Resident Evil 4

Resident Evil 4

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KRON Apr 23, 2023 @ 2:10am
Does nobody miss PRL 412?
I mean, it would've been a fun unlockable weapon for some insane challenge, like completing a Pro run in one sitting with no saves at all.
Last edited by KRON; Apr 23, 2023 @ 2:30am
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Showing 1-15 of 24 comments
BaLuX Apr 23, 2023 @ 2:17am 
It was a unique, fancy weapon, I also miss it. But it's still early so we can expect more unlockables to be released by CAPCOM.
KRON Apr 23, 2023 @ 2:18am 
Originally posted by BaLuX:
It was a unique, fancy weapon, I also miss it. But it's still early so we can expect more unlockables to be released by CAPCOM.
I fully expect Capcom to sell it as DLC, tbh.
TyresTyco Apr 23, 2023 @ 2:19am 
I dont miss it. Never liked it tbh. I used it exactly one time. Seeing how it deletes the whole village left me with a big " sigh " and never used it again.

Just not a fan of such super OP weapons. Same reason why I never use the infinite rpg.
Dawido Apr 23, 2023 @ 2:20am 
Originally posted by KRON:
I mean, it would've been a fun unlockable weapon for some insane challenge, like completing a Pro run in one sitting with no saves at all.

I don't miss PRL, those were bad times in Poland...

Oh you mean PLR, idk, I didn't used that gun
KRON Apr 23, 2023 @ 2:22am 
Originally posted by TyresTyco:
I dont miss it. Never liked it tbh. I used it exactly one time. Seeing how it deletes the whole village left me with a big " sigh " and never used it again.

Just not a fan of such super OP weapons. Same reason why I never use the infinite rpg.
I liked how it worked in the original PC port. It charged longer and would shoot one straight beam at what you were aiming at and it was pretty hard to aim while it was charged. In the new port it charges really fast and auto-aims at every interactable object. If anyting, I would like its return in its original form.
TyresTyco Apr 23, 2023 @ 2:24am 
Originally posted by KRON:
Originally posted by TyresTyco:
I dont miss it. Never liked it tbh. I used it exactly one time. Seeing how it deletes the whole village left me with a big " sigh " and never used it again.

Just not a fan of such super OP weapons. Same reason why I never use the infinite rpg.
I liked how it worked in the original PC port. It charged longer and would shoot one straight beam at what you were aiming at and it was pretty hard to aim while it was charged. In the new port it charges really fast and auto-aims at every interactable object. If anyting, I would like its return in its original form.

Okay that sounds interesting and fun. A shame they changed it.
Jenovah Apr 23, 2023 @ 2:28am 
It's ok, didn't really use it but I can see why people like it. At least they added more weapons to compensate. In the OG we would unlock the Chicago Typewriter with Separate Ways but since that's no longer the case.... maybe with Remake Separate Ways?
KRON Apr 23, 2023 @ 2:36am 
Originally posted by TyresTyco:
Originally posted by KRON:
I liked how it worked in the original PC port. It charged longer and would shoot one straight beam at what you were aiming at and it was pretty hard to aim while it was charged. In the new port it charges really fast and auto-aims at every interactable object. If anyting, I would like its return in its original form.

Okay that sounds interesting and fun. A shame they changed it.
https://www.youtube.com/watch?v=y1DJcGWV7G8
The original PC port was based on PS2 version and thus PRL 412 worked the same as PS2 version. Every other port after that was based on Wii version and it works like the current version that we have. I also think the PS2 version is better. It's OP, yes, but not the "kill everything in front of you in 1 second" OP.
The PS2 version also had no effect on anything other than plaga-infested organisms, like ganados and bosses. You couldn't kill even crows with it.
Last edited by KRON; Apr 23, 2023 @ 2:39am
DeadPhoenix Apr 23, 2023 @ 2:36am 
Weapon is too OP. Used it once and never bothered with it again. So yeah they can leave it out.
BaLuX Apr 23, 2023 @ 2:40am 
Originally posted by KRON:
Originally posted by TyresTyco:

Okay that sounds interesting and fun. A shame they changed it.
https://www.youtube.com/watch?v=y1DJcGWV7G8
The original PC port was based on PS2 version and thus PRL 412 worked the same as PS2 version. Every other port after that was based on Wii version and it works like the current version that we have. I also think the PS2 version is better. It's OP, yes, but not the "kill everything in front of you in 1 second" OP.
The PS2 version also had no effect on anything other than plaga-infested organisms, like ganados and bosses. You couldn't kill even crows with it.
Iirc holding the shoot button would cause it to shoot a laser beam that killed everything with ease. I remember doing that on PS2.
Last edited by BaLuX; Apr 23, 2023 @ 2:41am
KRON Apr 23, 2023 @ 2:43am 
Originally posted by BaLuX:
Originally posted by KRON:
https://www.youtube.com/watch?v=y1DJcGWV7G8
The original PC port was based on PS2 version and thus PRL 412 worked the same as PS2 version. Every other port after that was based on Wii version and it works like the current version that we have. I also think the PS2 version is better. It's OP, yes, but not the "kill everything in front of you in 1 second" OP.
The PS2 version also had no effect on anything other than plaga-infested organisms, like ganados and bosses. You couldn't kill even crows with it.
Iirc holding the shoot button would cause it to shoot a laser beam that killed everything with ease.
Only in the current version it's one auto-aiming beam per every interactable object in sight, while in the PS2 version it's one straint beam with no auto-aim. I'd like its return in this PS2 form. The PS2 version is no more OP than the infinite rocketlauncher.
B Apr 23, 2023 @ 2:44am 
By the time you unlock it the game and replayability is basically over. Just my opinion
BaLuX Apr 23, 2023 @ 2:47am 
Originally posted by KRON:
Originally posted by BaLuX:
Iirc holding the shoot button would cause it to shoot a laser beam that killed everything with ease.
Only in the current version it's one auto-aiming beam per every interactable object in sight, while in the PS2 version it's one straint beam with no auto-aim. I'd like its return in this PS2 form. The PS2 version is no more OP than the infinite rocketlauncher.
Now that you mention it I think it did create multiple beams towards all enemies, but the beams could be created only inside a pretty narrow arc in front of you.

Iirc holding it a little bit and releasing it made one beam, and holding it until you hear a cling sound would supercharge it and make multiple beams.

Argh now want to plug my ps2 again to check it.
SiXX Apr 23, 2023 @ 2:47am 
Originally posted by RotFox:
By the time you unlock it the game and replayability is basically over. Just my opinion

With every infinite weapon is like that imo... No exceptions
Last edited by SiXX; Apr 23, 2023 @ 2:48am
KRON Apr 23, 2023 @ 2:48am 
Originally posted by BaLuX:
Originally posted by KRON:
Only in the current version it's one auto-aiming beam per every interactable object in sight, while in the PS2 version it's one straint beam with no auto-aim. I'd like its return in this PS2 form. The PS2 version is no more OP than the infinite rocketlauncher.
Now that you mention it I think it did create multiple beams towards all enemies, but the beams could be created only inside a pretty narrow arc in front of you.

Iirc holding it a little bit and releasing it made one beam, and holding it until you hear a cling sound would supercharge it and make multiple beams.

Argh now want to plug my ps2 again to check it.
I linked a video above which showcases it. Only one beam on PS2 with full charge.
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Date Posted: Apr 23, 2023 @ 2:10am
Posts: 24