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回報翻譯問題
Here's the 67min fecal-fest I experienced:
- No enemy dropped ammo EVER
- Enemies dropped only gun POWDER
- I NEVER found or got the ingredient needed for turning it into AMMO
- Had a 100% hit ratio
- NEVER dropped an enemy with less than 4 (face!) shots, usually needed more
- Knee/head shot staggering gave me the kick prompt less than 80% of the time (!?!)
- So I had to use the knife A LOT instead
- Knife broke after first village enemy
- Sneaked into the first house and opened a box in a dark corner
- Whole village started freaking out and sprinted right at me
- Spent my last 7 shots, dropped one enemy and got a flash-bang stagger kick on 2 others
- Now I have NO AMMO and NO KNIFE
- Trying to just run around and avoid enemies waiting for the gong to ring
- Game knows I'm defenseless and spawns 20 more enemies for "the suspense bro!"
- Only chance I have is to find the shotgun
- Before I get in the door the 20+ enemies I've out run tractor-beam zoom at me across the village
- After an amazingly dumb looking sequence of never ending stun-locks I finally get chainsawed
- Sounds like a good time worth the Deluxe pre-order premium I've paid right?
This is what can happen when it's RNG decides to screw you and you don't even have the knife to defend you with anymore. Shots randomly didn't do enough damage, enemies randomly didn't drop ammo and the game randomly didn't spawn all the ingredient's I needed for crafting ammo or fixing my knife = a fail-state in my run. Bad game design that can waste your time and effort in a spectacular fashion.
Luckily I got a refund, but I'm still disappointment since I'm a HUGE RE4 fan and was looking forward to this and was sure they couldn't/wouldn't dare mess up one of the best games ever made. Guess I was wrong, modern cheap RNG survival gimmicks trumps stone-cold classic genre defining game design. But it's OK, the last good RE games honestly was the Revelation games so I guess this is nuRE for "the modern audience", enjoy this lovely and bright new crowd of people you're cultivating Capcom, I'll stick to your classics you made when you actually knew what you were doing.
Oh, and inb4 meme responses/insults/non-arguments :)
Dude it's a remake... They HAVE to do something different like this else theres no point of a remake. It's a good feature, use it right and your knife won't break. Get good at the game, quit whining.
I was upset they were remaking the game, and now I'm hyped.
In RE4 Original, the gameplay is very static. You shoot someone till they fall down, or use a shotgun for multiple enemies, then you knife them in a static way.
Or just Slash them in the Head/Shield.
Here you can slash your knife for quick decapitations of legs or arms, that will kill anyone.
Or you can ready your knife with L1 and POKE someone in the head to make them stagger.
And you get a BUNCH of Knives in REmake4. Kitchen Knives, your Knife, Krauser Knife, etc. You can carry more than just one, too.
What is the point of a REmake if you are going to make it old-fashioned, static and boring to Knife. Leon doesn't even know how to handle a knife in the original. Instead of Pokes like Jill does in RE3:Nemesis, which are more effective, he Slashes in one animation. You can still slash people at the ground with R2, or Slash them up close, they die pretty fast. But not when a horde is on you.
Gone are the days when you would shotgun 5 Ganados up close, then go and Knife them while they slowly get up.
Yeah, you can try, and you will probably kill some because it's quick, but Saving the Knife is better than just Chipping Away.
The Knife is very OP like in REmake2.
Man i agree, this randomization nonsense killed re2 remake and Dead Space remake for me too. You can just feel the sameiness and dice rolls with the spawns in Dead Space and the unreliability of damage in RE2. Played Dead Space 3 recently and every location and spawn was just placed and balanced by people, makes such a big difference.
I love RNG in my rougelikes like Hades but for these immersive experiences it just sucks the air out like a pg rating sucks the suspense from a horror flick.
No, it didn't. Resident Evil 3: Nemesis is still the best game in the series. Why? Because it randomizes items and enemies as well as how many times Nemesis will chase you through a door or wait or not wait for you after some time. Every playthrough is "unique" and you can choose which location to go first.
And Dead Space 3 sucks ass with universal ammo and human enemies. It just feels like a cheap cover shooter, instead of action horror.
You're just bad at the game man. I played through one time and had a tough time on the first run, but on my second I was able to take down the chainsaw guy+a bunch of the grunts. Broke my knife on the first one, too (using it willy-nilly), but saved it on the second run (by playing smarter).
Just because you're ♥♥♥♥ at the game and are unwilling to get better doesn't mean the game is bad.
Anyways, your post has absolutely NOTHING to do with your original thread subject and really should have been its own thread but since we're already down that route.
- Enemies not dropping ammo, only gunpowder, is a GOOD thing. This means you can create the type of ammo you want. For instance, I would not craft pistol ammo almost ever and shovel it all towards shotgun/sniper ammo in RE games because they're superior efficiency.
- Not sure about ammo crafting because I never actually crafted ammo since the found ammo was enough and I haven't gotten the hidden hard difficulty to pop up yet. Default placed ammo was enough.
- I highly doubt you got 100% hit rate and also all headshots if you are claiming it took 4+ shots on avg. I usually dropped them in approximately 2 shots on avg to head, and got a melee prompt in 1-2 quick headshots for a nice melee AoE which often finished them if they were still alive and did aoe dmg. However, the 1-2 shots deaths were often even without the melee. I doubt you're hitting them as much as you think probably barely missing or hitting another body part.
I'll skip the rest of your post because its just a biography of how bad you were at the game tbh. I never had the issues you stated and the enemies didn't just magically discover me. You can stealth reliably in my experience without any sudden alerts in the village.
RNG was not an issue for me in the game. This is absolutely 100% a skill issue on your end. I'm sorry, but if you do play the game maybe lower difficulty until you get better when it launches.
It really sounds like you were just too incompetent at the game and it's blaming RNG.
Yeah RNG based game design also works in classic RPGs and heavily RPG-driven games like Borderlands etc where it's not in the way and is only used shade how your character build operates in the game world.
However in survival games, where items are limited, the whole central game-mechanic is based around you making constant risk/reward decisions and planing strategies based on your inventory. If it's all random however you can't plan around anything, you can't make clever strategies and any skill you've developed gets negated as the game just pretends it never happened, this is catastrophically bad design in a limited-resources/high-stakes survival game, especially one's that are rigidly linear event-driven corridor-horror like RE.
Regarding "b-B-but RE4 hAd RNG t-T-tooOoOoO!", the RNG in RE4 only was an issue for speed-runners as it would randomly effect your completion time and not be representative of your actual skill. For regular play-through's it mostly came down to how likely you were to score a bonus critical hit, unlike in nuRE games were it detracts from your base damage and wastes precious limited resources. I've never run out of ammo or been left defenseless in older RE games, and even if, in RE4 you'd always have your trusted knife to get you out of it with some skill and guts. So in RE4 RNG was additive for bonuses, in nuRE it's detractive and robs you of player-agency rendering thought, skill and effort pointless.
I know a lot of you Fortnite players think adding random gambling/mobile elements is very "modern" of Capcom, but it just makes the whole thing pointless trash in reality :)