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SG-09R, Punisher and Sentinel Nine.
But if you ask if you can attack it to multiple pistols simultaneously, you can't.
But why only 3 Pistols?
Because that would remove the randomness factor from the gunplay.
And randomness to gunplay either came straight outta RE2 Remake and they never bothered to change it due to cutting corners... or, more likely, it simply exists to force resource management on you, countering the fact you might be a good shot and end up with much more resources than you've got any business to.
One of the mods on Nexus suggests they originally planned the Blacktail to support laser sight as well, but that was likely deemed too powerful of a weapon for their vision of the game.
Since the game has a paid to win DLC wich i have nothing against with, whats the point only to attach it to 3 Pistols who get outperformed by the others? is it to "balance" random spread is just a bad stupid mechanic, the laser sight is just satisfying gunplay
Original RE4 already had random damage.
Thats a shame
Yes wtf? lol
The Laser Sight was put in the game long before the tickets DLC. Yes, it's limited to balance the pistols out. I don't know how you came to this conclusion on your own, then decided nah. Deliberately stupid.
No
Your point being?
In the original, you hit the head = the enemy staggers. It's consistent. It's predictable.
In the remake, it might stagger, it might not. And it'll take up to 4 headshots to die.
But back to the point - damage is not what I meant there.
I meant the very thing of landing a hit is random in the remake. Try the shooting range with a TMP and then tell me gunplay is not RNG.
If you can't hit with every shot reliably - you need more shots. You need more treasures and more backtracking. Not to mention more microtransactions.
It's a subtle system, rooted in game design. Something you're likely to not even notice at a glance. But it's there under the hood.