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Een vertaalprobleem melden
The only grain of truth to this logic is if the coding language itself is fundamentally flawed. Java edition Minecraft for example. Java is a bad foundation for building too high upon. Unoptimised when you do that. Minecraft needed to be rebuilt in C++, the bedrock version, to run better.
Yeah this lmao
1. A brand new engine that looks incredible, takes millions of dollars and many months to build, has 1000's of land mines (unknown bugs) waiting that will take years to fully uncover and fix, and developers have to learn how to use it from scratch, making new games take longer to make
2. An engine that looks really good, and has 6+ years of internal updates, optimization, stability improvements, bug fixes, developer familiarity
If you picked 1, you are wrong
Game Engine is many things tools is incorrect answer
1. Its a Library (most commonly for C base languages)
2. Its a software framework/software development environment.
What does engine offer?
1. in short AI basic logic
2. Engines/Systems: Graphic, Psychics and Audio (in RE4R its destructible crates, walking sound of it how it looks).
Now is it adjusted for modern times? absolutely not.
Most developers rarely update their engines. DX12 version of the game is the same as RE2-3 Remakes. The big they made most game work properly on DX9-11 (and below) as coding on these rendering interface is much simpler. IS Dx12 better then 11? yes
why most people have problems with the game running on dx12? devs lack of care to the optimization.
Take Death Stranding it runs on DX12 but it runs absolutely smoothly it uses all of your PC components to the best of its usage.
Resident evil 4 remake = GPU 3D use is overloaded GPU memory not used on 100% which actully cause D3D error and BDOS on older gpu's CPU cores if you have 12 processes then some of them will just chill. that's just ♥♥♥♥ optimization. And RE2R-3R Dx12 have same issues but these issues don't show on Dx11 versions of these games as engine was meant for older versions of DX.