Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then i ran out of ammo near the beginning of the village fight as i was aiming and shooting fast at legs to see how the staggering worked. That's when i realised, i can't attack anymore, so i wondered to myself... can i drop all my inventory and well, not only can you, it doesn't drop, it just deletes their existance. So it is possible now, to have a completely empty inventory. That's crazy to me for a game like this that the devs allowed that.
I should clarify i ain't stamping the seal saying 'game broke' as obviously they could have indeed accounted for this possibility in ALL encounters but i really doubt that, not with a game seemingly as big as the original unless they've trimmed it immensely to RE2/3make levels,
Who knows, maybe the first time you reach the merchant, after a series of avoidable encounters or timed survive encounters he gives you a melee based weapon thats low damage but invincible endurance so you can't soft lock yourself unless you choose to permanently discard it, even then i feel the devs shouldn't give the option, i mean if someone thinks to discard something close to the merchant to pick up something valuable to sell... only to find its gone permanantly, that's gonna suck when it could have just dropped at your feet.
Has anyone broken the default knife yet and see if it at a least lets you swing / poke people with it? Maybe at reduced damage per swing?
Plus if you can now just delete weapons at will you can't then account for it with boss fountains of ammo and such before the fight as they may not have the weapon now, extremely rare situation but thats what ya have to account for in soft locking the game.
Now if the knife breaks and you run out of ammo you basically have to die / restart. It's... actually a bad game play design.
Instead they should allow for a basic punch or the ability to actually dodge... or something. I forsee a TON of similar posts when the game releases.
I mean, talk about Ludo Narrative Dissonance when the first enemy in cutscene is killed (albeit temporarily) by a melee attack and yet i can't manually melee attack at all.
It's probably unlikely to really run out of ammo but the issue is that the possibility remains and as a result the only remedy is to die/restart.
There might be situations in the game where the enemy does the head-twitch and you simply cannot kill him (Or progress until you kill him) because you're all out of items.
Yea i agree actually that if balanced right this may turn out to be a non issue in 99% cases, it just seems that soft locks should be avoided where ever possible and i hope the game can account for that, that said even the original RE4 can't be beaten knife only but i honestly think that's one point against the hundreds/thousands for that i have against it, considering knife only runs with the earlier entries were possible and badges of honour for those crazy enough to do it.