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The game only gives you ammo when it sees fit, unless you decide to exploit the ammo economy a little bit.
But you should never be at 0, once you reach a threshold, the game will give ammo.
I know, kinda hard to notice for some people, when the game ♥♥♥♥♥♥♥ cooms yellow paint and tape over every other interactible item, as if the player was retarded, but then they keep the vaase model from RE8, which fits the environment quite well
It's a jerk move too because the lack of treasure and money will prevent you from upgrading your weapons.
Ammo and healing is not something to worry about too much though. If you're low on ammo or healing items, the game is more generous with giving it. It's not that you can't run out of ammo, but as long as you have pretty decent aim and don't waste too much ammo, you should never run out completely. I've had times when I had nothing more than just a handful of pistol bullets and less than 5 minutes later I was properly stocked on handgun, shotgun and rifle ammo again. I've also had times when I had plenty of ammo and the game just doesn't give me much until I almost run out again.
If you can keep using gunpowder and resource, the game rng will detect and decide to give you those very often. If you run out of resource to craft, get black briefcase from merchant. I suggest always craft shotgun shells/magnum ammo first, then pick rifle ammo/flashbang if you don't have resource S.
I'm literally sitting with 50+ shotgun shells and 9 flashbang before water hall.
The treasures are further in the castle like someone else says too.
There's quite a few punishing sections which bleed bullets after that too so use the environment and bullets wisely. I was certainly very careless early on when you have plenty at your disposal but I forgot how it can soon disappear.
I've managed to reach the maze stocked up a little bit more thankfully. In the OG RE4, if you increased capacity it would fill your clip up i.e empty TMP, upgrade to 100 cap and then get 100 free bullets essentially. It's not the same here.
Hoarding money doesn't change the fact that you barely get any money from treasures in the first half of the Castle. There's no choice, it's just bad game design. And not everyone wants to use the starter weapons. They are the cheapest ones to upgrade. If you replace the weapons with a later handgun/shot/rifle you'll be selling the old ones... and some of the money you spent on them will be lost. Not only that, but the new ones are significantly more expensive to upgrade.
And then not much after you can get those weapons or roughly around the same time, the game starts giving you a lot less money from treasures.
Also your argument is complete trash. It's about pro mode, which already requires players to have beaten the game at least once before. Meaning you can plan ahead with your funds. That doesn't go for a first playthrough where you have no idea what's ahead, no idea when new useful weapons are available and you'll bend spending every bit of money you have to squeeze another upgrade out of it for a tough section.