Resident Evil 4

Resident Evil 4

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karmazyn1 Apr 5, 2023 @ 2:02pm
Too many guns....
....there are far too many guns.
You just dont know what to keep what to sell , what to upgrade. Too many pistola and othe weapons.

Why two magnums? Again, which one to use? Which shotgun to use? Which submachine gun, which bro?

Choice is overwhelming.

There is also no chamce that you will upgrade everything.

There are also special tickets you can buy for mega upgrade. This is OVERWHELMING.
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Showing 16-30 of 52 comments
bshock Apr 5, 2023 @ 2:46pm 
Use what weapons you like. You can always try new ones in future runs.
Harris Apr 5, 2023 @ 2:56pm 
Originally posted by karmazyn1:
....there are far too many guns.
You just dont know what to keep what to sell , what to upgrade.

I'm gonna use OG RE3 as the closest comparison since it was also a game with a metric ton of guns and ammo types and even ammo crafting through mixing gunpowder types.

RE3 did not have a merchant - which was kinda bad, because of how memorable character it is and great is to upgrade your favorite gun over the course of the game (that being said RE2 and RE3 - both remakes and the originals - had gun upgrades scattered in the world, locked behind puzzles etc.). But it was also kind of good - because weapons were not treated as a resource, you had to use everything the game gives you. This whole debate "which shotgun should I use" would have no place there, simply because there was one or two shotguns for the whole game.

It was all a rather elegant system - you had a limited supply of gunpowder A, gunpowder B and gunpowder C throughout the game, and you could decide which kind of ammo you need.

RE4 throws a ton of weapons at you, and the remake does even more. But unlike the original, it adds back ammo crafting but with a caveat of resources S and L. You now have to choose - a pistol/shotgun/magnum and a rifle/submachine gun. In theory, it would allow to create varied loadouts and amplify replayability. In practice, it overwhelms the player with choice to the point you need a gun guide.

The IMO worst thing is for the sheer amount of guns, most of them are unneccessary. Whole submachine guns category is redundant, same goes for magnums. Magnums used to be a staple of RE combat, an iconic "anti-boss" weapon - now you can pretty much tackle everything with a pistol, a shotgun and a rifle - with the shotgun for (mini)bosses, the pistol for trash mobs and the rifle for odd archers or gimmicky enemies like Regeneradors.

I was actually considering creating a gun tier list for the remake, and your thread makes me think there's demand for that. Thank you OP.
Shep Apr 5, 2023 @ 2:57pm 
As others said, just use and upgrade what you like. The starter weapons are still viable by the end of the game with upgrades, if you choose to go that route. Upgrading and/or selling weapons is fairly inconsequential, as you get 95% of your upgrade costs returned and can also buy back sold weapons. You can even quickly compare weapons on the fly to see what the max stats would look like, and decide if you want more damage per shot, DPS, handling, whatever you prefer in a weapon.

There's a little something for everyone, I think.
Samiel Hydeberg Apr 5, 2023 @ 3:05pm 
They all have their niche. Look at shotguns for example.
You want high damage on close to mid distance for 1-2 targets? Riot shotgun.
You want push away a bunch of enemies that get too close? Striker.
Something in the middle? W870.
Same for magnums. BB provides overall high damage, but Killer7 has 5x weak point bonus exclusive and laser sight.
Moogal™ Apr 5, 2023 @ 3:07pm 
Originally posted by Samad Al Hayadi:
They all have their niche. Look at shotguns for example.
You want high damage on close to mid distance for 1-2 targets? Riot shotgun.
You want push away a bunch of enemies that get too close? Striker.
Something in the middle? W870.
Same for magnums. BB provides overall high damage, but Killer7 has 5x weak point bonus exclusive and laser sight.

There are no magnums in the game. Only custom .50 caliber handguns.
Silver Apr 5, 2023 @ 3:07pm 
I agree its total overkill with guns.
No Exit Apr 5, 2023 @ 3:11pm 
There's an achievement you can get by beating the game with only knife and a single handgun.

That should tell you all you need to know about the game's design, in regards to gun choices.
Kamakura Apr 5, 2023 @ 3:18pm 
It's not that many guns really. I just see them as playstyle choices along with offering up a lot of replay value since you can completely change up your what your using across different runs.

You don't have to own and upgrade everything in one go, just pick whatever gun looks cool and seems fun and then do something different with future runs. I'm doing a pro NG+ run right now and I basically sold everything I had upgraded from the previous run and then chose all different guns to have fun with. You can just rebuy everything you sold also, so if you don't like the new one gun, you can back to the previous.
JackieTheDemon Apr 5, 2023 @ 3:28pm 
"There's too much content :("
Hash Apr 5, 2023 @ 3:34pm 
Originally posted by JackieTheDemon:
"There's too much content :("

It's hip to say games are too long.
ModernSamurai Apr 5, 2023 @ 4:15pm 
Game assumes people can read. That's why the guns have descriptions and a bunch of numbers and the option to compare them and things like that. Not to mention the game is very newbie friendly with a whole tutorial and tips from the merchant. There should be no confusion unless it's someone's first video game in their life.
shiv Apr 5, 2023 @ 4:34pm 
I think the number of guns is pretty manageable compared to most ♥♥♥ games that saddle you with 20 different swords each with slightly different values and elemental properties and whatever else.

Plus with the game refunding you most of your upgrade cost it feels like a pretty low risk endeavor to play around and swap out weapons if you find it's not performing how you expected it to without disadvantaging you too much.
kaffekoppen Apr 5, 2023 @ 4:53pm 
I think OP is just overthinking this. Check out the shotguns for example, and you've got:
- one that takes up very little space
- one with high power and medium precision
- one with better precision and slightly lower power
- one with a huge magazine at the cost of power and precision

But in reality, you just pick one you like and roll with it, they all work just fine. IMO, this system is great the way it is because none of them are straight upgrades over other weapons and each weapon has a niche.

Pick other weapons in another playthrough for fun, or go to NG+ and upgrade some more weapons.
Last edited by kaffekoppen; Apr 5, 2023 @ 4:54pm
Hash Apr 5, 2023 @ 4:57pm 
TBF, the earlier weapons with higher damage are also usually recommended for a professional run but that also only makes it more likely you can do well on a NG+ on higher difficulty.
kaffekoppen Apr 5, 2023 @ 5:01pm 
Originally posted by Hash:
TBF, the earlier weapons with higher damage are also usually recommended for a professional run but that also only makes it more likely you can do well on a NG+ on higher difficulty.
I found the starting rifle to be amazing on professional, at least if I'm aiming with mouse and keyboard. Handcannon levels of power but with more abundant ammo.
Last edited by kaffekoppen; Apr 5, 2023 @ 5:01pm
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Date Posted: Apr 5, 2023 @ 2:02pm
Posts: 51