Resident Evil 4

Resident Evil 4

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REhorror Mar 11, 2023 @ 10:46pm
In-house engine for other japanese developers
Really wish other japanese developers can follow Capcom's path and develop their own in-house engine again.
It's clear to me they can't get UE to work, and the reason why Capcom's performance is so perfectly smooth and sh*t looks so good is because they have their own in-house engine.

Now I'm kinda glad From Software sticks to their own engine instead of UE.
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Showing 1-15 of 29 comments
tap and die Mar 11, 2023 @ 10:52pm 
It worked really well for Square Enix and their Luminous Engine.
Shao Mar 11, 2023 @ 10:52pm 
UE has became way too generic for people to care anymore. Rather than having it's charm like source engine games do since they have a standard set, UE has nothing going for it that makes it recognisable outside the generic graphics devs think players want, but in reality style and uniqueness with something that sets the bar in gameplay feel is what players really want.
Uncle Blue Mar 11, 2023 @ 10:53pm 
OP, you are funny!
REhorror Mar 11, 2023 @ 10:54pm 
Originally posted by tap and die:
It worked really well for Square Enix and their Luminous Engine.
Naw....
Originally posted by megablue:
OP, you are funny!
Explain...to me frankly, Ishin was ruined because they use UE4.
Uncle Blue Mar 11, 2023 @ 10:59pm 
UE is a very capable game engine as well. it is entirely up to how well the developers can use it. an in house game engine doesn't mean it is automatically better. a lot of the time the japanese developers choose to use their inhouse engines are because of their lack of understanding of English documentations provided by UE and they also lack of experience with UE.
Last edited by Uncle Blue; Mar 11, 2023 @ 11:00pm
REhorror Mar 11, 2023 @ 11:00pm 
Originally posted by megablue:
UE is a very capable game engine as well. it is entirely up to how well the developers can use it. an in house game engine doesn't mean it is automatically better.
Yeah, but usually japanese devs can't adapt.
It also intentionally makes some games look like each other due to the resued assets.

And in-house engine specifically made for certain company will make the game much more unique to look and play.
Apexnexius Mar 11, 2023 @ 11:02pm 
Yeah, games are starting to look to much the same.

Long live Bethesda and Capcom
REhorror Mar 11, 2023 @ 11:06pm 
Originally posted by Apexnexius:
Yeah, games are starting to look to much the same.

Long live Bethesda and Capcom
Bamco is developing their own engine, and From is still using their old engine.
SEGA has Dragon engine, which they should have used for Ishin remaster.

The real shame is Konami's FOX engine, that was so well-made but Konami stops making games, let's hope some future Silent Hill titles use it.
dprog1995 Mar 11, 2023 @ 11:17pm 
Lots of times, developers chose to make their own engine but ended up creating more problems for their development teams.

1.Capcom's Phanta Rei engine
2.Square Enix's Luminous engine
3.Konami's Fox engine
4.Core Design's AOD engine
5.Free Radical Design's Haze engine

Making game engines ain't cheap and easy.
REhorror Mar 11, 2023 @ 11:22pm 
Originally posted by dprog1995:
Lots of times, developers chose to make their own engine but ended up creating more problems for their development teams.

1.Capcom's Phanta Rei engine
2.Square Enix's Luminous engine
3.Konami's Fox engine
4.Core Design's AOD engine
5.Free Radical Design's Haze engine

Making game engines ain't cheap and easy.
Capcom and Konami engines end up working though.

Squeenix just needs to improve their craft.
V I D A L Mar 11, 2023 @ 11:37pm 
I think OP is right. I'm a fan of different game engines and the flavour they bring to each game. It's really boring that eventually everything will be running on Unreal. It's a bummer that CD Projekt Red is abandoning their engine work and developing Witcher 4 in Unreal.

I hope other big developers keep working with their own engines like Naughty Dog, Insomniac, Guerrilla Games etc.

That said, I'm excited about the possibilities of Unreal 5.. I just don't want every game to be using the same engine.
dprog1995 Mar 11, 2023 @ 11:41pm 
Originally posted by V I D A L:
I think OP is right. I'm a fan of different game engines and the flavour they bring to each game. It's really boring that eventually everything will be running on Unreal. It's a bummer that CD Projekt Red is abandoning their engine work and developing Witcher 4 in Unreal.

I hope other big developers keep working with their own engines like Naughty Dog, Insomniac, Guerrilla Games etc.

That said, I'm excited about the possibilities of Unreal 5.. I just don't want every game to be using the same engine.
They are doing that because it's the best thing to do.

Making a game engine from the groundup while making a game adds lots of limitations and roadblocks to the development of the games. Not every publisher can afford the costs of that.

Unreal has every graphical feature you want to add to a game.

Even Crystal Dynamic abandoned their "creation engine" and switched to Unreal because making a graphic engine is not worth it anymore.
V I D A L Mar 12, 2023 @ 12:03am 
Originally posted by dprog1995:
Originally posted by V I D A L:
I think OP is right. I'm a fan of different game engines and the flavour they bring to each game. It's really boring that eventually everything will be running on Unreal. It's a bummer that CD Projekt Red is abandoning their engine work and developing Witcher 4 in Unreal.

I hope other big developers keep working with their own engines like Naughty Dog, Insomniac, Guerrilla Games etc.

That said, I'm excited about the possibilities of Unreal 5.. I just don't want every game to be using the same engine.
They are doing that because it's the best thing to do.

Making a game engine from the groundup while making a game adds lots of limitations and roadblocks to the development of the games. Not every publisher can afford the costs of that.

Unreal has every graphical feature you want to add to a game.

Even Crystal Dynamic abandoned their "creation engine" and switched to Unreal because making a graphic engine is not worth it anymore.
"It's the best thing to do" Is very relative. Capcom doesn't thing so.. nor does EA, Ubisoft and all the other AAA developers I just mentioned.

There are pros and cons. Licensing engines is a good business decision for small studios, but big AAA studios are plenty capable and has the resources to make their own.

There are pros and cons both ways. Pros is you can create an engine tailored for the type of game you are developing, with bespoke tools that will make your game function exactly as it should. Case and point, RE engine works wonders and it's extremely well optimised as it's designed to do what it does.

Unreal 4, on the other hand, has been a disaster in the hands of most developers.. with poor performance and stutters. We've never seen such awful issues in performance as we had recently with Unreal 4.

Also, licensing Unreal, means you pay royalties to Epic for each copy sold of your game, while having your own engine, you obviously don't. So you have time and investment developing the engine.. but as you use the same engine for multiple of your games, you profit more in the long run without having to keep paying licensing royalties to the engine owners.
TyresTyco Mar 12, 2023 @ 12:32am 
Pretty racist only to count japanese devs for bad UE games. Meanwhile most of the western AAA devs can't handle it at all.

Look at the stutter fests of TCP, dead space and unstable trash games like hogwarts.

Before capcoms RE engine.. they used MT framework. One of the ♥♥♥♥♥♥♥♥♥ engines there is. They got so much flak for the subpar monster hunter world port... that it's a wonder it sold so well.
dprog1995 Mar 12, 2023 @ 12:33am 
Originally posted by V I D A L:
Originally posted by dprog1995:
They are doing that because it's the best thing to do.

Making a game engine from the groundup while making a game adds lots of limitations and roadblocks to the development of the games. Not every publisher can afford the costs of that.

Unreal has every graphical feature you want to add to a game.

Even Crystal Dynamic abandoned their "creation engine" and switched to Unreal because making a graphic engine is not worth it anymore.
"It's the best thing to do" Is very relative. Capcom doesn't thing so.. nor does EA, Ubisoft and all the other AAA developers I just mentioned.

There are pros and cons. Licensing engines is a good business decision for small studios, but big AAA studios are plenty capable and has the resources to make their own.

There are pros and cons both ways. Pros is you can create an engine tailored for the type of game you are developing, with bespoke tools that will make your game function exactly as it should. Case and point, RE engine works wonders and it's extremely well optimised as it's designed to do what it does.

Unreal 4, on the other hand, has been a disaster in the hands of most developers.. with poor performance and stutters. We've never seen such awful issues in performance as we had recently with Unreal 4.

Also, licensing Unreal, means you pay royalties to Epic for each copy sold of your game, while having your own engine, you obviously don't. So you have time and investment developing the engine.. but as you use the same engine for multiple of your games, you profit more in the long run without having to keep paying licensing royalties to the engine owners.

Capcom's RE Engine turned out well. But you should consider that that before that Capcom wanted to use Phanta Rei engine during PS4/Xbox 1 which became a complete disaster and money sink for Capcom.
Also, RE engine worked well because the games Capcom makes with this engine are games with small sized playablable areas.
If Capcom wanted an open world game, they cannot do it with the RE engine.

And in open world games, stuttering always exists even Spider-Man PS4 on pc has stuttering despite using the a different engine.(Only in MGS V it didn't exist due to the game being a ps3 gen game running on ps4)
Last edited by dprog1995; Mar 12, 2023 @ 12:33am
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Date Posted: Mar 11, 2023 @ 10:46pm
Posts: 29