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Tried it on 1440p with 3.1.1 sdk. It works, went up to 100+ fps from 60 - 65 in open areas. Minimum 90 on village fight. It has some weird ghosting and looks oversharpened even with sharpness option turned off. Have not tried the Lod Bias edit yet.
Second edit: I also tried it with 2.5.1 and LOD fix but something still looks off. I believe the game has some sharpening filter you cannot disable. If anyone got a solution I will be so glad.
Did you do this:
LOD Bias
All Resident Evil with this mod suffers some mipmap issues if you're using DLSS/FSR2/XeSS from Quality to Ultra Performance except for DLAA because DLAA is already at native resolution. There's a way to make it look correct with nvidiaProfileInspector. I don't if AMD or Intel have a software similar to NvidiaInspector so let me know if you do know of one.
Using NvidiaProfileInspector, set Antialiasing - Transparency Supersampling to 0x00000008 AA_MODE_REPLAY_MODE_ALL
Texture Filtering - LOD Bias (DX)
DLAA - Do not have to use Nvidiainspector, leave it default
DLSS/FSR2/XeSS
Quality: -0.5000
Balance: -1.0000
Performance: -1.5000
Ultra Performance: -2.0000
It definitely makes a difference.
Also using quality, and it still looks better with it tweaked.
make sure to extract the file from nexus mods into the game folder as it is. As a folder I mean. Also make sure you get the dlss file from techpowerup and put it into the game folder.
DLSS Performance vs DLSS Peformance w/ LOD Bias -1.5 https://imgur.com/HR7Jia5
DLSS Ultra Performance vs DLSS Ultra Peformance w/ LOD Bias -2.0 https://imgur.com/DR1wOMF
I will add the RE4 DLSS LOD bias comparison later to the Reddit post.
Thank you so much for all the effort. I have a question, I should apply those settings for LOD Bias on the ''_GLOBAL_DRIVER_PROFILE (Base Profile)'' right?