Resident Evil 4

Resident Evil 4

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walking so heavy
I liked the demo except that
Why leon walking so heavy ?
I hope if they make him like original or re2r
Last edited by Shinigami X; Mar 9, 2023 @ 7:52pm
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Showing 31-45 of 164 comments
Shibby Mar 10, 2023 @ 12:26pm 
Originally posted by Ronin Gamer:
Originally posted by Brave Sir Robin:

It's not that he's faster in the original, it's that his movement is way more precise because there's no intertia built into his movement like this remake has. The original has snappier more responsive movement because it doesn't have a bunch of fancy animation work going on.
So the fact that this one attempts to better replicate realism rather than conforming to video game logic is what people are whining about? Somehow that sounds right yeah. I'd rather have the inertia.


Realism? So getting an axe in the shoulder and eating some dank herbs to heal it is realistic? Leon controls terribly in this game compared to RE2. IDK why they suddenly want "realism" when the intro is all about how much training Leon supposedly went through. He can't even fire his own pistol quickly or even reload it quickly which I would assume he has trained on endlessly if the game's own story is to be believed. I get that it's a game and some of this has to be played down but your "realism" argument falls apart pretty quickly when using the game's own story elements. And don't get me started on the "training" and him running slowly or moving slowly.
Faded Mar 10, 2023 @ 12:30pm 
Originally posted by D-Fens:
First thing I noticed, the movement speed is clunky and almost makes me feel sea sick.

Me too. Its like you are controlling a camera, and controlling leon. All at the same time and they dont have the same speed. So it feels wavy
Shay ♡ Mar 10, 2023 @ 12:30pm 
I agree that all the movements including the enemies have alot more "weight" to them, however after playing for a bit i quickly got used to it. I'm liking how different it feels, but also how faithful (from what we've seen) it is so far. He even said the bingo line!!
Mittens Mar 10, 2023 @ 1:21pm 
Originally posted by Shinigami X:
I liked the demo except that
Why leon walking so heavy ?
I hope if they make him like original or re2r
My guy runs a mach speed what are you smoking? lmao
Originally posted by Brave Sir Robin:
Originally posted by Ronin Gamer:
I genuinely am not understanding this mind set. Where is everyone getting the idea that Leon in RE4 was the swiftest ****** that ever existed? I remember movement being plenty clunky in that game, this gives you more mobility options and dodge options, and since you couldn't outrun absolutely everything in the original RE4 why are people expecting that to be the case here?

It's not that he's faster in the original, it's that his movement is way more precise because there's no intertia built into his movement like this remake has. The original has snappier more responsive movement because it doesn't have a bunch of fancy animation work going on.

That's because the original is 0 or 1. You either walk, or you run. There is nothing in between. You can't fine tune 0-255 movement with your controller like here.
Brave Sir Robin Mar 10, 2023 @ 1:39pm 
Originally posted by GLUE:
Originally posted by Brave Sir Robin:

It's not that he's faster in the original, it's that his movement is way more precise because there's no intertia built into his movement like this remake has. The original has snappier more responsive movement because it doesn't have a bunch of fancy animation work going on.

That's because the original is 0 or 1. You either walk, or you run. There is nothing in between. You can't fine tune 0-255 movement with your controller like here.


That's not really what I'm talking about. Progressive speed control is good, but the character continuing movement after you've let go of the stick for the sake of realistic animation doesn't feel good. Further, the injected collision animations that happen when Leon bumps into an enemy make the game feel more clunky than the original (which is saying alot imo considering the original had tank controls). For example, I bumped into an enemy on a rooftop and the collision animation caused Leon to glitch off of the roof down to the ground where I didn't want to be, nor did it happen in a natural feeling way. This sort of thing never happened in the original.

RE4 original feels responsive albeit having clunky tank controls. This remake by comparison feels like playing something like GTA4 or AC Unity, just sluggish.
Nowa Mar 10, 2023 @ 1:41pm 
It feels like you are controlling a normal person and not some kind of super hero. Works well.
Mr. Du Bois Mar 10, 2023 @ 1:41pm 
It's a usual first timer problem. Felt really weird for the first run, but after some camera settings and experience from demo, it feels good. I definitely prefer more weight and punch to animations.
Brave Sir Robin Mar 10, 2023 @ 1:42pm 
Originally posted by Sygma:
Originally posted by Brave Sir Robin:

Oh boy, the GIT GUD argument when no one asked for it. It's not about the difficulty caused by the movement, it's about how the game FEELS. It's not about "learning to play", it's a genuine criticism over how this game feels over the original.

original was tank controls without quick turn lmao, please do elaborate. also change sprint from toggle to hold, problem solved

Original RE4 had quick turn, don't know what you're talking about. Toggle or hold sprint isn't even the issue being discussed, you don't seem to understand what the criticism is here. Leon physically continues moving after you let go of the stick because this remake has inertia built into its animation and movement, that feels bad compared to the original.
Last edited by Brave Sir Robin; Mar 10, 2023 @ 1:43pm
It's inertia. And there is no reason to remove it.
The thing you described before can only happen if a Ganado literally shoves you, like pushes you with their hands. Leon will stop in his tracks if there are too many enemies around him. You can't walk through enemies now, can you?

In the original, he would just bypass them left or right, like they don't exist at all.
Brave Sir Robin Mar 10, 2023 @ 2:38pm 
Originally posted by GLUE:
It's inertia. And there is no reason to remove it.
The thing you described before can only happen if a Ganado literally shoves you, like pushes you with their hands. Leon will stop in his tracks if there are too many enemies around him. You can't walk through enemies now, can you?

In the original, he would just bypass them left or right, like they don't exist at all.

But do you actually have an argument for how it improves the game at all? It's a videogame of which has the main goal of being fun, not realistic. Whatever feels better and thus makes for more fun gameplay should be the priority, not intentionally sluggish feeling controls for the sake of 'muh realism', especially considering this is a remake of a game that had extremely good and fun feeling controls.
sumolagann Mar 10, 2023 @ 2:45pm 
Originally posted by Mu:
Leon has the same sense of heaviness in RE2R so you got your wish.

In this one his run speed is actually faster than RE2R's, his walking animation/speed is about the same.

I have to test, but I don't recall it being so sluggish
Snakeyio Mar 10, 2023 @ 3:04pm 
Loco anims feel much smoother, slightly less responsive than previous games, but it feels like you are controlling a real person. There's weight to the character and feels super realistic and smooth when u spam WASD. The movement doesn't snap and is very smooth!

I get it that the original game was way more arcadey, but I like the modern versions since the devs wanted to make the game like this one, but they couldn't back then.
MegaClaus Mar 10, 2023 @ 3:11pm 
Originally posted by Mr. Du Bois:
It's a usual first timer problem. Felt really weird for the first run, but after some camera settings and experience from demo, it feels good. I definitely prefer more weight and punch to animations.
Yep, same. After some tweaking, the controls were amazing.
Eadmond Mar 10, 2023 @ 4:06pm 
I got the same feeling. Actually I feel the whole control part is outsourced to maybe the studio made 7 and village.
Three main parts, movements, camera control, and aiming feels extremely off. It's not like in RE2Remake, Leon walks and move still slow in that game, but all your input is very precisele reflected on the gameplay. In this game, it doesn't feels like it's about inertia, it feels like the developer set the dead zone to anything to 50(100 max), and added acceleration to everything. You can only kind of fix that for camera control, since that's the only thing has UI to let you change
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Date Posted: Mar 9, 2023 @ 7:51pm
Posts: 164