Call of Juarez Gunslinger

Call of Juarez Gunslinger

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Miteusz Jul 31, 2018 @ 10:44am
Why city locations looks almost the same?
Why three different city locations in this game (Lincoln, Abilene and Coffeyville) looks almost exactly the same? I mean, placements of buildings in these three cities are exactly the same locations. There are only differences in placement of some minor objects, like wagons, or different signs on buildings.

Were all Wild West cities built in the same way? Or maybe is it connected with storytelling narrative of game?
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Showing 1-13 of 13 comments
Sadahon Aug 24, 2018 @ 7:19pm 
I think it was partly because this game occupies that weird space between indie and AAA, and didn't have a whole lot of money or time thrown at it, so the devs probably couldn't differentiate too much
Coffee Oct 8, 2018 @ 6:13pm 
It was probably an attempt to save the franchise with a very low budget.
Rabid Urko Oct 9, 2018 @ 6:29am 
Even with its lower budget , far better game than many so called AAA games i have played over the years.
Coffee Oct 9, 2018 @ 8:53am 
Originally posted by RabidUrko:
Even with its lower budget , far better game than many so called AAA games i have played over the years.

Indeed, this is certainly why the sequel will have much more funding and hopefully no exclusive cap like this one had.
Originally posted by Miteusz:
Why three different city locations in this game (Lincoln, Abilene and Coffeyville) looks almost exactly the same? I mean, placements of buildings in these three cities are exactly the same locations. There are only differences in placement of some minor objects, like wagons, or different signs on buildings.

Were all Wild West cities built in the same way? Or maybe is it connected with storytelling narrative of game?

AND the spectacular GHOST TOWN IN THE SWAMP?? with Stimmboat even!
Apache mountains?? Trains??
I don't know what you need? You can enter Lincoln and doing a real war against all the village..as coffeyville or Abilene...
Look better...
Miteusz Oct 11, 2018 @ 4:18am 
Originally posted by 33'_Division_Charlemagne:
Originally posted by Miteusz:
Why three different city locations in this game (Lincoln, Abilene and Coffeyville) looks almost exactly the same? I mean, placements of buildings in these three cities are exactly the same locations. There are only differences in placement of some minor objects, like wagons, or different signs on buildings.

Were all Wild West cities built in the same way? Or maybe is it connected with storytelling narrative of game?

AND the spectacular GHOST TOWN IN THE SWAMP?? with Stimmboat even!
Apache mountains?? Trains??
I don't know what you need? You can enter Lincoln and doing a real war against all the village..as coffeyville or Abilene...
Look better...

I need to know why developers used the same map for three different locations.
Last edited by Miteusz; Oct 11, 2018 @ 4:19am
Coffee Oct 11, 2018 @ 11:11am 
Originally posted by Miteusz:
Originally posted by 33'_Division_Charlemagne:

AND the spectacular GHOST TOWN IN THE SWAMP?? with Stimmboat even!
Apache mountains?? Trains??
I don't know what you need? You can enter Lincoln and doing a real war against all the village..as coffeyville or Abilene...
Look better...

I need to know why developers used the same map for three different locations.

Budget.
THE RESULTS ARE GOOD! this is research the moskitos in your food**
Given the release price, it's most probably a budget thing. The game is still great because gameplay and story is where the game shines and other locations are varied.
Hippo_With_Thumps Nov 23, 2018 @ 3:40pm 
They used the same basic plan for all the maps. A lot of games or franchises uses this method to avoid extra work. An other example in an other fanchise is the map Nuketown in COD Multiplayer mode. They used these map for many games.
Under normanl conditions using the same basic plan isn´t a real problem. If you move throw three towns, and the use the same plan for all, it´s just a big problem if you always start at the same point, walk the same way and have the same enemys at the same spots. In Gunslinger I recogniced, the towns are all the same, while i played it the third time.
-$ilver- May 12, 2019 @ 10:51pm 
What I noticed the most was the same house that Billy the Kid resided in was the same house that you chased the Dalton Brothers through, complete with the stair case and side rooms up stairs. Still a great game though.

To answer the question of the OP, from my research, as limited as it is, I would assume most houses would look relatively the same. Also I would assume towns would for the most part have the same basic "ingredients"- Hotel, bar, black smiths, etc. They may even have the Sheriff's office and Hotel or Bar all relatively in the same areas of the town as others because they may be the very first things you see in a town. Stables may be near the back or front for ease of getting too and or for the smell.

And homes were basically the same models, with the same furnishings although of course each individual home would have a uniqueness to it as well with little touches, but that would be hard to replicate in a game as the underlying things available are basically the same materials from your local shop, cloth dealer, carpenter, etc.
Felix.AVMP Jun 8, 2019 @ 12:48am 
This game is one huge flashback told by one man... who is, quite obviously, repeating himself over and over (which is, btw. repeatedly hinted thoughout the game).

So having same maps makes sense both from development/budget standpoint, as well as from the game narrative standpoint.

Works for me...
-$ilver- Jun 8, 2019 @ 7:41pm 
It was colder than a witch's tit in a brass bra.
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Date Posted: Jul 31, 2018 @ 10:44am
Posts: 13