Resident Evil 4

Resident Evil 4

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ZiggyPanda Mar 11, 2023 @ 5:51am
So what happens if you have no ammo or knife?
EDIT: I made this post when i realised breaking the knife, made it completely unusable, basically non existent until its repaired so you can have no melee attack when ammo depletes. My OG post below missed that point.

Original post:
In the demo it is possible to get by as its mainly timed events and avoidable encounters but being that you are allowed to discard everything and i do mean EVERYTHING, why is there no basic offensive capability left. I thought maybe you could perfect dodge like in re3make and this would allow a follow up melee prompt so you could kill something in a pinch and they'd hopefully drop ammo but it seems to me so far its only knife parrying?

Am i missing something here or if this is the new direction they are going where its possible to completely run dry of any attack, how is that gonna affect the game at large, based on a game who's loop centred on incentive's like kill efficiency, staggering with well aimed knife attacks and always having an available knife.
Last edited by ZiggyPanda; Mar 11, 2023 @ 7:44am
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Showing 1-15 of 49 comments
Alcatraz1015 Mar 11, 2023 @ 5:57am 
Did you try discarding everything and seeing what would happen? I'm curious now too. I am positive there's probably a good way the game will handle that. In my couple of plays of it, I never actually managed to "break" my knife (granted, I didn't go out of my way to try), but I am now wondering if the knife simply gets less damaging/utility if its wear is maxed out but can continue to be used for simply stabbing things with less damage.
ZiggyPanda Mar 11, 2023 @ 6:08am 
when i realised there was a parry system in place (i've been a trying not to look at any media if i can help it so this was news to me) i replayed the demo and tried it out. I think it's cool and a lot more forgiving than i imagined based on re3's dodging, the trade off ofcourse is wearing down the knife. So my knife broke early while i tested timings. Once broken it can't be used, the stance doesn't activate and as far as i tried you can't parry without it or dodge out the way as an alternative like re3.

Then i ran out of ammo near the beginning of the village fight as i was aiming and shooting fast at legs to see how the staggering worked. That's when i realised, i can't attack anymore, so i wondered to myself... can i drop all my inventory and well, not only can you, it doesn't drop, it just deletes their existance. So it is possible now, to have a completely empty inventory. That's crazy to me for a game like this that the devs allowed that.

I should clarify i ain't stamping the seal saying 'game broke' as obviously they could have indeed accounted for this possibility in ALL encounters but i really doubt that, not with a game seemingly as big as the original unless they've trimmed it immensely to RE2/3make levels,

Who knows, maybe the first time you reach the merchant, after a series of avoidable encounters or timed survive encounters he gives you a melee based weapon thats low damage but invincible endurance so you can't soft lock yourself unless you choose to permanently discard it, even then i feel the devs shouldn't give the option, i mean if someone thinks to discard something close to the merchant to pick up something valuable to sell... only to find its gone permanantly, that's gonna suck when it could have just dropped at your feet.
Last edited by ZiggyPanda; Mar 11, 2023 @ 6:14am
You run past everything and pray for the best lol.

Has anyone broken the default knife yet and see if it at a least lets you swing / poke people with it? Maybe at reduced damage per swing?
Playzr 🐵 Mar 11, 2023 @ 6:38am 
I guess you take damage. You'd probably try and run around finding some ammo though. There would be some cutscenes and QTEs (there are far less in the remake though) where you use the knife so I expect you still use your knife even if it's broken.
ZiggyPanda Mar 11, 2023 @ 6:38am 
it does zero, nothing, which is honestly what lead me to make the post. If you could melee with the handle limply to eventually stun someone for a melee i'd be ok with it, no attacks whatsoever being a possible state in this game in particular as opposed to re2/3 is worrying to me.
Last edited by ZiggyPanda; Mar 11, 2023 @ 6:40am
Leopoldon Mar 11, 2023 @ 6:53am 
This post made me try it for myself. Yup, you can't do anything without the knife or weapons. Heh, i don't think they've put much thought to it.
ZiggyPanda Mar 11, 2023 @ 7:05am 
It reminds me of when the dead space devs thought about adding a plasma knife when Isaac runs out of ammo, the game afterall was clearly inspired by RE4 but instead it lead to the arm swing and now infamous foot stomp. Both not expected to kill enemies on their own but a possible last resort if needed. I guess my issue here is that they took out an always possible melee way to kill an enemy, that's a purpose the og game knife had that by changing its mechanics so radically has left a hole that has the potential to full on break enemy encounters if they rely on enemies to die in order to trigger events.

Plus if you can now just delete weapons at will you can't then account for it with boss fountains of ammo and such before the fight as they may not have the weapon now, extremely rare situation but thats what ya have to account for in soft locking the game.
Last edited by ZiggyPanda; Mar 11, 2023 @ 7:06am
Father Time Mar 11, 2023 @ 7:10am 
This is the one complaint I have of this game. It's WHY the knife has existed in the series to begin with - if you run out of ammo; you still have a difficult but alternative option.

Now if the knife breaks and you run out of ammo you basically have to die / restart. It's... actually a bad game play design.

Instead they should allow for a basic punch or the ability to actually dodge... or something. I forsee a TON of similar posts when the game releases.
ZiggyPanda Mar 11, 2023 @ 7:15am 
Like you said about basic melee being an option, oh boy i'm gonna get flamed for this one, i would have preferred a system akin to RE6, where when you aren't prompted for melee attacks on stagger, you have melee with a sort of stamina system you can't spam and have to wait for recharge for effective strikes.

I mean, talk about Ludo Narrative Dissonance when the first enemy in cutscene is killed (albeit temporarily) by a melee attack and yet i can't manually melee attack at all.
awg Mar 11, 2023 @ 7:17am 
In this case, all you left to do is running and screaming like a little Japanese schoolgirl. XD
ZiggyPanda Mar 11, 2023 @ 7:20am 
actually.... BRB i'm gonna attempt something a little crazy haha
Plank Mar 11, 2023 @ 7:33am 
I don't mean to be dismissive, I think there is a valid criticism here but... Running out of ammo in RE4? There are plenty of fixed ammo placements, enemies are programmed to drop ammo for your weapons, and more frequently the lower your supply and now you can craft ammo and grenades with resources. Also, something I don't see talked about is the increased power of the kicks. I saw Ganados die from one headshot into kick more in my time with this demo than in the entire 17 years I've been playing the original.
Father Time Mar 11, 2023 @ 7:39am 
Originally posted by Kazuya's bicep:
I don't mean to be dismissive, I think there is a valid criticism here but... Running out of ammo in RE4? There are plenty of fixed ammo placements, enemies are programmed to drop ammo for your weapons, and more frequently the lower your supply and now you can craft ammo and grenades with resources. Also, something I don't see talked about is the increased power of the kicks. I saw Ganados die from one headshot into kick more in my time with this demo than in the entire 17 years I've been playing the original.

It's probably unlikely to really run out of ammo but the issue is that the possibility remains and as a result the only remedy is to die/restart.

There might be situations in the game where the enemy does the head-twitch and you simply cannot kill him (Or progress until you kill him) because you're all out of items.
ZiggyPanda Mar 11, 2023 @ 7:41am 
So i tried to get enemies to hit and kill each other, which didn't work EXCEPT for the chainsaw, tho i couldn't get him to stagger or kill them before time ran out. i did stumble on the tmp though which someone had mentioned in another post. Can still confirm once ya knife breaks it is completely unusable.

Originally posted by Kazuya's bicep:
I don't mean to be dismissive, I think there is a valid criticism here but... Running out of ammo in RE4? There are plenty of fixed ammo placements, enemies are programmed to drop ammo for your weapons, and more frequently the lower your supply and now you can craft ammo and grenades with resources. Also, something I don't see talked about is the increased power of the kicks. I saw Ganados die from one headshot into kick more in my time with this demo than in the entire 17 years I've been playing the original.

Yea i agree actually that if balanced right this may turn out to be a non issue in 99% cases, it just seems that soft locks should be avoided where ever possible and i hope the game can account for that, that said even the original RE4 can't be beaten knife only but i honestly think that's one point against the hundreds/thousands for that i have against it, considering knife only runs with the earlier entries were possible and badges of honour for those crazy enough to do it.
Faded Mar 11, 2023 @ 7:53am 
Having a knife break is just dumb. Knifes dont degrade like that in real life at all. And parrying a chainsaw with a 6 inch knife is dumb too lol. They should of scrapped that whole idea and focused on better stuff
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Date Posted: Mar 11, 2023 @ 5:51am
Posts: 49