Resident Evil 4

Resident Evil 4

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Shocker 12/mar./2023 às 6:46
The original with the HD Project has better texture quality than the remake
If you put the HD Project mod into the original game, the textures look better and more detailed than in this Remake. This game looks way too dark and muddy.
Última edição por Shocker; 12/mar./2023 às 10:37
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Game1Retroz 12/mar./2023 às 10:17 
Escrito originalmente por Phobos:
Escrito originalmente por Game1Retroz:

Sources to back that up?

It was mostly about Ashley, if i'm correct ?

That was with the new remake version I think not Wii or GC versions, at least not with older Hard copies.

UPDATE: It was the RE4 VR version on Steam:

https://www.ign.com/articles/resident-evil-4-vr-cut-content-ashley
Última edição por Game1Retroz; 12/mar./2023 às 10:19
ZiggyPanda 12/mar./2023 às 10:19 
Escrito originalmente por Game1Retroz:
Escrito originalmente por Phobos:

It was mostly about Ashley, if i'm correct ?

That was with the new remake version I think not Wii or GC versions, at least not with older Hard copies.

Ah you mean the meta VR version where they decommissioned the 'ballistics' line among other SJW unfriendly stuff.
ZiggyPanda 12/mar./2023 às 10:23 
I would happily fill my quest 2's internal storage if i could combine the redone models and such from that team with the stellar work re4hd did with textures and such. For now my go to revisit of og re4 always will include the hd project now its too good, it really feels like a proper art restoration rather than other fan projects and texture packs that vary wildly with the initial art style.
Game1Retroz 12/mar./2023 às 10:24 
Escrito originalmente por ZiggyPanda:
I would happily fill my quest 2's internal storage if i could combine the redone models and such from that team with the stellar work re4hd did with textures and such. For now my go to revisit of og re4 always will include the hd project now its too good, it really feels like a proper art restoration rather than other fan projects and texture packs that vary wildly with the initial art style.

I must try it out, sounds good :)
ZiggyPanda 12/mar./2023 às 10:26 
Escrito originalmente por Game1Retroz:
Escrito originalmente por ZiggyPanda:
I would happily fill my quest 2's internal storage if i could combine the redone models and such from that team with the stellar work re4hd did with textures and such. For now my go to revisit of og re4 always will include the hd project now its too good, it really feels like a proper art restoration rather than other fan projects and texture packs that vary wildly with the initial art style.

I must try it out, sounds good :)
The only thing is it's a pain to download unless you use torrent software which i try and avoid, direct links are split into parts and mainly on sites with timers, even had trouble with free vpn's doing it the latter way so breifly installed utorrent.
ZiggyPanda 12/mar./2023 às 10:33 
deleted that last post and video link, badly compressed and 1080p. Heres a good vid right from the man himself showcasing the 1.0 release for anyone unfamiliar as to why this is so celebrated.
https://youtu.be/57q_IkEPd18
Certain bugs viewable in the trailer, like DoF not working 100% correctly were quickly patched out.
Última edição por ZiggyPanda; 12/mar./2023 às 10:34
sephir_lucrecia 12/mar./2023 às 10:38 
Escrito originalmente por Shocker:
If you put the HD Project mod into the original game, the textures look better and more detailed than in this Remake. This game looks way too dark and muddy.
Wrong STOP just don't speak ...
ZiggyPanda 12/mar./2023 às 10:44 
Escrito originalmente por Game1Retroz:
Looks like Gigapixal AI was used, I was also using that to mod the Wii version, it's a very lengthy process but yeah it looks like they got the textures spot on, I'm still not too gone on the filter there.

This is alot more than an ai upres like, say, various RE upscale projectd for dolphin etc, almost all of them were manually altered by him. geometry fixed, missing/broken effects fixed. He actually flew to places Capcom took pictures off as source material to base their textures on, there's a great video further documenting the lengths he went to. it's the most effort i've seen a fan go to for a mod project like this.
BlackSunEmpire 12/mar./2023 às 10:45 
Escrito originalmente por Solitary Doomsday Cultist:
Actually I think HD Project removes a lot of the charm the muddy textures give it. I am the kind of freak that prefers the unmodded look. And no. The Remake is graphically superior still no question about it.

I feel exactly the same about most texture mods for older games.
Just slapping high-res textures onto mostly flat polygons gives those games a real uncanny valley vibe. The muddy textures at least gave those games a certain kind of granularity.

I think what OP means is that they were not really faithful with the art design in the RE4 remake. They used a completely different color scheme, and often the scenes do not even match the same time of day anymore. Day scenes turn into night scenes, then you have those weird rain effects, .....

What I liked so much about the OG art design, was that a large part of it plays at daytime, with this overcast sky and the forest in autumn. It had this very unique color scheme with all the brown leaves lying around on the forest floor and a somewhat greenish sky. And they used really light color tones most of the time:

https://www.youtube.com/watch?v=g5GrJrdM0sM

Which gave the whole game a really moody atmosphere.

In the RE4 remake every color is super dark and a lot more scenes seem to play completely at night. Part of it is probably because they reused a lot of the RE8 graphic assets instead of trying to recreate the OG art style.
Última edição por BlackSunEmpire; 12/mar./2023 às 11:32
ZiggyPanda 12/mar./2023 às 10:52 
i found the interesting video about the hd project i mentioned earlier, defo worth a watch, it was so much more than it seems which is why i think its so commendable, He didn't wanna overstep his bounds but restore lost detail not reinvent it. I would highly recommend the whole video but i'll post a timestamped link that does a great job at explaining the effort but respect shown by Albert.
https://youtu.be/7uJuTKyM4rQ?t=520
Game1Retroz 12/mar./2023 às 10:52 
Escrito originalmente por ZiggyPanda:
Escrito originalmente por Game1Retroz:
Looks like Gigapixal AI was used, I was also using that to mod the Wii version, it's a very lengthy process but yeah it looks like they got the textures spot on, I'm still not too gone on the filter there.

This is alot more than an ai upres like, say, various RE upscale projectd for dolphin etc, almost all of them were manually altered by him. geometry fixed, missing/broken effects fixed. He actually flew to places Capcom took pictures off as source material to base their textures on, there's a great video further documenting the lengths he went to. it's the most effort i've seen a fan go to for a mod project like this.

Certainly no denying that it looks better than the normal PC HD version, but at the same time it kinda looks a bit darker compared to the already dark PC HD version, maybe there is an option to change the filter to be more like Wii/GC?
ZiggyPanda 12/mar./2023 às 11:08 
Escrito originalmente por Game1Retroz:
Escrito originalmente por ZiggyPanda:

This is alot more than an ai upres like, say, various RE upscale projectd for dolphin etc, almost all of them were manually altered by him. geometry fixed, missing/broken effects fixed. He actually flew to places Capcom took pictures off as source material to base their textures on, there's a great video further documenting the lengths he went to. it's the most effort i've seen a fan go to for a mod project like this.

Certainly no denying that it looks better than the normal PC HD version, but at the same time it kinda looks a bit darker compared to the already dark PC HD version, maybe there is an option to change the filter to be more like Wii/GC?

It comes with i believe filters to emulate various versions like the old gamecube color grading if that isn't already the default. a tweak tool to help with other things like fixing various but sadly not all animations and physics that break above 30fps. Albert's youtube channel where he posted the trailer does a full playthrough/tour highlighting all the biggest or perhaps least obvious changes his project tackles. Stuff like restoring shadows and lighting effects present in gamecube but broken in subsequent versions. It's super interesting stuff if you love og re4.
Game1Retroz 12/mar./2023 às 11:26 
Escrito originalmente por ZiggyPanda:
Escrito originalmente por Game1Retroz:

Certainly no denying that it looks better than the normal PC HD version, but at the same time it kinda looks a bit darker compared to the already dark PC HD version, maybe there is an option to change the filter to be more like Wii/GC?

It comes with i believe filters to emulate various versions like the old gamecube color grading if that isn't already the default. a tweak tool to help with other things like fixing various but sadly not all animations and physics that break above 30fps. Albert's youtube channel where he posted the trailer does a full playthrough/tour highlighting all the biggest or perhaps least obvious changes his project tackles. Stuff like restoring shadows and lighting effects present in gamecube but broken in subsequent versions. It's super interesting stuff if you love og re4.

Cool I must check it out :)

That's why I like the Wii version/Dolphin it runs at 30fps so you don't need to worry about going higher like PC will leave reload animations/things blowing looking out of place. The Wii version was essentially the GC version but with added widescreen support (no black borders like GC) and extra missions.
Última edição por Game1Retroz; 12/mar./2023 às 11:26
Echorion 12/mar./2023 às 11:30 
With the exception of the random ground close ups in cutscenes I thought they looked about the same.

Also the resolution seemed better in the mod, but the actual QUALITY is higher in the remake. A remake that has a lot of other visual things going on using VRAM mind you.
Última edição por Echorion; 12/mar./2023 às 11:31
ZiggyPanda 12/mar./2023 às 11:41 
Escrito originalmente por Game1Retroz:
Escrito originalmente por ZiggyPanda:

It comes with i believe filters to emulate various versions like the old gamecube color grading if that isn't already the default. a tweak tool to help with other things like fixing various but sadly not all animations and physics that break above 30fps. Albert's youtube channel where he posted the trailer does a full playthrough/tour highlighting all the biggest or perhaps least obvious changes his project tackles. Stuff like restoring shadows and lighting effects present in gamecube but broken in subsequent versions. It's super interesting stuff if you love og re4.

Cool I must check it out :)

That's why I like the Wii version/Dolphin it runs at 30fps so you don't need to worry about going higher like PC will leave reload animations/things blowing looking out of place. The Wii version was essentially the GC version but with added widescreen support (no black borders like GC) and extra missions.

Luckily, which i think Albert himself does as a purist, you can select a 30fps cap too. it's in the pc versions options
Última edição por ZiggyPanda; 12/mar./2023 às 11:41
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