Resident Evil 4

Resident Evil 4

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It's time to move on from the RE engine
The RE Engine Isn't Great When It Comes To Rendering Objects At A Distance
Ray Tracing is non existent, so it's not really a modern engine
It performs poorly on dx12
Pc Ports are often poor
RE2 and RE3 remake, RE7 and Village look the same, RE4 remake looks marginally better
In RE Village, there’s an issue with ray tracing resulting in a memory leak in certain sections, also had serious fps issues for a while, especially with flies and other sections, also shooting stutters
Lots of other stuttering issues
I think alot of the capcom devs seem to only focus on console optimisations
There's little ambition with the engine
RE9 will look the same again with the same issues as the games mentioned above and dmc5, monster hunter ect.
Upscaling technologies are either omitted or don't work well
I think they could follow CDPR and move to UE5 to use Lumen and Nanite.
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Showing 1-15 of 82 comments
Salfaden Jul 31, 2023 @ 5:49pm 
Sounds like a skill issue.
Seamus Jul 31, 2023 @ 6:00pm 
Oh cool.

Another person who doesn't understand what an engine is.
REhorror Jul 31, 2023 @ 6:19pm 
Yeah, no thanks.
TyresTyco Aug 1, 2023 @ 12:15am 
Originally posted by Seamus:
Oh cool.

Another person who doesn't understand what an engine is.
MegaClaus Aug 1, 2023 @ 2:31am 
Originally posted by Seamus:
Oh cool.

Another person who doesn't understand what an engine is.
Magos Flibble Aug 1, 2023 @ 4:37am 
Hahahahahahahahahahahahaha
7igma957 Aug 1, 2023 @ 4:53am 
Engine is great but main issue is AA. It's so terrible!
LazyAmerican Aug 1, 2023 @ 7:17am 
The engine starts...are you not entertained?
Originally posted by Salfaden:
Sounds like a skill issue.
What has skill got to do with a poorly optimised engine?



Originally posted by Seamus:
Oh cool.

Another person who doesn't understand what an engine is.
I do understand, the RE engine just isn't up to snuff, especially on PC.
Seamus Aug 1, 2023 @ 2:30pm 
Originally posted by Clint NoNerdyW✪✪D:
I do understand, the RE engine just isn't up to snuff, especially on PC.
You really don't if you're saying they should switch to unreal 5 and think that would somehow fix things.
Poor Bastard Aug 1, 2023 @ 4:27pm 
Most of these aren't engine problems. Stuttering was from DRM. Ray tracing is bad because it's made to run on AMD console hardware. No DLSS because it's an AMD sponsored title.
vizthex Aug 1, 2023 @ 5:10pm 
Originally posted by Clint NoNerdyW✪✪D:
The RE Engine Isn't Great When It Comes To Rendering Objects At A Distance
Ray Tracing is non existent, so it's not really a modern engine
It performs poorly on dx12
Pc Ports are often poor
RE2 and RE3 remake, RE7 and Village look the same, RE4 remake looks marginally better
In RE Village, there’s an issue with ray tracing resulting in a memory leak in certain sections, also had serious fps issues for a while, especially with flies and other sections, also shooting stutters
Lots of other stuttering issues
I think alot of the capcom devs seem to only focus on console optimisations
There's little ambition with the engine
RE9 will look the same again with the same issues as the games mentioned above and dmc5, monster hunter ect.
Upscaling technologies are either omitted or don't work well
I think they could follow CDPR and move to UE5 to use Lumen and Nanite.
smoothbrain detected.

ray-tracing is (and kinda always will be) a gimmick. It doesn't add much to most games that have it and tanks your performance. Same for upscaling tech - kinda neat, but not required and any good game dev will make the game run well without it.

the PC ports have been running fine for me. Granted, I didn't get into the franchise until recently so maybe there were issues at launch, but that's damn near inevitable due to how diverse everyone's PC is. Honestly amazing games run as well as they do on PC.

the games "looking the same" is because it's a damn game engine lmfao. They're probably reusing a lot of basic textures (dirt, wooden planks, etc.) because there's literally no reason to waste a bunch of time & effort on making new textures, normalmaps, etc. for something as basic as dirt. In addition, character models are gonna be re-used for the games they all appear in (e.g. Leon in RE2 remake looking the same in RE4 remake. Touched up a bit due to the timeskip, but he's the same character so there is literally no reason to re-make his model).

you can usually tell what engine a game is made in by the lighting system. Works better on indie games made in Unity and Unreal. Same for a lot of textures.

RE Village was the second game made in the engine, so of course it'd have a few issues at the start.

Edit: It was actually the fifth game (the fact that i got this wrong is even funnier since i checked the wikipedia page to look up the creation date), but i think the issues still stem from either wacky problems with varying PC hardware or some issues with the game's map. Could be an engine issue, but either way i'm pretty sure they've been patched by now. Perhaps production was rushed a bit near the end, so they weren't able to finalize the optimization?

Consoles are vastly easier to optimize for due to them all using the same hardware. Every PS5 has the exact same specs as every other PS5, for example.

i'm pretty sure CDPR is scrapping the red engine because of all the issues they ran into when making Cyberpunk 2077. It's ancient af, and if i remember correctly was made back when The Witcher came out and they were all still kinda new to game dev.

Edit: Was made for Witcher 2, but i do remember reading that one of the devs said it was being scrapped due to a multitude of technical issues that arose during development of Cyberpunk (and i think Witcher 3?).

RE Engine was made in 2014 before development of RE7 started, and i think it's going to be their main engine from now on (at least for Resident Evil, Street Fighter, and Devil May Cry. They might use it for other games, but it depends).

Thanks to Seamus for the corrections.
Originally posted by Seamus:
Originally posted by vizthex:
RE Village was the second game made in the engine.
Fifth.
RE7, RE2R, DMC5, RE3R, then village.


Originally posted by Seamus:
Originally posted by vizthex:
i'm pretty sure CDPR is scrapping the red engine because of all the issues they ran into when making Cyberpunk 2077. It's ancient af, and if i remember correctly was made back when The Witcher came out and they were all still kinda new to game dev.
RED engine dates in its original form back to witcher 2, not 1.

1 was on a HEAVILY modified version of the engine used for Neverwinter Nights. The one from 2002, not the crap MMO.
Last edited by vizthex; Aug 1, 2023 @ 5:49pm
Seamus Aug 1, 2023 @ 5:33pm 
Originally posted by vizthex:
RE Village was the second game made in the engine.
Fifth.
RE7, RE2R, DMC5, RE3R, then village.
Seamus Aug 1, 2023 @ 5:35pm 
Originally posted by vizthex:
i'm pretty sure CDPR is scrapping the red engine because of all the issues they ran into when making Cyberpunk 2077. It's ancient af, and if i remember correctly was made back when The Witcher came out and they were all still kinda new to game dev.
RED engine dates in its original form back to witcher 2, not 1.

1 was on a HEAVILY modified version of the engine used for Neverwinter Nights. The one from 2002, not the crap MMO.
vizthex Aug 1, 2023 @ 5:45pm 
Originally posted by Seamus:
Originally posted by vizthex:
i'm pretty sure CDPR is scrapping the red engine because of all the issues they ran into when making Cyberpunk 2077. It's ancient af, and if i remember correctly was made back when The Witcher came out and they were all still kinda new to game dev.
RED engine dates in its original form back to witcher 2, not 1.

1 was on a HEAVILY modified version of the engine used for Neverwinter Nights. The one from 2002, not the crap MMO.
ah, ok. Wasn't sure about the history of it since i haven't played any of their games.



Originally posted by Seamus:
Originally posted by vizthex:
RE Village was the second game made in the engine.
Fifth.
RE7, RE2R, DMC5, RE3R, then village.
ah, didn't know RE2 came out before village.

edited the post to make it more accurate, thanks for pointing these out.
Last edited by vizthex; Aug 1, 2023 @ 5:49pm
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Date Posted: Jul 31, 2023 @ 5:38pm
Posts: 82