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I just learned about the ladder thing, myself, as I tried to climb a ladder to safety only to be knocked off and instant killed by the mad chainsaw man. Was a real treat. I would have tried again but I'm tired at the moment of restarting again and again to get the mode to pop up.
Gotcha. You're not wrong about the masochistic part.
It's just very difficult getting the bell to ring since I think you have to either wait a certain amount of time, which feels longer in this mode, or you have to kill X amount of enemies, which usually starts around 19 and averages around 22-24 kills for it to end. It takes a lot of practice to get as many enemies killed as possible via the environment and gun kills before running out of ammo. Going into some dead-end buildings is suicide for an extra ammo pack it feels like.
I do get what you're saying. Yes 5 headshots for a melee is a pain in the ass and knife durability with the aggressive enemies is an issue, but they did specify this difficulty to be exclusive to the demo only.
I'm sure the main game's pro mode will be a lot more balanced, the mode now is more about managing your gear for a single enemy. Knife durability will probably not be an issue because it can be repaired and upgraded.
As for i frames, they'll definitely be missed, but everything is slow enough not to be a problem imo, especially with parry.
My only issue is Leon's sprint is a light jog, feels like I'm wading in water. Also you can parry punches for sure, I may have parried a grab too not sure though.
2. I'm not a big fan of how the enemies can spam the grab attack. Nor am I a fan of the instant damage.
3. For some reason Leon isn't able to vault over walls and stuff if the camera isn't facing forward.
4. The flinch mechanic is inconsistent. This can lead to BS moments, where you can't punish certain animations because the enemies don't respond to your gun or knife.
5. Another gripe of mine is how long it takes for Leon to pull up his gun. It feels unusually slow.
I see a lot of potential, but I'm not sure if these things will be altered before or after release. At the very least, I hope the hardest difficult in the full game doesn't further decrease the consistency of flinch animations, since it's a core mechanic.
Yeah, you're right. I just saw footage of someone parrying a punch on Twitter.
I still think you have to either duck or run away from a grab to avoid it, which I saw in that same footage, which can be tough under pressure when you're surrounded. I think I mistakenly thought you couldn't after trying it once and failing, but that may have been a grab I tried it on?
I saw you can also stab a guy in the back for minimal knife degradation, but on extreme mode I have a feeling it's gonna take more than a stab or two to trigger the same effect. I haven't tried yet.
Don't worry, I intend on beating it irregardless. But you just admitted it's not balanced in the player's favor, so we both agree on that.
You have to keep starting a new demo run and quitting and starting a new demo run again and quitting until a rare popup occurs called Extreme Difficulty Chainsaw Boogaloo 2: Salvador's Revenge Party. At that point, you hit accept and proceed to suffer for the next several hours trying to beat it.
I can tell you for a fact, after trying for hours to beat it, that it's not time-based to trigger the bell ringing. If it is, it's WAY longer of a timer. I think I ran around the village 7 times kiting the entire population of Europe before dying.
I 100% believe it's kill-based and the target number is 19 kills minimum. I don't know if the kills count before the village or only at the village for the bell to ring. I just know you do not have enough ammo or breathing room to gather it all, unless you get stupid lucky with AI RNG and dodges, etc.
Can you imagine living in a world where enemies had to deal with even half the things people claim "If you don't like it, you are a casual!"?
Imagine how wild it would be if ganados were stuck with """realistic""" axe mechanics? "Oh, look at this call of duty baby that needs infinite throwing axes. skill issues."
Hi, Dr. Salvador! How's the weather in Europe today?
dam know i have to try it
I cheated a little a finally decided to watch a Youtube video showing a clear. What you have to do is kill the chainsaw guy using 3 grenades, all your shotgun shells, and light him up with your handgun/TMP. The important thing to take away here is after you do successfully kill him you HAVE TO pick up his dropped item, which is money, for the bell to chime.
You don't have to kill anyone else besides him. 1 grenade is on a ledge to your right when you first enter the village, behind that house. The second is past the cow shack, inside a bedroom you can jump into. The 3rd grenade is upstairs next to the shotgun. I don't think any other grenades are on the map, but I could be wrong. RNG may play into what items you get also sometimes.