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Indeed, this is certainly why the sequel will have much more funding and hopefully no exclusive cap like this one had.
AND the spectacular GHOST TOWN IN THE SWAMP?? with Stimmboat even!
Apache mountains?? Trains??
I don't know what you need? You can enter Lincoln and doing a real war against all the village..as coffeyville or Abilene...
Look better...
I need to know why developers used the same map for three different locations.
Budget.
Under normanl conditions using the same basic plan isn´t a real problem. If you move throw three towns, and the use the same plan for all, it´s just a big problem if you always start at the same point, walk the same way and have the same enemys at the same spots. In Gunslinger I recogniced, the towns are all the same, while i played it the third time.
To answer the question of the OP, from my research, as limited as it is, I would assume most houses would look relatively the same. Also I would assume towns would for the most part have the same basic "ingredients"- Hotel, bar, black smiths, etc. They may even have the Sheriff's office and Hotel or Bar all relatively in the same areas of the town as others because they may be the very first things you see in a town. Stables may be near the back or front for ease of getting too and or for the smell.
And homes were basically the same models, with the same furnishings although of course each individual home would have a uniqueness to it as well with little touches, but that would be hard to replicate in a game as the underlying things available are basically the same materials from your local shop, cloth dealer, carpenter, etc.
So having same maps makes sense both from development/budget standpoint, as well as from the game narrative standpoint.
Works for me...