Resident Evil 4

Resident Evil 4

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KeFir Mar 12, 2023 @ 4:00am
FSR 2 very blurry
FSR 2 Quality looks worse at 4K than TAA at 1080p. The first game with such a strange work of FSR 2, does it work properly?
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Showing 1-15 of 87 comments
Bͥatͣmͫan Mar 12, 2023 @ 4:06am 
that is what FSR does to begin with, it blurs it down so you can get extra frames.
that's the point
7igma957 Mar 12, 2023 @ 4:07am 
Originally posted by Egor179:
FSR 2 Quality looks worse at 4K than TAA at 1080p. The first game with such a strange work of FSR 2, does it work properly?

I don't think they will improve this. That's why i will purchase this game only on sale. And because of lack of DLSS support too.
Last edited by 7igma957; Mar 12, 2023 @ 4:08am
Phobos Mar 12, 2023 @ 4:11am 
This problem was already present with RE7.

If you want a crisp image, you got the push the picture quality as high as you can. It maximises the resolution of the whole game, it eats your GPU ressources like crazy but it's looking better if you push this up.

I refused to play RE7 at the time because of this, yeah it looks good, but I feel like i need prescription lenses playing it the "normal" way.
KeFir Mar 12, 2023 @ 4:11am 
Originally posted by Bͥatͣmͫan:
that is what FSR does to begin with, it blurs it down so you can get extra frames.
that's the point
I understand how it works, but specifically in this game it works somehow differently (I don't know the details). For example, in Scorn, the same FSR 2 works much better, in 4K in Performance mode the picture looks better than in TAA at 1080p
The Doom Slayer Mar 12, 2023 @ 5:00am 
Originally posted by 7igma957:
Originally posted by Egor179:
FSR 2 Quality looks worse at 4K than TAA at 1080p. The first game with such a strange work of FSR 2, does it work properly?

I don't think they will improve this. That's why i will purchase this game only on sale. And because of lack of DLSS support too.
there is a mod that you can use dlss instead of fsr
DAWN OF THE DEAD Mar 12, 2023 @ 5:02am 
yeah FSR tends to be blurry from my experience
SteveZee Mar 12, 2023 @ 5:55am 
What is the native resolution of your monitor? 1080p? What are you doing exactly? Are you supersampling? Using DSR? VSR? Whats your GPU specs? I can say for me it doesnt work differently. It doesn't look any more blurry than any other game that uses it. FSR is meant to be blurrier because it is predominantly an upscaling solution unlike DLSS. But im not sure exactly what your problem is. Can you post a screenshot?
Last edited by SteveZee; Mar 12, 2023 @ 6:04am
KeFir Mar 13, 2023 @ 9:41am 
Originally posted by SteveZee:
What is the native resolution of your monitor? 1080p? What are you doing exactly? Are you supersampling? Using DSR? VSR? Whats your GPU specs? I can say for me it doesnt work differently. It doesn't look any more blurry than any other game that uses it. FSR is meant to be blurrier because it is predominantly an upscaling solution unlike DLSS. But im not sure exactly what your problem is. Can you post a screenshot?
Like all games that have DLSS 2, 3 or FSR 2, I use DSR 4.00x (1680x1050 --> 3360x2100), and use the Quality preset (sometimes Performance, then it renders at my native resolution of 1680x1050 upscaled to 3360x2100, not a bad option, I think), in all games the result is equally excellent (Scorn, Metro Exodus EE, Sons of The Forest, Rust, Escape from Tarkov, Horizon Zero Down, etc.). In all games, there is an excellent clear picture, it looks better than the native one and there are fewer artifacts than in the native with TAA. But something is wrong here, the picture flickers, there is aliasing, it seems that FSR is simply broken here.
Bͥatͣmͫan Mar 13, 2023 @ 9:46am 
Or you could upgrade your system and remove it completely !
Link316 Mar 13, 2023 @ 9:57am 
ohh god here we go, the guys that think FSR is supposed to look that blurry LOL, no its not, it doesnt in other games and it should be here. GO GET A BETTER SYSTEM!!! to the OP have you tried turning up sharpness at all?
BulbmanX Mar 13, 2023 @ 10:02am 
Just play at max resolution without it, game is very well optimized like most RE Engine games, FSR makes some pc games look like console games, looks like some texture streaming crap
SteveZee Mar 13, 2023 @ 11:12am 
Originally posted by Egor179:
Originally posted by SteveZee:
What is the native resolution of your monitor? 1080p? What are you doing exactly? Are you supersampling? Using DSR? VSR? Whats your GPU specs? I can say for me it doesnt work differently. It doesn't look any more blurry than any other game that uses it. FSR is meant to be blurrier because it is predominantly an upscaling solution unlike DLSS. But im not sure exactly what your problem is. Can you post a screenshot?
Like all games that have DLSS 2, 3 or FSR 2, I use DSR 4.00x (1680x1050 --> 3360x2100), and use the Quality preset (sometimes Performance, then it renders at my native resolution of 1680x1050 upscaled to 3360x2100, not a bad option, I think), in all games the result is equally excellent (Scorn, Metro Exodus EE, Sons of The Forest, Rust, Escape from Tarkov, Horizon Zero Down, etc.). In all games, there is an excellent clear picture, it looks better than the native one and there are fewer artifacts than in the native with TAA. But something is wrong here, the picture flickers, there is aliasing, it seems that FSR is simply broken here.

So i was able to recreate your settings at 8k for my rig and i was able to use DSR and FSR in conjunction with no aliasing. FSR 2 was working fine. Did you make sure you had FSR2 enabled and not FSR1? There are 2 settings there. Also how are you setting up DSR? Do you see the higher resolutions in the game menu? Make sure your monitor isn't running at a lower resolution or something thats not native.

Theres also smoothness/sharpness settings for DSR. Did you fiddle w/ that? Does the blur persist across all 3 FSR2 settings? Beyond that if you see aliasing its probably because FSR isn't working for some reason.
Evillo Mar 13, 2023 @ 3:19pm 
if you dind the iòqge to blurry, just play in 1440p and use the AI upscalig of the TV, playing from a coutch will make any difference almost invisible
KeFir Mar 14, 2023 @ 5:21am 
Originally posted by SteveZee:
Originally posted by Egor179:
Like all games that have DLSS 2, 3 or FSR 2, I use DSR 4.00x (1680x1050 --> 3360x2100), and use the Quality preset (sometimes Performance, then it renders at my native resolution of 1680x1050 upscaled to 3360x2100, not a bad option, I think), in all games the result is equally excellent (Scorn, Metro Exodus EE, Sons of The Forest, Rust, Escape from Tarkov, Horizon Zero Down, etc.). In all games, there is an excellent clear picture, it looks better than the native one and there are fewer artifacts than in the native with TAA. But something is wrong here, the picture flickers, there is aliasing, it seems that FSR is simply broken here.

So i was able to recreate your settings at 8k for my rig and i was able to use DSR and FSR in conjunction with no aliasing. FSR 2 was working fine. Did you make sure you had FSR2 enabled and not FSR1? There are 2 settings there. Also how are you setting up DSR? Do you see the higher resolutions in the game menu? Make sure your monitor isn't running at a lower resolution or something thats not native.

Theres also smoothness/sharpness settings for DSR. Did you fiddle w/ that? Does the blur persist across all 3 FSR2 settings? Beyond that if you see aliasing its probably because FSR isn't working for some reason.
Of course I made sure I'm using FSR 2 and set the resolution to DSR, damn it, it's like the standard responses from support for newbie users.. My DSR is 4.00x, DSR smoothness is 0%. As for aliasing, I expressed it a little incorrectly, a lot of flickering appears, because of this, trembling aliasing appears on thin models (tree branches), while TAA does not allow this. I have not tried the mod with DLSS instead of FSR yet, maybe it will solve the problem.
SteveZee Mar 14, 2023 @ 6:21am 
Originally posted by Egor179:
Originally posted by SteveZee:

So i was able to recreate your settings at 8k for my rig and i was able to use DSR and FSR in conjunction with no aliasing. FSR 2 was working fine. Did you make sure you had FSR2 enabled and not FSR1? There are 2 settings there. Also how are you setting up DSR? Do you see the higher resolutions in the game menu? Make sure your monitor isn't running at a lower resolution or something thats not native.

Theres also smoothness/sharpness settings for DSR. Did you fiddle w/ that? Does the blur persist across all 3 FSR2 settings? Beyond that if you see aliasing its probably because FSR isn't working for some reason.
Of course I made sure I'm using FSR 2 and set the resolution to DSR, damn it, it's like the standard responses from support for newbie users.. My DSR is 4.00x, DSR smoothness is 0%. As for aliasing, I expressed it a little incorrectly, a lot of flickering appears, because of this, trembling aliasing appears on thin models (tree branches), while TAA does not allow this. I have not tried the mod with DLSS instead of FSR yet, maybe it will solve the problem.

This is just a process of elimination dude. NObody has any idea what you know, dont know or what you've all ready tried. No need to take things personally.

As i said, I tried using DSR and FSR2 and it worked fine. The only other explanation was that maybe it was FSR 1 which i didnt try. Beyond that, I didnt notice any flickering or aliasing on tree branches. So im not sure what the issue is. Graphics driver maybe need updating? Make sure your monitors running at 1680x1050 and that RE4 didnt mess w/ that (check the physical monitors menu). Perhaps the monitor is trying to upscale instead of the GPU and cant handle it?

The mod only works if the game supports DLSS. this game doesnt.
Last edited by SteveZee; Mar 14, 2023 @ 6:42am
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Date Posted: Mar 12, 2023 @ 4:00am
Posts: 87