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Submachine guns are mainly useful for crowd control due to how easy is to stun an enemy with it, while Shotgun could technically do the same, its better saved for rough situations or stronger enemies.
Specifically the TMP becomes useless as soon as the MP5 is available, it is just better in every way.
Also, since i'm a monster, i actually use the assault rifle for combined sniping and rapid fire duty
You see, there are two submachine guns in the game and both have its problems.
TMP has awful spread and recoil, making anything outside of short bursts with it non-viable, defeating the whole point of a spray-and-pray gun. It's woefully inefficient on ammo, and with the introduction of crafting system it now competes for resources with rifle ammo, let alone grenades like flashbangs - both being very useful throughout the game. Meanwhile whatever you can accomplish with a TMP you can also accomplish with a pistol.
And LE5 arrives some 30 minutes before the credits roll, at the point in the game where your pistol, shotgun and rifle are normally already maxed out and you don't need anything else. It could be a good gun to have fun with in NG+, but unfortunately most unlocks in the remake require a fresh save, so LE5 ends up being this weird gun we never really play with.
Cat Ears could really turn things around for smgs with infinite ammo, but in reality between Killer7 and Assault Rifle with the latter being a straight upgrade over TMP or LE5 in every regard there is simply no need to bother.
Rifles were hardly any good in this game compared to OG where they did huge number damage. Shotguns did big boi damage in this game but ammo count was always kind of low. Pistol can be a godsend depending on what you pick. I chose sentinel 9 maxed out and it seemed every 3rd/4th enemy died to one headshot
Now that I 100%'d the game I've been experimenting with some modding and this mod makes the TMP really good with the stock:
https://www.nexusmods.com/residentevil42023/mods/254?tab=description
It makes it about as accurate as in the original (mod also enhances the Red9). It's still not that level of staggering power but at least the damage is now very good at range.
I'm intrigued by the idea of setting up your whole run around it, though.