Resident Evil 4
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RE Engine is outdated and needs to go
capcom has been using this engine for almost 6 years now
and its starting to show its age
if you were to compare this game to resident evil 2 remake
the graphics look about the exact same
are these games good tho?
yes
do they look too samey?
definitely
Отредактировано JBok; 12 мар. 2023 г. в 8:48
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Сообщения 6175 из 147
Автор сообщения: Malding 24/7
I'll let you onto something. RAGE Engine, you know, the engine that Rockstar Games used and still is, to build a bunch of small games called GTA4, GTA5, RDR1, RDR2, Max Payne 3 and the upcoming GTA6. Did you know, a ping pong game made by Rockstar Games was powered by this engine back in 2006. Yes, RAGE Engine is a 17 year old engine.

Long story short, it doesn't matter how old the engine is, as long as it's not reaching it's limitation and competent enough to optimize it. Most people that use this engine argument are probably Bethesda fanboys since Bethesda is incompetent to optimize their Creation Engine and that's what cause the "engine argument" and that's how people pissed off at them during Fallout 76 launch week.
I do have a bit of bias against Unity. Personally, it's my least favourite engine I see used. People trash unreal all the time because recent games launching with stutter issues. But man oh man do Unity games often come out unoptimised and jank looking.

Unity just doesn't really make for great long term 10 year projects (like 7dtd). Like with java, it doesn't really seem to have a strong foundation and bleeds performance once you build too much on it despite the visuals usually being subpar.
what they need to do is throwaway the ps4 now. but i guess the engine is just enough to keep it going while still giving us stuff like rtx as little as its used.
There's only one issue with the RE Engine and that is animating objects that are far away.
It was very noticeable for RE3 with the distant zombies moving at a very low framerate.
But mods could fix that.

I haven't seen this issue in RE4 Remake.
you're wasting your time here, you should be doing stand up comedy at the hard rock, it wouldn't be hard for you. Just grab the mic and talk about your personal life and you're sure to knock em dead TC!
Автор сообщения: Soulkey
There's only one issue with the RE Engine and that is animating objects that are far away.
It was very noticeable for RE3 with the distant zombies moving at a very low framerate.
But mods could fix that.

I haven't seen this issue in RE4 Remake.

Forgot about that one. I haven't noticed this issue with RE4R either. So I hope that annoyance is indeed fixed.
Автор сообщения: Doomulus
The RE Engine is probably one of the most optimized engines I've seen, I don't know about you but I'd prefer being able to actually play a game rather than get picky on graphics

100% this every time.
Re engine runs even an low end hardware and looks decent.
And at max settings still looks kinda good at relative low requirements compared to most other engines.

About low fps zombies it is likely made so toaster PS 4 can run the game,but likely vast majority of PCs would have no problem running them at high fps animations.
But cacpom do not care much about PC ports.......

I think atomic heart had the right approach have a settings for animations frequency for distant stuff so you can choose based on your hardware.

Dunia engie 2 used for FC 3,4,5,6 is also decade+ old.

So does the frostbite engine.

Fallout use some ancient engine forgot its name.Of course codes and stuff got updated.

Unreal engine 4 looks aweseom but very often has problems with caching issues even on powerful hardware especially if it is DX12.
Too many games have or had this issue.....
They've been using the engine closer to 10 years since it was created around the beginning of the development of RE7.

Although I think that the reason that the games are showing a bit of age is due to the fact that these titles are cross generation, this will impact how the game looks on higher end machines.
meanwhile world of warcraft is using a game engine from 1998 and has more players than all of the resident evil games combined. if its not broken then why change it? graphics in resident evil 4 remake look great, it runs great and i see no real issues with it other than the weird forced darkening filter they throw on top.
Sounds like it's time for TC to "learn how to code".
Автор сообщения: just bro ya know
capcom has been using this engine for almost 6 years now
and its starting to show its age
if you were to compare this game to resident evil 2 remake
the graphics look about the exact same
are these games good tho?
yes
do they look too samey?
definitely

Graphics look samey > GREAT thats worldbuilding and look better than most other games.
Same engine > GREAT because it's one of the most beautiful engines which also works well with PC
Engines get updated to look better and better optimized... it definatly looks better than RE2 and 3
Отредактировано bizarre; 20 мар. 2023 г. в 3:25
Автор сообщения: just bro ya know
capcom has been using this engine for almost 6 years now
and its starting to show its age
if you were to compare this game to resident evil 2 remake
the graphics look about the exact same
are these games good tho?
yes
do they look too samey?
definitely

From the technical point of view you are perfectly right, but from the artistic profile RE4 is gorgeous, also like animations and fluidity.
Speaking of quality texture and definition I think RE3 is the most beautiful (in the few sessions designed well),and the only one who has an impactful ray tracing.
Sooner or later capcom will have to change engines but it's a very clever company. RE Village is not by chance that much like RE4 as a setting, so the graphic assets were ready for 4.
RE Engine is one of the best optimized engines that exist. Even most of potatoe systems can run quite decently. Almost every other engine except Unreal 4/5 and some very few others just suck hard ass. And 6 years is really a joke of time. Bethesdas Creation Engine for example is much much older and it's actually the worst BS in gaming history and they still use it.
Отредактировано Hex: Cuse Me; 20 мар. 2023 г. в 3:58
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Дата создания: 12 мар. 2023 г. в 8:47
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