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Een vertaalprobleem melden
yeah 5 fps difference in this game, i was talking about raytracing generall in all games, i use the 3090 ti it allocates 16,5 gb vram and it dedicated 16 gb vram max settings + raytracing, game is buttery smooth
In this RE4 Remake Demo turning off/on raytracing had no impact to my framerate at the beginning of the demo. I even restarted my computer after making the changes. With RE 8 I'd see that 20-30 fps difference, but here it did nothing turning it off.
Anything that kills half your fps and forces you to use an upscaller instead of native res or worst still frame generation which adds input lag is not worth it
Wake me up when they can implement RT at next to no performance cost, until then stick with rasterisation
The setting is just a CACHE SIZE, wow people, this engine has been around for years, how do you still not know how it works. Setting it higher only changes how much of the texture pool is stored in vram at any given point, it does NOT change the resolution or quality of any of the textures.
Yeah the visual improvement is not worth to lose like 30%+ fps for
Maybe I'm the only one, but raytracing does not and never has looked good for me. In fact, both raytracing and screen space reflections look like dogwater in most of my games. I usually turn them off and get better looking reflections.
From what, your imagination?
I would just rather have barebones reflections that actually look like reflections rather than the grainy mud that is produced by both RT and screen space for me in some modern games, such as Atomic Heart, RE4 demo, and dead space. Could it have something to do with my hardware/setup? Yes. I just haven't figured out a way to get them to look decent in these games, and I'm okay with better performance for graphics that still look great to me.