "favorite" part is their conversation in the boat:
Leon: What about you, Ada? Have you changed [since Raccoon City], or are you just using me again?
Ada: What do you think?
Like...honestly, Ada's silent-but-flirtatious smile in the OG was loads better than this.
Especially since, for OG-Ada, the answer was both--she did use Leon, but we definitely knew since the original RE2 that she had changed.
Um, yes? There was literally nothing remotely similar to this in her character from the OG.
I'm a little confused here, considering you've been the one going out of your way to talk about how much Ashley was changed.
We just want see the panties leave us alone.
Again - please read carefully.
That was in response to lieutenantduran that Ashley is a prop and won't be making an appearance in RE9 - I suggest those added lines were not a coincidence and might be an attempt to establish Ashley as a new RE protagonist - the IP needs a new one after the end of Village anyway.
Am I happy about those lines? Of course not, they're cringe. My Ashley is consistent in her behavior as a damsel-in-distress from beginning to end.
No, that would be tedious, unfun and microtransaction-incentivizing combat, purely because combat is what we're doing for the majority of our gametime - especially now that a lot of dialogues were cut and all.
That said, the undergarments are still a significant "pet peeve" and truth is I don't really care how that reflects upon my argument. You don't get to shame or automatically dismiss the comments about lack of upskirt as "incels" or "pedos" - since this was in the original and faithfulness to the source material is pretty important to something that calls itself a remake. Not saying that's something you did.
Ah, I see--you were making a future prediction for the series.
To be fair, I also recall people mistaking Sherry Birkin for Ashley when Resident Evil 6 first debuted, so I would be shocked to see them take advantage of that for a RE6 Remake (moronic as that sounds).
Good, because I didn't.
That being, yes--I do get to dismiss something like being able to see up Ashley's skirt.
That's called an opinion.
And mine is that that's hardly the most noteworthy change from the OG to the Remake.
They have, but
This I would respectfully disagree with.
Because on the one hand, you're correct: the remakes have become their own timeline.
On the other hand, a good comparison would be, say, the original Marvel comics versus the Marvel Cinematic Universe (MCU).
Sure, they're different timelines/universes.
But one (in this case, the remakes) is still directly inspired by and based on the other (originals).
There's also the question of whether or not Capcom is making a deliberate effort to replace the original timeline with the remakes. Like I said in my OP,
So, in order for a game to be entertaining, it must have "non-woke material"? That's such a silly statement. What even is "non-woke material"?
I don't know about "non-woke", but Krauser and his backstory have been as non-entertaining in the original game as it gets. The remake didn't change that at all, sadly, but how is it less entertaining now? How do you get less entertaining than not at all?
Not explicitely mentioning something is not the same as erasing it. Most of the backstory wasn't in the original, either, but, as you mentioned, from a different game. Which still exists.
It can have been both. Does the game explicitly state this all they know each other from?
Most of that seems to be your headcanon, though, not anything the game tells us. We still are made to understand that the two worked together, know each other and that Leon considered him a good guy and doesn't understand how he could work for Los Illuminados. It is also easily recognizable the situation between them is of a very personal nature.
Not "now". He always did.
Whatever actual and imaginary changes to his story and his relationship to Leon there may be ... you kind of completely fail to establish what about them is "woke" or "un-woke" and, more importantly, what about the changes makes the game any less entertaining than the original.
He's hardly in the game and it's true that he is significantly less entertaining than the one from the original game. But just because he's boring and mostly absent, not because he's "woke" or was "un-woke" in the original.
It's funny you think all of what you described to get to this conclusion is a pro-American theme when it can and usually is considered quite the opposite. It might be tongue in cheek and humorously exaggerated, but Saddler's criticism of the US is not to be dismissed as meant to be false just because he is the villain of the game.
I'd also like to point out how sad it is to label Leon's rescue mission as "pro-American" just because he and Ashley happen to be US Americans, when he is simply helping a human being in need of help. Nothing indicates he wouldn't do the same for a person of any other nationality. Sure, as an American and as the president's daughter, her rescue becomes his professional duty due to his job, but it's not like it is ever portrayed as an American thing. While his actions are in support of US American interests simply because the antagonists of the story have anti-American goals, Leon makes his opinion of them pretty clear when he calls them out as terrorists and terrorists aren't bad because they attack the US, they are bad because they are terrorists.
I mean, I didn't know there is a Southern-Baptist-Convention-preacher accent, but his name is Osmund Saddler. Osmund Saddler. None of it is Spanish. His accent in the original wasn't Spanish, either. And I don't see why it even matters in this context as he is still very much depicted as anti-American and non-Christian.
You seem to forget that the region the game takes place was Christianized and that was the very reason Saddler's family had been banished and he grew up elsewhere. Religions mix, cultures adapt terms and characteristics from each other. The Las Plagas cult is unmistakenly depicted as opposed to Christian religion and as not part of it. Using a term coined by Christian religion - and which has become a secular phrase anyways - doesn't mean there is an intent to make the cult seem more Christian, it simply means people are using a term or phrase they are familiar with due to their cultural background. It's like calling a book "the bible of this and that", which everybody understands isn't said to link the this and that to Christianity but to express the authority and completeness of the book when it comes to the topic of this and that. Same with calling someone a sacrificial lamb. It is widely understood what that means and, more importantly, is an expression the people taken over by Las Plagas would know and use from their lives before. It's part of their vocabulary much like it is for worldly people.
Look at the Church which pretty much looks like it did in the original. Its style and decor clearly resemble stereotypical European Christian churches. Do you think that design was chosen in the original game to hint at the cult being a stand-in for Judeo-Christian religion? It's simply what people thought a church has to look like and what kind of place of worship they'd build coming from a culture in which a church looks like that.
If anyone feels like their denomination of worship is allured to by the Los Illuminados cult, that's more reason to go and re-examine their beliefs and religious organization than it is an actually anti-Christian sentiment.
It's not "schizophrenic", because first of all, that isn't even what schizophrenia means, and second of all, what you call schizophrenic is the game's established content clashing with your personal interpretation of it. Have you considered that maybe if your interpretation of the game seems to not fit so well that it might simply be wrong instead of the game being at fault?
There's nothing increasing about it, the original spelled out those sentiments clearly for all to hear and if anything, the remake has toned that aspect down by more or less hiding Saddler's rather worldly and politically motivated Charlatanry.
There is no contradiction. First of all, if there is any criticism of the US in the game, it doesn't make it "anti-American". That's childish black & white thinking. You can criticize something about the US while still liking or even loving it and you can certainly be opposed to terrorist attacks against the US even if you completely disagree with US politics or culture. Second, the game mentioning such criticism does not equal the game propagating such criticism. The reason for it being there is to give the antagonists a motivation for why they act against US American interests. For instance, people have criticized the US for its treatment of Vietnam veterans. It is a well know issue. Whether an individual was treated unfairly or not is secondary, however, to any sentiments when that person's view on it is used as a motivation to become a villain in a story. It doesn't make the story anti-American and it certainly doesn't say anything about whether the villain acutally was treated unfairly or not or whether it justifies the villain's actions.
Same thing with Krauser and Saddler. Whether you agree or disagree with their reasoning is irrelevant. As you so masterfully realize, the game still tasks you with stopping both Krauser and Saddler and prevent their anti-American plans from being realized. As an American action hero, no less. That's not a contradiction to or a confusion of any pro- or anti-American sentiments the game supposedly contains, because the only sentiments it actually contains if you don't suffer from some classical rightwing nut persecution complex and nationalism are: "hey, infecting people with a thought controlling parasite that turns them into monsters against their will is pretty ♥♥♥♥♥♥" and "don't be a terrorist or Leon S. Kennedy will feed you a golden egg you won't forget so soon".
To return to the initial statements ... your essay up there still didn't explain what is woke about the game or what "non-woke" content was removed. It also failed to link any of the actual or perceived changes to the game's ability to entertain. Even if we took your interpretations of them as true, what about that makes the game less entertaining? If anything, didn't it actually entertain you pretty well if it made you think so much about its content?