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In true story he got 23 gunshot wounds that why he is tough :)
I WANT to buy the game...but am concerned that I'll be too reminded of how almost all sci-fi/fantasy combat games work, thus ruining the immersion.
Instead of "magically thick skin (armor skin) + uber hp" it seems more realistic to increase the opponent's/target's speed, gun control, and aim.
But I agree. It annoys me in a lot of games how increasing the difficulty just means making enemies so tough it's just not believable anymore. Increased difficulty could could from increased enemy numbers or more aggressive tactics on their part, but this is much more difficult to implement, and thus they normally just scale up enemy health and damage.
But it's really not bad in Gunslinger at all. There are some "tought" regular enemies, but on normal they still die form a headshot or a shotgun blast a point-blank range.