Resident Evil 4

Resident Evil 4

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360Fov Mar 9, 2023 @ 3:48pm
Potential Crash Fix - Limit VRAM Usage
If you are experiencing D3D crashes, lower your VRAM usage in the graphics settings. This crash has been known to happen in Resident Evil 2 + 3, and was easily fixed by setting Textures to Small / 0.5 (or similar).
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Showing 1-15 of 17 comments
Evillo Mar 9, 2023 @ 3:54pm 
I used that tweack to fix it I found out by monitoring the vram usage, I didi not have this issue with the 2 and 3 even wile going over what I should be using, maybe they will add a fix for launch
Dreambox Mar 9, 2023 @ 3:55pm 
Originally posted by Evillo:
I used that tweack to fix it I found out by monitoring the vram usage, I didi not have this issue with the 2 and 3 even wile going over what I should be using, maybe they will add a fix for launch

Same, never had any vram issue with RE7/Village/2/3 even with the vram usage well above my spec, this is a first
tomas794 Mar 9, 2023 @ 6:10pm 
RTX 3080, crashes after a few minutes. The only fix is downgrading textures and Ray tracing off. It never happened to me with re2 remake, re3 remake and village. Hope capcom fix it
Z3r013K Mar 9, 2023 @ 6:34pm 
Turn you shadows to high if on NVIDIA GPU
Common issue with AMD games and shadows being at MAX on NVIDIA cards in those type of games turn your shadows down to high and it will play very smooth the same issue is happening with Saints Row Remake and that is an AMD certified game it seems AMD has a damn issue with NVIDIA and max shadows more and more also that with FSR 1.0 on Ultra Quality, Hope it helps you NVIDIA owners :)
Souma Mar 9, 2023 @ 6:44pm 
I had this issue with RE3, but not with RE2 or village. Unfortunatelly I had this issue with RE4 demo. Setting shadows on high, I get to play with textures on high 2Gb, otherwise shadow max and texture high 0.5Gb.
*D4rKsKy* Mar 9, 2023 @ 6:47pm 
Its ray tracing turn it off even when exceed vram. Its crash free now without ray tracing. [rtx 3080 10 gb]
Last edited by *D4rKsKy*; Mar 9, 2023 @ 6:47pm
mazewaliztli47 Mar 9, 2023 @ 7:11pm 
Originally posted by ZDBIJC:
Turn you shadows to high if on NVIDIA GPU
Common issue with AMD games and shadows being at MAX on NVIDIA cards in those type of games turn your shadows down to high and it will play very smooth the same issue is happening with Saints Row Remake and that is an AMD certified game it seems AMD has a damn issue with NVIDIA and max shadows more and more also that with FSR 1.0 on Ultra Quality, Hope it helps you NVIDIA owners :)

this fixed the 3d3 error 25
Demetter Mar 10, 2023 @ 9:12am 
Originally posted by *D4rKsKy*:
Its ray tracing turn it off even when exceed vram. Its crash free now without ray tracing. [rtx 3080 10 gb]
I also have a 3080 and play at 1440p. Turning shadows down to high reduces vram by over 2gb and turn texture quality to the 3gb setting. I have everything else max including raytracing and have no issues.
Last edited by Demetter; Mar 10, 2023 @ 9:13am
Dayemon Mar 10, 2023 @ 9:20am 
I was wondering why this demo is running so poorly on a 12700k 3080 ti, it's all AMD settings. There wasn't even a 4k option under resolution in main menu, when It finally showed up in game and I set it to 4k all I get is a black screen. Oh well RIP nice try Capcom.
hiczok Mar 10, 2023 @ 1:35pm 
Originally posted by *D4rKsKy*:
Its ray tracing turn it off even when exceed vram. Its crash free now without ray tracing. [rtx 3080 10 gb]
yes that's correct. same here. 4k max no fsr, RT normal or high crashes, rt off no crashes.

Or 4k max, normal rt but textures 2gb... does not crash unless you touch any setting while in game lol
G L U E Mar 10, 2023 @ 1:40pm 
Originally posted by tomas794:
RTX 3080, crashes after a few minutes. The only fix is downgrading textures and Ray tracing off. It never happened to me with re2 remake, re3 remake and village. Hope capcom fix it

You know that there is NO difference between Textures (1GB, 2GB, 3GB on High) Right?
it's just Texture Caching. So 1GB High is the highest the textures will look. It just saves them for faster loading if you want to cache them.

You don't need to maximize the Cache Texture Option. 1GB High is enough for the textures to be always at max.

RE7 used 11VRAM because of that option, people thought the textures were better the more VRAM you put into them into the cache. Now i would recommend at least 2GB.
Last edited by G L U E; Mar 10, 2023 @ 1:42pm
Kayael Mar 17, 2023 @ 3:51am 
There's a difference, some textures will be much muddier the lower you set Texture Quality.
Bossanova Mar 17, 2023 @ 4:59am 
Originally posted by ZDBIJC:
Turn you shadows to high if on NVIDIA GPU
Common issue with AMD games and shadows being at MAX on NVIDIA cards in those type of games turn your shadows down to high and it will play very smooth the same issue is happening with Saints Row Remake and that is an AMD certified game it seems AMD has a damn issue with NVIDIA and max shadows more and more also that with FSR 1.0 on Ultra Quality, Hope it helps you NVIDIA owners :)


Thank you SO MUCH,this actually worked for me,my game went from potato to a smooth 60 fps and looks better! Thank youuuu x
DeadPhoenix Mar 17, 2023 @ 5:13am 
Originally posted by Kayael:
There's a difference, some textures will be much muddier the lower you set Texture Quality.

I see no difference between Max and 2GB. And 2GB still uses about 7GB of VRAM.
Gagapa Mar 17, 2023 @ 5:19am 
i maxed out everything with my 3090 ti , 4k + raytracing max settings = 16 gb allocated vram + 15,9gb dedicated vram, so yeah this game eats real 16gb vram at max settings
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Date Posted: Mar 9, 2023 @ 3:48pm
Posts: 17