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I'm gonna use OG RE3 as the closest comparison since it was also a game with a metric ton of guns and ammo types and even ammo crafting through mixing gunpowder types.
RE3 did not have a merchant - which was kinda bad, because of how memorable character it is and great is to upgrade your favorite gun over the course of the game (that being said RE2 and RE3 - both remakes and the originals - had gun upgrades scattered in the world, locked behind puzzles etc.). But it was also kind of good - because weapons were not treated as a resource, you had to use everything the game gives you. This whole debate "which shotgun should I use" would have no place there, simply because there was one or two shotguns for the whole game.
It was all a rather elegant system - you had a limited supply of gunpowder A, gunpowder B and gunpowder C throughout the game, and you could decide which kind of ammo you need.
RE4 throws a ton of weapons at you, and the remake does even more. But unlike the original, it adds back ammo crafting but with a caveat of resources S and L. You now have to choose - a pistol/shotgun/magnum and a rifle/submachine gun. In theory, it would allow to create varied loadouts and amplify replayability. In practice, it overwhelms the player with choice to the point you need a gun guide.
The IMO worst thing is for the sheer amount of guns, most of them are unneccessary. Whole submachine guns category is redundant, same goes for magnums. Magnums used to be a staple of RE combat, an iconic "anti-boss" weapon - now you can pretty much tackle everything with a pistol, a shotgun and a rifle - with the shotgun for (mini)bosses, the pistol for trash mobs and the rifle for odd archers or gimmicky enemies like Regeneradors.
I was actually considering creating a gun tier list for the remake, and your thread makes me think there's demand for that. Thank you OP.
There's a little something for everyone, I think.
You want high damage on close to mid distance for 1-2 targets? Riot shotgun.
You want push away a bunch of enemies that get too close? Striker.
Something in the middle? W870.
Same for magnums. BB provides overall high damage, but Killer7 has 5x weak point bonus exclusive and laser sight.
There are no magnums in the game. Only custom .50 caliber handguns.
That should tell you all you need to know about the game's design, in regards to gun choices.
You don't have to own and upgrade everything in one go, just pick whatever gun looks cool and seems fun and then do something different with future runs. I'm doing a pro NG+ run right now and I basically sold everything I had upgraded from the previous run and then chose all different guns to have fun with. You can just rebuy everything you sold also, so if you don't like the new one gun, you can back to the previous.
It's hip to say games are too long.
Plus with the game refunding you most of your upgrade cost it feels like a pretty low risk endeavor to play around and swap out weapons if you find it's not performing how you expected it to without disadvantaging you too much.
- one that takes up very little space
- one with high power and medium precision
- one with better precision and slightly lower power
- one with a huge magazine at the cost of power and precision
But in reality, you just pick one you like and roll with it, they all work just fine. IMO, this system is great the way it is because none of them are straight upgrades over other weapons and each weapon has a niche.
Pick other weapons in another playthrough for fun, or go to NG+ and upgrade some more weapons.