Resident Evil 4

Resident Evil 4

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ZuppaDiPasta Apr 23, 2023 @ 10:56am
I need a definitive answer: Does RE4 support gyro aiming natively?
I have the OG version on disc, so I'm not compelled to buy this remake right now. I use a Switch Pro Controller on PC specifically for the gyro, and internet has some contrasting informations on the PC version. Some say it has gyro only on PS5 and Switch, some say that on PC there's a toggle to enable gyro aim, and idk. Does the PC version have a toggle for gyro aim and native support?
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80TCS Jul 26, 2023 @ 2:00pm 
I can 100% confirm there is native gyro support on WIRED PS4/PS5 Controllers (DualShock 4 / DualSense) BUT.. ONLY WITH Steam Input Disabled! (You enable Steam Input, you lose "hardcoded".. "native support" for these controllers, as the game no longer "directly communicate" with the controller, but with the Steam Input API as an intermediary.

I can NOT confirm if the game natively supports the Switch Pro Controller. I have an adapter that emulates a Switch Pro Controller, but I have not had any success getting the "Switch Pro Controller's native Gyro" to unlock the gyro toggle in the game's Camera options - the option remains greyed out and asking for a supported controller to be connected (which means that either the Switch Pro Controller is not an RE4 REmake supported controller, or my Armor-X Pro Adapter won't expose my XB Series Controller as a genuine Switch Pro Controller - I doubt it is the later, as the controller does show up as a "Pro Controller" under "Devices and Printers")
80TCS Jul 30, 2023 @ 9:54am 
After some more testing I have just discovered that the game's native gyro support was what kept me from even considering gyro aiming as a serious proposition.

Best way to experience this game I am now convinced is with a gyro enabled controller and NOT using the game's native (and limited) implementation, but through Steam Input and a custom controller layout where you can use the "full" motion aiming in both X and Y axis.
Advantage here is that you can use Any controller like the DS4, DualSense, Switch Pro and probably others that output native gyro.

The way I've done it was creating a gyro enabled action layer and map the two aim inputs (LB & LT) as "hold action layer" and remap any other required (by preference) inside this layer. I also do use two paddles on the back to run and crouch/zoom, etc.

Right now I can not believe I have played and finished this game without gyro and that this is not the native default method of playing it.. After a couple of hours in, not only I am better that I ever was on either the controller alone or KBM, due to different reasons, but playing without gyro on the controller makes me feel like I'm missing a hand.

Moral of the story: Yes, you can 100% use your Pro Controller AND benefit in full. Just do not use the half baked "native" gyro option in the game.. Rather, enable Steam Input and customize your own "gyro as mouse" config. You will surely not regret it.
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Date Posted: Apr 23, 2023 @ 10:56am
Posts: 2