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I can NOT confirm if the game natively supports the Switch Pro Controller. I have an adapter that emulates a Switch Pro Controller, but I have not had any success getting the "Switch Pro Controller's native Gyro" to unlock the gyro toggle in the game's Camera options - the option remains greyed out and asking for a supported controller to be connected (which means that either the Switch Pro Controller is not an RE4 REmake supported controller, or my Armor-X Pro Adapter won't expose my XB Series Controller as a genuine Switch Pro Controller - I doubt it is the later, as the controller does show up as a "Pro Controller" under "Devices and Printers")
Best way to experience this game I am now convinced is with a gyro enabled controller and NOT using the game's native (and limited) implementation, but through Steam Input and a custom controller layout where you can use the "full" motion aiming in both X and Y axis.
Advantage here is that you can use Any controller like the DS4, DualSense, Switch Pro and probably others that output native gyro.
The way I've done it was creating a gyro enabled action layer and map the two aim inputs (LB & LT) as "hold action layer" and remap any other required (by preference) inside this layer. I also do use two paddles on the back to run and crouch/zoom, etc.
Right now I can not believe I have played and finished this game without gyro and that this is not the native default method of playing it.. After a couple of hours in, not only I am better that I ever was on either the controller alone or KBM, due to different reasons, but playing without gyro on the controller makes me feel like I'm missing a hand.
Moral of the story: Yes, you can 100% use your Pro Controller AND benefit in full. Just do not use the half baked "native" gyro option in the game.. Rather, enable Steam Input and customize your own "gyro as mouse" config. You will surely not regret it.