Resident Evil 4

Resident Evil 4

View Stats:
Cuchi Mar 11, 2023 @ 12:54pm
It's me? Or the game is even more clunky than the original Resident Evil 4?
I played the demo yasterday and It was weird.

In the original game there was like a trembling aim but no recoil at all, in the RE4 remake the recoil is much more noticiable.

The knife was nerfed, I apreciate the idea of execution, but objectively the knife is weaker now. (And I dislike the option of the knife being brekeable, but that's my personal opinion).

The ammunation is scarce, like trying to be more "survival horror" as the original trilogy fans wanted.

To be honest, this is not a good or bad comparaison, it's okey if they want to vary the gameplay, is just the fact if people find the original Resident Evil 4 awkward to play, the remake it will be even more hard to new players, thing what actually suprise me, expecting an easier remake.
< >
Showing 1-15 of 16 comments
[-iD-] Mar 11, 2023 @ 1:00pm 
no recoil for upgraded weapons maybe? i remember massive recoil especially with the red9.
Faded Mar 11, 2023 @ 1:00pm 
Im waiting until playing the full game to decide. Right now its better than I thought so im happy
Coconut Head Mar 11, 2023 @ 1:00pm 
I disagree. If anything the knife will probably be OP. It breaks BECAUSE its strong. It will have its own upgrade path and everything. People are already showing their skills parrying every attack that comes their way. Keep in mind this is only the first 20 min of the game.

There was a dev interview recently where one of the devs said he only uses and upgrades the knife because its so much fun. This is just a new tool to master. We’ve been playing the original RE4 forever now. We know all the strategies, but now it’s time for something new.
Cuchi Mar 11, 2023 @ 1:04pm 
Originally posted by Coconut Head:
I disagree. If anything the knife will probably be OP. It breaks BECAUSE its strong. It will have its own upgrade path and everything. People are already showing their skills parrying every attack that comes their way. Keep in mind this is only the first 20 min of the game.

There was a dev interview recently where one of the devs said he only uses and upgrades the knife because its so much fun. This is just a new tool to master. We’ve been playing the original RE4 forever now. We know all the strategies, but now it’s time for something new.
I forget to say it in the thread, yes, the original knife was not just better, but also OP, it was the best tool to defeat Krauser on professional difficulty which is insane, so I can understand the changes tho.

But again, my question is about the game being even harder, because I heard of people wanting a "modern" or "handy" gameplay, and they gonna to complain in that case.

Maybe is impossible to make everyone happy.
Last edited by Cuchi; Mar 11, 2023 @ 1:04pm
BlackSunEmpire Mar 11, 2023 @ 1:09pm 
Yeah.

Reloading is slower.
Aim down sight speed is slower.
Aiming while in ads mode is slower.
Your shotgun has a tighter spread and doesn't effect a large group anymore.
Your roundhouse kick does only affect 1-2 enemies at the same time and doesn't knock back that far.

And on top of that the enemies :

- are much faster
- spread out and surround you more
- can also grab you from behind, which triggers a really annoying button mash qte.
- constantly know where you are, if they spotted you once, which makes stealth pointless.
- and if they grab you, they hold you in place for a really long time. Even if you stick the knife into them as soon as the game lets you, while they hold you, it still takes almost 5 seconds to get free again.

Overall I'm not the biggest fan on how easy it is for them to grab you and how long they hold you. You can't really play the game close quarter combat style anymore, or else they constantly grab on to you and you will spend more time watching the grab animations then actually playing the game.
Last edited by BlackSunEmpire; Mar 11, 2023 @ 1:39pm
deadscene Mar 11, 2023 @ 1:10pm 
probably go to camera options and adjust the gamera moviment and aim moviment :D i did that and aiming is way better now there is a FOV slider too
Kamakura Mar 11, 2023 @ 1:17pm 
Having played the original game for years, I'd never say it's more clunky than the original, it just has more depth to it. To me it felt like they are trying to keep the old action gameplay relevant while kinda working in abit more "survival horror", something the game definitely was missing as it was the start of the series going with a bigger action focus, something the series took in the wrong direction after this with RE5 and RE6.

I see it that perhaps the idea is to make upgrades more important and to try and make it so people are a little more careful with their ammo, It's also a very short opening section and that beginning was always very hectic and would take up so much ammo for you to survive with.
BlackSunEmpire Mar 11, 2023 @ 1:22pm 
Originally posted by Kamakeeg:
I'd never say it's more clunky than the original, it just has more depth to it.

Leon controls more clunky now (reload time, ads speed, aiming while in ads) thats just a fact. Also I wouldnt call adding aditional grab QTEs where you have to button mash to get out again, more depth. They also randomized the stagger phase of the enemies on headshot. Which makes gameplay less predictable and more random.

Originally posted by Kamakeeg:
To me it felt like they are trying to keep the old action gameplay relevant while kinda working in abit more "survival horror", something the game definitely was missing

RE4 was never ment to be a survival horror game, it was ment to be more action focused and over the top. Thats the identity of the game and the reason why so many people love it.
Last edited by BlackSunEmpire; Mar 11, 2023 @ 1:29pm
Kamakura Mar 11, 2023 @ 1:31pm 
Originally posted by BlackSunEmpire:
Originally posted by Kamakeeg:
To me it felt like they are trying to keep the old action gameplay relevant while kinda working in abit more "survival horror", something the game definitely was missing

RE4 was never ment to be a survival horror game, it was ment to be more action focused and over the top. Thats the identity of the game and the reason why so many people love it.

It's both, it just embraced the action side of the series more than it ever did before, and yeah it makes for a great game, but it was also abit divisive at the time when they took it in that direction. The remake gives them an opportunity to adjust things abit, perhaps injecting a little more survival horror to the game while still being very action heavy.
Faded Mar 11, 2023 @ 1:36pm 
At first i thought it was too slow but now i think that makes it even more scary
Dooter Mar 11, 2023 @ 1:39pm 
I think they were going for "weighty" type feel to Leon but right now it feels a lot more sluggish and heavy more than real and wieghty. My biggest offense is with aiming, even with my mouse's highest preset (16000) DPI it feels slowwwww to move. Controller didn't feel much better.
Eze Mar 11, 2023 @ 1:44pm 
Your observations sound like concerns for you, but selling points to me. I mean, if they are concerns. Thanks for the post.
Pie Eater Mar 11, 2023 @ 2:26pm 
I partially agree. I felt like it was a step down at first, but after playing the demo for like 2 hours, using the TMP and experimenting, it's a decent new take and am excited to play more and see how it develops. I can't say I'm a fan of how they nerfed the shotgun, but they are seemingly trying to make the game more oppressive, and make you maybe think a bit more about positioning. I really don't understand why ammo crafting is in. Seems like a mechanic they just want to keep across the remake series, I guess; Not a plus or minus for me yet as I just see it right now as a new way to manage inventory and storage.

I do feel like a lot animation take a while and really make turning and doing actions a bit delayed. While movement was say, more limited in the original, it was faster to do your actions you could do. It will just take adjustment to us old fans I think. New mechanics like the parry are interesting, and I'm hopeful it will make the krauser fights interesting. Not really a big fan of them in the OG. Also, judging form the trailer, the voice over for krauser sounds brutal....

Thing I worry about is story and character changes. Glad to see some one liners remain, but not super hot on the serious tone they seem to be going for. It's like, RE4 was fun intentional cheese, and this might end up being normie movie bait cringe if the localisation is weird, and they rely on swearing to make it "mature" like some of the crummy lines from Remake 3. Also can't exclude the ESG money Capcom taking..... Take that as you will.
Last edited by Pie Eater; Mar 11, 2023 @ 2:26pm
DemoNeZz Mar 11, 2023 @ 2:46pm 
It can't be clunckier than original release on PC where you haven't mouse control and QTE buttons aren't correctly shown.
Recoil was literaly nothing in original for me. I can't remember using stock for RED-9 or TMP. I like the way how the recoil was implemented in demo.
And I don't think about knife in demo as nerf but rebalance. Sure, it was unbreakable so management of resources was much easier but slashing enemies was pretty long and repetative. In exchange for durability in demo it way more interesting tool with parry mechanic and possibility to inflict high damage with one click by knife prompt. If knife wasn't breakable it was MUCH more OP than the original.
Cuchi Mar 11, 2023 @ 2:55pm 
Originally posted by BlackSunEmpire:
Yeah.

Reloading is slower.
Aim down sight speed is slower.
Aiming while in ads mode is slower.
Your shotgun has a tighter spread and doesn't effect a large group anymore.
Your roundhouse kick does only affect 1-2 enemies at the same time and doesn't knock back that far.

And on top of that the enemies :

- are much faster
- spread out and surround you more
- can also grab you from behind, which triggers a really annoying button mash qte.
- constantly know where you are, if they spotted you once, which makes stealth pointless.
- and if they grab you, they hold you in place for a really long time. Even if you stick the knife into them as soon as the game lets you, while they hold you, it still takes almost 5 seconds to get free again.

Overall I'm not the biggest fan on how easy it is for them to grab you and how long they hold you. You can't really play the game close quarter combat style anymore, or else they constantly grab on to you and you will spend more time watching the grab animations then actually playing the game.

And enemies are also more resistent to headshots now.


Originally posted by DemoNeZz:
It can't be clunckier than original release on PC where you haven't mouse control and QTE buttons aren't correctly shown.
Recoil was literaly nothing in original for me. I can't remember using stock for RED-9 or TMP. I like the way how the recoil was implemented in demo.
And I don't think about knife in demo as nerf but rebalance. Sure, it was unbreakable so management of resources was much easier but slashing enemies was pretty long and repetative. In exchange for durability in demo it way more interesting tool with parry mechanic and possibility to inflict high damage with one click by knife prompt. If knife wasn't breakable it was MUCH more OP than the original.

... With those layout keys of "PC joystick", yeah, I remember pressing any keyin QTE to figure it out.

But that was fixed on the Remastered version of the game. (The Steam one).
Last edited by Cuchi; Mar 11, 2023 @ 2:59pm
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Mar 11, 2023 @ 12:54pm
Posts: 16