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There was a dev interview recently where one of the devs said he only uses and upgrades the knife because its so much fun. This is just a new tool to master. We’ve been playing the original RE4 forever now. We know all the strategies, but now it’s time for something new.
But again, my question is about the game being even harder, because I heard of people wanting a "modern" or "handy" gameplay, and they gonna to complain in that case.
Maybe is impossible to make everyone happy.
Reloading is slower.
Aim down sight speed is slower.
Aiming while in ads mode is slower.
Your shotgun has a tighter spread and doesn't effect a large group anymore.
Your roundhouse kick does only affect 1-2 enemies at the same time and doesn't knock back that far.
And on top of that the enemies :
- are much faster
- spread out and surround you more
- can also grab you from behind, which triggers a really annoying button mash qte.
- constantly know where you are, if they spotted you once, which makes stealth pointless.
- and if they grab you, they hold you in place for a really long time. Even if you stick the knife into them as soon as the game lets you, while they hold you, it still takes almost 5 seconds to get free again.
Overall I'm not the biggest fan on how easy it is for them to grab you and how long they hold you. You can't really play the game close quarter combat style anymore, or else they constantly grab on to you and you will spend more time watching the grab animations then actually playing the game.
I see it that perhaps the idea is to make upgrades more important and to try and make it so people are a little more careful with their ammo, It's also a very short opening section and that beginning was always very hectic and would take up so much ammo for you to survive with.
Leon controls more clunky now (reload time, ads speed, aiming while in ads) thats just a fact. Also I wouldnt call adding aditional grab QTEs where you have to button mash to get out again, more depth. They also randomized the stagger phase of the enemies on headshot. Which makes gameplay less predictable and more random.
RE4 was never ment to be a survival horror game, it was ment to be more action focused and over the top. Thats the identity of the game and the reason why so many people love it.
It's both, it just embraced the action side of the series more than it ever did before, and yeah it makes for a great game, but it was also abit divisive at the time when they took it in that direction. The remake gives them an opportunity to adjust things abit, perhaps injecting a little more survival horror to the game while still being very action heavy.
I do feel like a lot animation take a while and really make turning and doing actions a bit delayed. While movement was say, more limited in the original, it was faster to do your actions you could do. It will just take adjustment to us old fans I think. New mechanics like the parry are interesting, and I'm hopeful it will make the krauser fights interesting. Not really a big fan of them in the OG. Also, judging form the trailer, the voice over for krauser sounds brutal....
Thing I worry about is story and character changes. Glad to see some one liners remain, but not super hot on the serious tone they seem to be going for. It's like, RE4 was fun intentional cheese, and this might end up being normie movie bait cringe if the localisation is weird, and they rely on swearing to make it "mature" like some of the crummy lines from Remake 3. Also can't exclude the ESG money Capcom taking..... Take that as you will.
Recoil was literaly nothing in original for me. I can't remember using stock for RED-9 or TMP. I like the way how the recoil was implemented in demo.
And I don't think about knife in demo as nerf but rebalance. Sure, it was unbreakable so management of resources was much easier but slashing enemies was pretty long and repetative. In exchange for durability in demo it way more interesting tool with parry mechanic and possibility to inflict high damage with one click by knife prompt. If knife wasn't breakable it was MUCH more OP than the original.
And enemies are also more resistent to headshots now.
... With those layout keys of "PC joystick", yeah, I remember pressing any keyin QTE to figure it out.
But that was fixed on the Remastered version of the game. (The Steam one).