BIOHAZARD RE:4

BIOHAZARD RE:4

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Gordon-Ale 2023년 3월 9일 오후 3시 45분
CRASH
Game crashes right after a few minutes. RTX 3070, 32gb RAM, i5 12600K

Everything on MAX with Ray Tracing. Resident Evil 3 Remake did the exact same thing. Any ideas?
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TakoJoe 2023년 3월 9일 오후 3시 57분 
for me the crashes stopped when I turned off raytracing
Evillo 2023년 3월 9일 오후 3시 58분 
yes, read my comments on other post about it :D jokes aside lower you vram usage the game use more that it should
Gordon-Ale 2023년 3월 9일 오후 4시 03분 
Evillo님이 먼저 게시:
yes, read my comments on other post about it :D jokes aside lower you vram usage the game use more that it should
But if it's capable to maintain 90+ fps why the game crashes?
Evillo 2023년 3월 9일 오후 4시 05분 
Gordon-Ale님이 먼저 게시:
Evillo님이 먼저 게시:
yes, read my comments on other post about it :D jokes aside lower you vram usage the game use more that it should
But if it's capable to maintain 90+ fps why the game crashes?
vram have very little to to do with gpu load, I had the same issue and lowering the usage fixed it
Cylokin 2023년 3월 9일 오후 4시 11분 
Yeah, it shouldn't crash, game was using about 6.5 gb of VRAM on Max with Normal Ray tracing on my 3070 and ran fine. I haven't tried max Ray Tracing though. But difference is very minimal.
Cylokin 님이 마지막으로 수정; 2023년 3월 9일 오후 4시 11분
Evillo 2023년 3월 9일 오후 4시 13분 
Cylokin님이 먼저 게시:
Yeah, it shouldn't crash, game was using about 6.5 gb of VRAM on Max with Normal Ray tracing on my 3070 and ran fine. I haven't tried max Ray Tracing though. But difference is very minimal.
1080p? because in ultrawipe 1440p with nearly everithing maxed out I was using 9.2 gb of vram and crashed wile opening the first door
Cylokin 2023년 3월 9일 오후 4시 14분 
Evillo님이 먼저 게시:
Cylokin님이 먼저 게시:
Yeah, it shouldn't crash, game was using about 6.5 gb of VRAM on Max with Normal Ray tracing on my 3070 and ran fine. I haven't tried max Ray Tracing though. But difference is very minimal.
1080p? because in ultrawipe 1440p with nearly everithing maxed out I was using 9.2 gb of vram and crashed wile opening the first door
Nah, I am on 1440p native, tried FSR2 Quality but game becomes blurry af. I don't think that FSR works like it should.

EDIT: Also yeah, I am on Texture High 2gb, I hope you didn't go all the way up with that? That would explain almost 10gb Vram usage lol.
Cylokin 님이 마지막으로 수정; 2023년 3월 9일 오후 4시 18분
HassleDuff 2023년 3월 9일 오후 4시 16분 
I ultimately selected the "ray tracing" preset, set the texture quality to 2gigs, not max certain options, and the crashes cease. It does have heavy stutters a few times, and there is texture pop in present, but it's been stable so far (1440p user here); kept my VRAM from exceeding.
HassleDuff 님이 마지막으로 수정; 2023년 3월 9일 오후 4시 18분
Evillo 2023년 3월 10일 오후 1시 59분 
Cylokin님이 먼저 게시:
Evillo님이 먼저 게시:
1080p? because in ultrawipe 1440p with nearly everithing maxed out I was using 9.2 gb of vram and crashed wile opening the first door
Nah, I am on 1440p native, tried FSR2 Quality but game becomes blurry af. I don't think that FSR works like it should.

EDIT: Also yeah, I am on Texture High 2gb, I hope you didn't go all the way up with that? That would explain almost 10gb Vram usage lol.
I definetly tried with all the settings up 8performances were goon until crash), untill I had to tweack them down to lower the vram usage
Special Kazama 2023년 3월 10일 오후 2시 01분 
I had also one crash (Fatal Error) with RTX 4090 @ 4K Max Settings and Ray Tracing On.

Once I disabled Ray Tracing, no crashes at all. I had the same issues when they released the Ray Tracing patch for RE2 and RE3 Remake if that helps...

Game is still beautiful without RT imo so it's OK I guess..

Also the gauge that says if you exceed VRAM is total ♥♥♥♥♥♥♥♥. It says I was exceeding VRAM usage with RE2 Remake (when it was released I had 3080) and I was able to maxed out the game at stable 60 FPS in 4K.
Special Kazama 님이 마지막으로 수정; 2023년 3월 10일 오후 2시 03분
Gordon-Ale 2023년 3월 10일 오후 2시 47분 
Tixije님이 먼저 게시:
I had also one crash (Fatal Error) with RTX 4090 @ 4K Max Settings and Ray Tracing On.

Once I disabled Ray Tracing, no crashes at all. I had the same issues when they released the Ray Tracing patch for RE2 and RE3 Remake if that helps...

Game is still beautiful without RT imo so it's OK I guess..

Also the gauge that says if you exceed VRAM is total ♥♥♥♥♥♥♥♥. It says I was exceeding VRAM usage with RE2 Remake (when it was released I had 3080) and I was able to maxed out the game at stable 60 FPS in 4K.
Indeed. Same thing with 2 and 3 remake. I couldn't go beyond the red mark otherwise it would crash after a few minutes. It's extremely frustrating!!! How can they release a thing in this state? We've both got extremely good rigs, there is no need to lower anything.
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