Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Another person who doesn't understand what an engine is.
I do understand, the RE engine just isn't up to snuff, especially on PC.
ray-tracing is (and kinda always will be) a gimmick. It doesn't add much to most games that have it and tanks your performance. Same for upscaling tech - kinda neat, but not required and any good game dev will make the game run well without it.
the PC ports have been running fine for me. Granted, I didn't get into the franchise until recently so maybe there were issues at launch, but that's damn near inevitable due to how diverse everyone's PC is. Honestly amazing games run as well as they do on PC.
the games "looking the same" is because it's a damn game engine lmfao. They're probably reusing a lot of basic textures (dirt, wooden planks, etc.) because there's literally no reason to waste a bunch of time & effort on making new textures, normalmaps, etc. for something as basic as dirt. In addition, character models are gonna be re-used for the games they all appear in (e.g. Leon in RE2 remake looking the same in RE4 remake. Touched up a bit due to the timeskip, but he's the same character so there is literally no reason to re-make his model).
you can usually tell what engine a game is made in by the lighting system. Works better on indie games made in Unity and Unreal. Same for a lot of textures.
RE Village was the second game made in the engine, so of course it'd have a few issues at the start.
Edit: It was actually the fifth game (the fact that i got this wrong is even funnier since i checked the wikipedia page to look up the creation date), but i think the issues still stem from either wacky problems with varying PC hardware or some issues with the game's map. Could be an engine issue, but either way i'm pretty sure they've been patched by now. Perhaps production was rushed a bit near the end, so they weren't able to finalize the optimization?
Consoles are vastly easier to optimize for due to them all using the same hardware. Every PS5 has the exact same specs as every other PS5, for example.
i'm pretty sure CDPR is scrapping the red engine because of all the issues they ran into when making Cyberpunk 2077. It's ancient af, and if i remember correctly was made back when The Witcher came out and they were all still kinda new to game dev.
Edit: Was made for Witcher 2, but i do remember reading that one of the devs said it was being scrapped due to a multitude of technical issues that arose during development of Cyberpunk (and i think Witcher 3?).
RE Engine was made in 2014 before development of RE7 started, and i think it's going to be their main engine from now on (at least for Resident Evil, Street Fighter, and Devil May Cry. They might use it for other games, but it depends).
Thanks to Seamus for the corrections.
RE7, RE2R, DMC5, RE3R, then village.
1 was on a HEAVILY modified version of the engine used for Neverwinter Nights. The one from 2002, not the crap MMO.
ah, didn't know RE2 came out before village.
edited the post to make it more accurate, thanks for pointing these out.