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It's not a flop necessarily especially if it still sells well which can happen, but yeah no publisher wants to see anything under 80%
The writing in the remake is just awful. Trying to be serious but instead coming out extremely cringe and nonsensical.
Every single cutscene is just plain worse than the original.
The games balancing is wack on higher difficulties no doubt to sell more of those shady
post release upgrade tickets.
Weapon sway, massive spread and bullets originating from the camera not the gun. All these things among other issues make the gunplay terrible. I hope nobody is enough of a masochist to try to 100% all the weapon mini-games.
Enemies that don't flinch after getting shot in the face...
If you have to throw yellow paint all over the place just to make sure players can progress that is bad level design and a great way to break immersion.
Heres a great idea lets take a game with a very limited inventory space and add more random garbage to pick just so we can add an extra step to picking up ammo. Because every game needs a crafting system.
Fetch quests to kill rats... really? This is content? Is this why so many other things were cut? Fetch quests and a needless crafting system?
This game is at best a 7/10 and thats being extremely generous. 6/10 if it wasn't riding on the shoulders of the original.
Gonna provide counter arguments just because I'm bored at work. Here goes:
1. If you want to make a point about something being bad, you need to at least discribe how and why. Saying "it's cringe" isn't going to cut it, because the original is 200% more cringe.
2. Finished Pro difficulty without NG+ or paid tickets, it was challenging and that's a good thing. In no way you need to pay for anything in this game. So yeah, clearly a skill issue.
3. Weapon sway is hardly an issue on mouse and kb. Bloom and inaccuracy are excessive, I agree. Luckily there are mods that eliminate these isssues.
4. They do flinch. Different guns are better at it than the others. Higher difficulties have more resilient enemies.
4. Blame modern gamers, not bad level design. There's a mod that removes all yellow paint from the game.
5. It's called resource and inventory management. It was much more brutal in classic RE games. It's part of survival horror genre. Crafting system was in the game since the first RE game.
6. They are not really quests, just little silly side activities based on the same activity in the original, just expanded. Again, "needless crafting system"? How is it needless, elaborate.
Have you even played the original?
1. Leon: Why are you doing this? Krauser: Because I want power!!!! RoOoKIe! (Excellent character development btw). Oh and lets have the dramatic student finishes off master scene that is so well deserved after we established how close they are. /s
Every line Ada says. Nothing to do with the voice acting the writing is just bad. Because there can no longer be any sexual tension between her and Leon. So it just comes off like they went through a really bad divorce and its really awkward.
Salazar: We are going to take over the world muahahah. Is what his whole dialog boils down to. And yes the original had a similar spin but in the remake he comes off like some sort of Saturday morning cartoon villain not over the top camp villain in the original.
2. Never said you can't finish the game on any difficulty, all I'm saying is that the difficulty is higher than it should be just to frustrate players to get them to spend money. Hardcore being unfair and Professional being ♥♥♥♥♥♥♥♥ is a common sentiment among players.
3. Most players even on PC are not going to install any mods, and console players can't. Modding doesn't change the fact that the gunplay is bad. And yes you can deal with the sway with a mouse but why is Leon swaying so much did he come to work drunk? No its just in the game because its another "trend" the game is chasing.
4. Yes they flinch after you shoot them 5 times in the face, not 100% sure but I think its actually random and not a set number of hits/damage and the chance decreases at higher difficulties. Terrible game design. Its why they added the parry mechanic which is just a glorified QTE. We removed the QTE... except for the button mash to get out grabs and the knife stab to get out of grabs and the parry and the press c to dodge. Oh wait...
4-2. Just because its in modern" games doesn't mean it has to be in this game or any other game. This is the sort of issue that OP is complaining about, lowest common denominator additions. The reason these exist in the first place is because developers know these players will get lost, but rather than design better levels they just hire one of the infected to go around with a yellow paint bucket.
5. Combining herbs doesn't count as crafting. The issue isn't inventory management its the busy work the new crafting adds. Collecting "resources ™" just to craft ammo and grenades instead of just picking these items up directly. It also undermines the games existing systems that are designed to have enemies drop items you need the most, as you can just craft whatever ammo you need assuming you don't just have 3-7 slots if not more being taken up because you don't enough "gunpowder ™".
6. Not calling them side quests does not make them not side quests. See 5. for why crafting is bad. Even one of the better (only good?)side quests is still annoying because it would have been no different if it was just a normal enemy encounter instead of a quest ( fighting the special knight enemy )
Yes I played the original multiple times.
1. Krauzer is the classic PTSD case victim, think a crazy vietnam vet military man going on a rampage. The game even gives the backstory for why he turned that way. As soon as I realized this Krauzer became a genius character for me. Think about it. He wants revange, he's seething with anger and he's completely crazy cause of ptsd. And Saddler took advantage of it to use him. It makes perfect sense.
1.2. Ada: "-She's a lost cause. You walk away now and who knows, maybe you'll live to meet me again. And then I might give you that "greeting" you were looking for." Heavily implying sex. This is more fliritng than anything the original ever had for Ada. In fact, I can't remember a single line in the original where Ada was flirting with Leon. Now, the actual English voice acting of Ada in the r4make? Is the real problem of the r4make.
1.3. Salazar in the r4make has a full backstory explaining his life and why he became like that. His scenes are great, he's much more menacing and evil. The original Salazar was an actual saturday morning cartoon villain bratty kid who was annoying, nothing more. There was zero "camp" about him.
2. So you're saying the game is too difficult and that you need the paid tickets because of it. What I'm saying is that no, in fact you don't in any way need the tickets. Complaining that the game is "not fair" is childish. I thought Contra in NES was not fair to me when I wwas 8 y.o. Pistol staggers on first shot on standard, rarely on the second. Hardcore difficulty is named "hardcore" for a reason, it doesn't need to be fair to you. Enemy staggers in 2 or 3 pistol head shots on hardcore. Again, different pistols have different stats. It's part of the game to figure out which one is better for your tasks and playstyle. Bolt thrower always staggers in 1 to 2 shots on hardcore.
Common sentiment is that the game is amazing, in fact that sentiment is shared by 97% of reviwers.
3. Game being moddable provides any player the opportunity to change the game how they want it to be played. Being modding is one of the best things a game can have.
Gunplay is not bad, it's more challenging because it has different mechanics to it, and each gun is balanced around those mechanics. Gunplay is complicated and it's great that it's not barebones.
Sway was in the original game, there's no "trend" here. Not every mechanic that you don't like is a trend.
4. Enemies stagger in 1 pistole shot on Standard, rarely 2, like in the original. On hardcore it becomes 2 or 3 shots. Again, get better at the game or install mods or play on standard.
4.2. Just because devs highlight improtant sections doesn't mean the level design is bad. Highlighting importand places is a mechanic that game devs used since the dawn of gaming. Do you think HL1 has bad level design? HL2? Classic RE games have your character turning their head on important objects.
Do I like yellow cr@p in the game? No, but that doesn't have anything to do with "bad level design". The level design in the r4make is amazing. Island level turned from the worst level in RE history to a pretty good level in the r4make.
Again, I don't give a sh1t about yellow cr@p because I don't have it in my game - thanks to mods.
5. Combining herbs is crafting, just like combining other items in the r4make. There was ammo crafting in RE3 Nemesis and it even required a mandatory item in your very small inventory.
Your issue is "busy work" crafting adds? Why are you playing a survival horror game then? You clearly want a mindless "no busy work" action like Call of Duty. You're playing the wrong game bud. The original game had inventory with no auto sorting which was actual budy work. The crafting in r4make is satisfying and engaging, because you're actually creating something with resources you aquired, and use it in your gameplay. Crafting COMPLIMETNS the worlddrops of ammo and health, not hinders it.
One more time - crafting was in RE games since the very first game, ammo crafting was in RE3. The fact that you complain so much about it tells me you have no idea what RE games are about and never played the classic games.
6. You can call them whatever you want - fact is they are non-mandatory side activities you have the choice to complete. Why are you mad at them? Lmao. They are expanded from Blue Medallion hunt from the original, that's literally it. Or is it more "busy work" for you?
How is a side acitivity that rewards you become "more annoying" for you? Why are you annoyed by it? Just skip it.
The reason why I asked if you ever played the original game is because many of your points are directly applicable to the original.
1. In his total of what 5 lines of dialogue where did you get the PTSD part? Are you creating your own story or something? Are you one of the writers of the game or something?
1.2. Did YOU play the original game? There are several of her lines in the video OP linked if you need a reference or something.
1.3. I think you are confusing the boring expository "notes" with what actually happens in the cutscenes.
2. Completely ignoring my answer and going on about some "difficulty" debate. You are missing the point. Its not about being too hard in general, its about being harder than necessary to force sales.
3. Again ignoring my comment, most players will not mod the game. Console players cannot mod the game. It doesn't matter that we can fix the game with mods the issue is that its broken in the first place and that mods are necessary for issues that shouldn't get past the drawing board.
4. Not only is that wrong but you said it yourself depends on the gun, you are generalizing to fit some narrative to defend the game. Also what is it, the same as the original or different?
4-2. You are comparing apples to oranges. Turning the camera to highlight something is worlds apart from random yellow paint everywhere. It breaks immersion and is just a crutch for bad level design. I didn't even mention how stupid the yellow paint is on barrels and boxes. Magically only the ones with random yellow paint are breakable. I guess they are made with inferior "remake ™" wood.
5. What is so engaging and complex about combining "gunpowder ™" and "resources ™". Please don't insult me, I don't play and COD games.
Crafting ammo does not compliment anything it breaks the system plain and simple.
Answer me this, was ammo crafting in Resident Evil 4?
6. Because you have to pick up a glowing sheet of paper before backtracking to kill rats counts. Sure its optional and optionally I wish it wasn't in the game.
I really don't understand why fans in the gaming space are so vehemently afraid of criticism.
This game has serious issues and I really hope years from now more people will be able to look at them objectively. Unfortunately it won't change that this game is horribly overrated in the present.
And we will likely get more dishonest, "modernized", micro-transaction filled, cut content, sanitized, lowest common denominator remakes for a long time before that happens unfortunately.
The fact that you didn't pay attention to what the game gives you about the character doesn't mean that everyone else who knows more than you is "creating their own story". It's a you problem, again.
1.2 Notice how you completely ignore the Ada's line I provided which completely invalidates your point about zero flirt in r4make.
I did play the original, in fact I played it just a couple of months ago. She had somewhat flirtatious tone in her voice, not so much her actual lines. Which again leads us to what people are saying about VA doing a terrible job.
1.3 It's both the backstory you can find in-game and cutscenes. You again ignore the points I make. Original Salazar was a joke, an annoying and bad one with zero backstory to him, same as Krauzer.
2. Are you stupid? You confessed yourself that higher difficulties were too hard for you. "Harder than nessesery"? Again, you talking about yourself here, not anyone else. The added challenge was what I was looking in the remake compared to cakewalk in the original. Also google "Nightmare" mod which is among the most popular for r4make that makes the game MUCH more harder than Professional.
3. I don't care what most people do my guy. Most people think Billie Eilish is the pinnacle of music. Fact is the game is moddable and that is an amazing thing in this day and age.
There's nothing to "fix" in the game, it works perfectly fine. IF YOU PERSONALLY don't like some elements of the game YOU HAVE A CHOICE to mod the game to suit your needs. Was caps stressing enough for you or should I repeat that for you?
4. Go search any Standard walkthough and see how many pistole shots does a regular gonado takes to stagger. "Compeltely wrong" my @ss.
Yes, higher difficulties take into account individual gun stats much more than standard, which make them much different from your standard playthrough, which is a good thing.
4.2 Notice how you only focused on turning the head on a character and ignored the rest. HL1 has highlighting different objects to guide you, same for HL2 and a miriade of other games.
Breakable crates have different color in the original as well. Magically only different shade of grey crates are breakable. I guess they're made with inferior "OG™" wood.
Marking improtant and valuable stuff humans do. The fact you are so triggered isw what's really puzzling.
5. Why are you putting "tm" with gunpowder and resources?
Sigh...one more time: CRAFTING AMMO WAS IN CLASSIC RESIDENT EVIL GAMES. It's not a "modern mechanic".
It's engaging because you create valuable items for yourself by getting resources.
The original RE4 had crafting, yes. You could craft healing items from herbs. Now the mechanic is expanded and it feels and play great.
How does crafting "breaks the system"? No, "plain and simple" isn't going to cut it my guy.
6. You don't have to pick the paper to make the task count. Wrong again. Also, why are you triggered by "a glowing paper"? How does it hinder you in any way?
Someone engaging your criticism directly isn't the same as being "afraid of criticism". In fact it sounds like you are afraid someone responded to your points, judging by how upset you became.
Wait first you say the game is "harder than nessesery" and "the game is not fair", then this buzz line. You're invalidating everything you said about the difficulty.
No one argues the game has 0 issues. I even agreed with some of your points. It seems you're delusional here with your nonsensical hate. You are literally upset there is crafting in the game, which was in the series since the very first game. You are upset by a glowing piece of request paper. Just listen to yourself lmao
No point on talking to you any further. You ignore everything and come up with weak strawman arguments.
Man shills these days are about as good as the remake writers.
Edit: This guy has only ever posted on the RE4 discussion boards since about April 4th and has been vehemently defending the game. Think of that what you will...
"I have no counter arguments left, better call him "shill" for not agreeing with me and run away"
Take the L my guy.
Hope you are at least getting paid to do it.
Wemake worse dan owiginal!
NO! Owiginal worse dan wemake!
Both games are great, and so is popcorn!
I did all of the shooting ranges 100% (as I'm sure a bunch of others did here too). I ♥♥♥♥♥♥♥ enjoyed it... no masochism, as I love the shooting controls. Did them all in like 45 minutes on my second run.