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No.
This and yeah the game would be bloated if you tried to make everything "realistic" instead I can appreciate "believable" since you can see the freaking winkles on enemies.
Harder to do now. Especially since we've had multiple modern RE games from the same engine in the last few years.
That whole phenomenon is gone forever. It's not just a franchise issue. People are on all different GPU's, 2 different console generations. There will never be those large gaps in advancement that take your breath away again. The game industry as a whole is not set up that way anymore.
I agree. Disappointing that they wouldn’t set the bar for new games to push graphics on the most powerful hardware of the time… and then leave everybody options to scale back the graphics to run well with whatever hardware they have.
Re4 remake is not a bad looking game by any means but I just wish they stuck with the more realistic like like style that they started with RE2 remake. The whole art style is a little bit more cartoony and exaggerated this time around.
They did stick with the realism they started with RE2R. It seemed more realistic and there was that wow factor because it was the 1st remake you saw in that way. Now we've had the 3 remake and Village in the same RE engine and they all looked pretty similar.
This is also a different game, with a different mood thats reflected alot through the lighting and pacing. The environments themselves are too different to keep the consistency you're talking about. One game-RE2R- takes place mainly in 1 building and only at night. The other game-RE4R- is largely outside through day and night cycles.
And if you recall, those differences in mood and lighting were in those original games too. RE4 was action, so yeah it felt more cartoony than RE2. RE2's theme was desperation, RE4's theme was redemption.
If they we’re building games for the highest hardware we’d be getting games that are in line with pc exclusives from the past that push hardware to its limits but allow the player to dial the graphics way back to make them playable on weaker hardware and consoles.
Now they make games that only need a slight downgrade in quality from pc to be able to run on consoles.
They don’t push any hardware as hard as they used to.