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I havent died yet.
And git gud.
You cant avoid immediately getting shot despite how good your aim is.
In fact I don't think I have seen a single post flaming these very aspects of the game prior to yours. 1000 people are too crappy for duels, but regular gunfights? You are the first.
I beat Halo 1 on legendary is that an accomplishment?
And nah I still dont believe you can avoid getting shot unless you get the drop on them as they run in or have that stupid slow down effect. They all speed shoot and dont reload like you do, you can see multiple guys lined up in the same infinite animation loop.
So I still stand by my statement that you cant avoid getting shot at least once per gunfight unless perhaps you are really good.
Also this isnt a cover shooter game.
... no, it isn't.
You absolutely can't avoid getting shot, this is why this game has regenerating health, concentration mode and a second wind feature. The problems arrive if you can't avoid getting shot too often, which is superlatively your fault.
It is absolutely a cover shooter every second you are not using concentration mode. Or is it not simply because it does not have a button which makes you stick to a cover? There is a slight difference between the cover system itself and the pseudo genre cover based shooter, and this game certainly falls under the definition of the latter because you can't avoid shots otherwise while out of slowmo. The fact it has arcade features and an arcade mode changes nothing to that. And the probability that you are able to blitz through the game without concentration also wouldn't change anything.
The same principles also apply to the prequel Bound in Blood, but not to Call of Juarez 1, you can try to play the first and then tell me you still don't see what I'm talking about.
However, I don't make these definitions so if you want to insist that a cover based shooter requires a dedicated cover button and deliberately placed stuff to hide behind in every room, you are free to do so.
Of course your thread title is actually annoying combat and not unbeatable enemies, so yeah, if you can't stand getting shot and have to take cover every now and then while building meter, unless you play arcade mode where it's possible to keep concentration up for the entire mission, you probably shouldn't play any video game with regenerating health in the first place.
I still think that this is the best FPS of its entire generation for its gunplay alone. Some annoying modern features and casualization can't drag down a game which does as much right as this one.
Oh well of course I can avoid getting shot enough to the point where im no where near death but thats not the point of my post, my point is that its an annoying juttery experience constantly getting shot. The game has an emphasis on story and character building I presume so when im getting shot about 50 times a level the immersion drops for me.
And the 'cover shooter' is a shooter where sticking to cover is a game mechanic, just because you use cover to hide in Gunslinger doesnt mean that it falls into the category of a cover system. Look it up on google.
Even behind cover the enemy will manage to poke an eye out by shooting through the nanometer wide slits between the woodenboards. Its an annoyance and its not fun.
I remember being shot through a large opaque shrubbery which goes to show how the AI doesnt attribute its surroundings.
I expected to be able to go in guns a blazing like Eastwood and slam hits together in one but half the game is playing whack a mole with stick figures with guns.
And no, this is a complete misrepresentation of why im frustrated with the gunplay and i think that you know it is. I explained right at the start how unhumanly accurate the AI is in relation to almost every other first person shooter. Its not a fun experience.
And the last line is your opinion but how can it be? If any how is DOOM 2016 not?
You can't look it up on google because "cover shooter" is not a genre. And I thought I explained the difference between the pseudo term and the mechanic but whatever. You are forced to take cover which you don't have to in actual arcade shooters, that's all what matters, and you have to fail at it to have a problem with this part of the game.
edit: As a last resort, there are technically 3 types of shooters: cover-based, movement-based and rpg (dps check), do I have to say more?
Gunslinger's enemies have exactly the same precision like all enemies in all games with regenerating health which are not set in space. Because you are supposed to get hit.
Doom is great but just lacks the right vibes, Gunslinger has infinitely better gunplay and unique narrative. I specified that this is my opinion, generally I just feel better playing one of the very, very few, well done wild west FPS, even though I am a big fan of the whole Doom series.
I just love the west and to put it like this, Gunslinger nails the west better than Doom nails infernal Mars combat.
Nope. As I said before. Getting hit constantly is this games natural suit. Thats why ive never flamed any other cover based FPS.
Doom is the exact polar opposite to SlingGunner in that your are forced out of cover and can actually dodge bullets.
I'd love the game if I stood a chance. I don't hear the music so that makes no difference to me but I do like the story. It's a nice change over the fairly lame stories in some other games I play and I truly love games where you explore the unknown territory and snipe at the bad guys you find in the way of whatever goal you're pursuing at the time. I really regret having to give up on this game.
Its not a lack of an open world that annoys me, the game tells a story directly from the viewpoint of an outlaw, or at least so far. - Its the tedious gameplay combined with one dimentional AI, two things that this game desperately needs to be done right to gather my attention, but it does neither.