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Realism? So getting an axe in the shoulder and eating some dank herbs to heal it is realistic? Leon controls terribly in this game compared to RE2. IDK why they suddenly want "realism" when the intro is all about how much training Leon supposedly went through. He can't even fire his own pistol quickly or even reload it quickly which I would assume he has trained on endlessly if the game's own story is to be believed. I get that it's a game and some of this has to be played down but your "realism" argument falls apart pretty quickly when using the game's own story elements. And don't get me started on the "training" and him running slowly or moving slowly.
Me too. Its like you are controlling a camera, and controlling leon. All at the same time and they dont have the same speed. So it feels wavy
That's because the original is 0 or 1. You either walk, or you run. There is nothing in between. You can't fine tune 0-255 movement with your controller like here.
That's not really what I'm talking about. Progressive speed control is good, but the character continuing movement after you've let go of the stick for the sake of realistic animation doesn't feel good. Further, the injected collision animations that happen when Leon bumps into an enemy make the game feel more clunky than the original (which is saying alot imo considering the original had tank controls). For example, I bumped into an enemy on a rooftop and the collision animation caused Leon to glitch off of the roof down to the ground where I didn't want to be, nor did it happen in a natural feeling way. This sort of thing never happened in the original.
RE4 original feels responsive albeit having clunky tank controls. This remake by comparison feels like playing something like GTA4 or AC Unity, just sluggish.
Original RE4 had quick turn, don't know what you're talking about. Toggle or hold sprint isn't even the issue being discussed, you don't seem to understand what the criticism is here. Leon physically continues moving after you let go of the stick because this remake has inertia built into its animation and movement, that feels bad compared to the original.
The thing you described before can only happen if a Ganado literally shoves you, like pushes you with their hands. Leon will stop in his tracks if there are too many enemies around him. You can't walk through enemies now, can you?
In the original, he would just bypass them left or right, like they don't exist at all.
But do you actually have an argument for how it improves the game at all? It's a videogame of which has the main goal of being fun, not realistic. Whatever feels better and thus makes for more fun gameplay should be the priority, not intentionally sluggish feeling controls for the sake of 'muh realism', especially considering this is a remake of a game that had extremely good and fun feeling controls.
I have to test, but I don't recall it being so sluggish
I get it that the original game was way more arcadey, but I like the modern versions since the devs wanted to make the game like this one, but they couldn't back then.
Three main parts, movements, camera control, and aiming feels extremely off. It's not like in RE2Remake, Leon walks and move still slow in that game, but all your input is very precisele reflected on the gameplay. In this game, it doesn't feels like it's about inertia, it feels like the developer set the dead zone to anything to 50(100 max), and added acceleration to everything. You can only kind of fix that for camera control, since that's the only thing has UI to let you change