Resident Evil 4

Resident Evil 4

Statistieken weergeven:
VRAM USE at 4k max settings + Raytracing
So i maxed out everything + Raytracing and this game will eat 16gb vram dedicated, be prepared guys :=)

https://fastupload.io/8D9VlDSNM1pkKvG/preview
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16-30 van 51 reacties weergegeven
Origineel geplaatst door The Man In Black:
Origineel geplaatst door gooro:
raytracing will always tax alot of performance, i think its not worth, it takes like 20-30+fps in 4k

What gpu are you using? It's been like a 5ish fps difference between Ray Tracing high and off for me on a 4080.

It allocates 15gb vram (even though the game says i only have 14) and I've seen it use a max of 12.

yeah 5 fps difference in this game, i was talking about raytracing generall in all games, i use the 3090 ti it allocates 16,5 gb vram and it dedicated 16 gb vram max settings + raytracing, game is buttery smooth
On 1440p everything maxed without raytracing 10 gb of vram is enough, With rt the game is gonne crash if u have less then 10 gb of vram.
Laatst bewerkt door *D4rKsKy*; 14 mrt 2023 om 18:23
Origineel geplaatst door *D4rKsKy*:
On 1440p everything maxed without raytracing 10 gb of vram is enough, With rt the game is gonne crash if u have less then 10 gb of vram.
I think this game will even crash without raytracing if you dont have enough Vram :=), im save with 24 gb :=)
Origineel geplaatst door gooro:
raytracing will always tax alot of performance, i think its not worth, it takes like 20-30+fps in 4k

In this RE4 Remake Demo turning off/on raytracing had no impact to my framerate at the beginning of the demo. I even restarted my computer after making the changes. With RE 8 I'd see that 20-30 fps difference, but here it did nothing turning it off.
Origineel geplaatst door *D4rKsKy*:
On 1440p everything maxed without raytracing 10 gb of vram is enough, With rt the game is gonne crash if u have less then 10 gb of vram.
You don't need 10gb VRAM for 1440p maxed out, I am using less then 8gb with everything maxed out, without Ray Tracing, 4gb textures. You used 8gb textures probably which you don't need on 1440p, they are for 4k.
Origineel geplaatst door Mr-Umbrella:
I'm thinking of buying 30gb ram because 15 has become far too little, games in general in 4k or other smoking 15/gb and your huge fps drops because of its
how do people still not know the difference between vram and ram lol. also 16gb ram has been outdated for years now.
Origineel geplaatst door Boxer:
Origineel geplaatst door Mr-Umbrella:
I'm thinking of buying 30gb ram because 15 has become far too little, games in general in 4k or other smoking 15/gb and your huge fps drops because of its
how do people still not know the difference between vram and ram lol. also 16gb ram has been outdated for years now.
I have no issues with 16GB Ram.
Tired of this RT nonsense already

Anything that kills half your fps and forces you to use an upscaller instead of native res or worst still frame generation which adds input lag is not worth it

Wake me up when they can implement RT at next to no performance cost, until then stick with rasterisation
Laatst bewerkt door kiteless 凧無し; 15 mrt 2023 om 4:46
Origineel geplaatst door gooro:
So i maxed out everything + Raytracing and this game will eat 16gb vram dedicated, be prepared guys :=)

https://fastupload.io/8D9VlDSNM1pkKvG/preview

:steamfacepalm:
Origineel geplaatst door Cylokin:
Origineel geplaatst door *D4rKsKy*:
On 1440p everything maxed without raytracing 10 gb of vram is enough, With rt the game is gonne crash if u have less then 10 gb of vram.
You don't need 10gb VRAM for 1440p maxed out, I am using less then 8gb with everything maxed out, without Ray Tracing, 4gb textures. You used 8gb textures probably which you don't need on 1440p, they are for 4k.

The setting is just a CACHE SIZE, wow people, this engine has been around for years, how do you still not know how it works. Setting it higher only changes how much of the texture pool is stored in vram at any given point, it does NOT change the resolution or quality of any of the textures.
Origineel geplaatst door kiteless 凧無し:
Tired of this RT nonsense already

Anything that kills half your fps and forces you to use an upscaller instead of native res or worst still frame generation which adds input lag is not worth it

Wake me up when they can implement RT at next to no performance cost, until then stick with rasterisation

Yeah the visual improvement is not worth to lose like 30%+ fps for
Origineel geplaatst door gooro:
Origineel geplaatst door kiteless 凧無し:
Tired of this RT nonsense already

Anything that kills half your fps and forces you to use an upscaller instead of native res or worst still frame generation which adds input lag is not worth it

Wake me up when they can implement RT at next to no performance cost, until then stick with rasterisation

Yeah the visual improvement is not worth to lose like 30%+ fps for

Maybe I'm the only one, but raytracing does not and never has looked good for me. In fact, both raytracing and screen space reflections look like dogwater in most of my games. I usually turn them off and get better looking reflections.
Origineel geplaatst door ๖ۣۜMk137:
Origineel geplaatst door gooro:

Yeah the visual improvement is not worth to lose like 30%+ fps for

Maybe I'm the only one, but raytracing does not and never has looked good for me. In fact, both raytracing and screen space reflections look like dogwater in most of my games. I usually turn them off and get better looking reflections.

From what, your imagination?
I was only able to run Hogwarts Legacy maxed with over 100 FPS on my 5800X3D CPU and 6900 XT GPU because I have dual rank 3733mhz 32GB RAM, that game uses a crap ton of memeory.
Origineel geplaatst door Metal Sophitia:
Origineel geplaatst door ๖ۣۜMk137:

Maybe I'm the only one, but raytracing does not and never has looked good for me. In fact, both raytracing and screen space reflections look like dogwater in most of my games. I usually turn them off and get better looking reflections.

From what, your imagination?

I would just rather have barebones reflections that actually look like reflections rather than the grainy mud that is produced by both RT and screen space for me in some modern games, such as Atomic Heart, RE4 demo, and dead space. Could it have something to do with my hardware/setup? Yes. I just haven't figured out a way to get them to look decent in these games, and I'm okay with better performance for graphics that still look great to me.
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Geplaatst op: 14 mrt 2023 om 6:04
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