Call of Juarez Gunslinger

Call of Juarez Gunslinger

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Akboris Apr 1, 2018 @ 6:58pm
Annoying Gameplay
Not having fun with the gameplay at all. My main gripe is how pin-point laser accurate the AI is. The only game ive played that comes close to it is Killzone Shadowfall, which sucks.

I feel pathetic playing this game. The mouse movement feels very juttery to me, even at low sensitivity it feels odd, I cant hit anything, and even if I do half the time the AI has already popped 3 shots into me.

I dont know why they are so damn accurate, I cant be the only one who thinks this either. Ive played so many FPS, some of which provided alot of challenge through other means; though so far this hasnt been hard, just an annoyance to play.

The AI can pop off so many shots in such a small amount of time, and being outnumbered about 5-1 or so on average it makes the gunplay a game of whack-a-mole. Constantly getting shot at by up to 7 different guys at once, all of whom will hit me at least once in a go makes it a chore to shoot guns. In a western shooter, where shooting is the purpose of the entire game.

On normal you can take a tremendous amount of hits before you go down. But I dont like being shot because your screen clouds up and it ruins the immersion of being a badass bounty hunter.

The enemies camoflague into the gritty brown and beige cellshade like a chameleon, but you dont for some reason, so not only can I not hit anything but I cant see anything either, at least not until the bad guys have jumped out of cover and perfectly spread 3 shots into my body.

Even when they are blindly spraying from behind cover they are pixel perfect, like ♥♥♥♥♥♥♥♥ - hip firing is really damn inaccurate for me. Silas Greaseboy, the legend who walks out of a gunfight with 539 bullet holes lodged in every limb cant shoot with more precision than Mr Bandit #7592.

The second scenario, after getting 'released' from prison, has you climb to the roof to escape. I heard alot of angry deputies scream and shout to the Billy the Kid guy from down below, and pretty far down below. I slightly peaked over the edge to see what was going on and all 3 of the guys looked at their little heartbeat sensor attachments and did a sudden 180o spin and all of them hit me. 25feet above them from behind.

I think ive made my point here but another noticable thing is how handicapped the animations are. The awkward running, shooting on the go and standing on the spot reminds me of Borderlands but as if it were some sort of less looty western aimbot DLC.

Also, in the first level, the 'friendlies' stand in the open window frame and shoot directly at the ground. I really wasnt surprised to see them suppress fire on a spec of dirt after all the cops had died considering that every time I went to shoot from the window I instantly took a hit from somewhere. I dont think they physically do anything, just an illusion.

I cant complain all that much, I got the game for 3 bucks and I think the standard price is low too. But ive played many great games for the price of 3 bucks. Ones without hyper accurate AI. - There are some things I enjoy like the bigger focus on music and dynamic storytelling but those two things I like dont cut it for the almost universally positive reviews for this western shooter, partically from Call of Juarez.

There isnt an FOV slider, there isnt an FOV slider, there isnt an FOV slider .
It makes me think that this, along with some other things like the lack of sufficient video options and the D-Pad reticle in the weapons selection screen is evidence that the PC version is a low effort console port.

Pls inb4 bad. Its difficult to be bad when your character is a walking kevlar suit.
Last edited by Akboris; Apr 1, 2018 @ 7:08pm
Originally posted by Ð乇キ乇ζЦ乇Ð:
Think this game was good, but did not like the effects when hit with a bullet.
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Showing 1-14 of 14 comments
Lyn Stingray Apr 1, 2018 @ 7:23pm 
You're bad, that's all.
Akboris Apr 1, 2018 @ 7:25pm 
Originally posted by igorcalavera:
You're bad, that's all.

I havent died yet.
Last edited by Akboris; Apr 1, 2018 @ 7:58pm
neon Apr 2, 2018 @ 5:36am 
alright tbh
lastbreath Apr 2, 2018 @ 12:06pm 
Just learn auto-dodging skill.
And git gud.
Akboris Apr 3, 2018 @ 7:57pm 
Originally posted by lastbreath:
Just learn auto-dodging skill.
And git gud.

You cant avoid immediately getting shot despite how good your aim is.
his1roguenation Apr 4, 2018 @ 4:47am 
Originally posted by Mighty:
Originally posted by lastbreath:
Just learn auto-dodging skill.
And git gud.

You cant avoid immediately getting shot despite how good your aim is.
That'd be true if you played an open map in Quake 3 vs insane level AI in Instagib mode. In Gunslinger? No, not a single word you said is true unless you are too slow and don't know how to play cover shooter games 10 years after they became popular.

In fact I don't think I have seen a single post flaming these very aspects of the game prior to yours. 1000 people are too crappy for duels, but regular gunfights? You are the first.
Last edited by his1roguenation; Apr 4, 2018 @ 4:48am
Akboris Apr 4, 2018 @ 10:02am 
Originally posted by his1roguenation:
Originally posted by Mighty:

You cant avoid immediately getting shot despite how good your aim is.
That'd be true if you played an open map in Quake 3 vs insane level AI in Instagib mode. In Gunslinger? No, not a single word you said is true unless you are too slow and don't know how to play cover shooter games 10 years after they became popular.

In fact I don't think I have seen a single post flaming these very aspects of the game prior to yours. 1000 people are too crappy for duels, but regular gunfights? You are the first.

I beat Halo 1 on legendary is that an accomplishment?

And nah I still dont believe you can avoid getting shot unless you get the drop on them as they run in or have that stupid slow down effect. They all speed shoot and dont reload like you do, you can see multiple guys lined up in the same infinite animation loop.

So I still stand by my statement that you cant avoid getting shot at least once per gunfight unless perhaps you are really good.

Also this isnt a cover shooter game.
Last edited by Akboris; Apr 4, 2018 @ 10:05am
his1roguenation Apr 4, 2018 @ 11:34am 
Originally posted by Mighty:
Originally posted by his1roguenation:
That'd be true if you played an open map in Quake 3 vs insane level AI in Instagib mode. In Gunslinger? No, not a single word you said is true unless you are too slow and don't know how to play cover shooter games 10 years after they became popular.

In fact I don't think I have seen a single post flaming these very aspects of the game prior to yours. 1000 people are too crappy for duels, but regular gunfights? You are the first.

I beat Halo 1 on legendary is that an accomplishment?

And nah I still dont believe you can avoid getting shot unless you get the drop on them as they run in or have that stupid slow down effect. They all speed shoot and dont reload like you do, you can see multiple guys lined up in the same infinite animation loop.

So I still stand by my statement that you cant avoid getting shot at least once per gunfight unless perhaps you are really good.

Also this isnt a cover shooter game.

... no, it isn't.

You absolutely can't avoid getting shot, this is why this game has regenerating health, concentration mode and a second wind feature. The problems arrive if you can't avoid getting shot too often, which is superlatively your fault.

It is absolutely a cover shooter every second you are not using concentration mode. Or is it not simply because it does not have a button which makes you stick to a cover? There is a slight difference between the cover system itself and the pseudo genre cover based shooter, and this game certainly falls under the definition of the latter because you can't avoid shots otherwise while out of slowmo. The fact it has arcade features and an arcade mode changes nothing to that. And the probability that you are able to blitz through the game without concentration also wouldn't change anything.
The same principles also apply to the prequel Bound in Blood, but not to Call of Juarez 1, you can try to play the first and then tell me you still don't see what I'm talking about.
However, I don't make these definitions so if you want to insist that a cover based shooter requires a dedicated cover button and deliberately placed stuff to hide behind in every room, you are free to do so.

Of course your thread title is actually annoying combat and not unbeatable enemies, so yeah, if you can't stand getting shot and have to take cover every now and then while building meter, unless you play arcade mode where it's possible to keep concentration up for the entire mission, you probably shouldn't play any video game with regenerating health in the first place.

I still think that this is the best FPS of its entire generation for its gunplay alone. Some annoying modern features and casualization can't drag down a game which does as much right as this one.
Last edited by his1roguenation; Apr 4, 2018 @ 11:48am
Akboris Apr 4, 2018 @ 5:34pm 
Originally posted by his1roguenation:
Originally posted by Mighty:

I beat Halo 1 on legendary is that an accomplishment?

And nah I still dont believe you can avoid getting shot unless you get the drop on them as they run in or have that stupid slow down effect. They all speed shoot and dont reload like you do, you can see multiple guys lined up in the same infinite animation loop.

So I still stand by my statement that you cant avoid getting shot at least once per gunfight unless perhaps you are really good.

Also this isnt a cover shooter game.

... no, it isn't.

You absolutely can't avoid getting shot, this is why this game has regenerating health, concentration mode and a second wind feature. The problems arrive if you can't avoid getting shot too often, which is superlatively your fault.

It is absolutely a cover shooter every second you are not using concentration mode. Or is it not simply because it does not have a button which makes you stick to a cover? There is a slight difference between the cover system itself and the pseudo genre cover based shooter, and this game certainly falls under the definition of the latter because you can't avoid shots otherwise while out of slowmo. The fact it has arcade features and an arcade mode changes nothing to that. And the probability that you are able to blitz through the game without concentration also wouldn't change anything.
The same principles also apply to the prequel Bound in Blood, but not to Call of Juarez 1, you can try to play the first and then tell me you still don't see what I'm talking about.
However, I don't make these definitions so if you want to insist that a cover based shooter requires a dedicated cover button and deliberately placed stuff to hide behind in every room, you are free to do so.

Of course your thread title is actually annoying combat and not unbeatable enemies, so yeah, if you can't stand getting shot and have to take cover every now and then while building meter, unless you play arcade mode where it's possible to keep concentration up for the entire mission, you probably shouldn't play any video game with regenerating health in the first place.

I still think that this is the best FPS of its entire generation for its gunplay alone. Some annoying modern features and casualization can't drag down a game which does as much right as this one.


Oh well of course I can avoid getting shot enough to the point where im no where near death but thats not the point of my post, my point is that its an annoying juttery experience constantly getting shot. The game has an emphasis on story and character building I presume so when im getting shot about 50 times a level the immersion drops for me.

And the 'cover shooter' is a shooter where sticking to cover is a game mechanic, just because you use cover to hide in Gunslinger doesnt mean that it falls into the category of a cover system. Look it up on google.

Even behind cover the enemy will manage to poke an eye out by shooting through the nanometer wide slits between the woodenboards. Its an annoyance and its not fun.

I remember being shot through a large opaque shrubbery which goes to show how the AI doesnt attribute its surroundings.

I expected to be able to go in guns a blazing like Eastwood and slam hits together in one but half the game is playing whack a mole with stick figures with guns.

Originally posted by his1roguenation:
Of course your thread title is actually annoying combat and not unbeatable enemies, so yeah, if you can't stand getting shot and have to take cover every now and then while building meter, unless you play arcade mode where it's possible to keep concentration up for the entire mission, you probably shouldn't play any video game with regenerating health in the first place.

And no, this is a complete misrepresentation of why im frustrated with the gunplay and i think that you know it is. I explained right at the start how unhumanly accurate the AI is in relation to almost every other first person shooter. Its not a fun experience.

And the last line is your opinion but how can it be? If any how is DOOM 2016 not?

Last edited by Akboris; Apr 4, 2018 @ 5:36pm
his1roguenation Apr 5, 2018 @ 3:03am 
Originally posted by Mighty:
And the 'cover shooter' is a shooter where sticking to cover is a game mechanic, just because you use cover to hide in Gunslinger doesnt mean that it falls into the category of a cover system. Look it up on google.

You can't look it up on google because "cover shooter" is not a genre. And I thought I explained the difference between the pseudo term and the mechanic but whatever. You are forced to take cover which you don't have to in actual arcade shooters, that's all what matters, and you have to fail at it to have a problem with this part of the game.

edit: As a last resort, there are technically 3 types of shooters: cover-based, movement-based and rpg (dps check), do I have to say more?

Gunslinger's enemies have exactly the same precision like all enemies in all games with regenerating health which are not set in space. Because you are supposed to get hit.

Doom is great but just lacks the right vibes, Gunslinger has infinitely better gunplay and unique narrative. I specified that this is my opinion, generally I just feel better playing one of the very, very few, well done wild west FPS, even though I am a big fan of the whole Doom series.
I just love the west and to put it like this, Gunslinger nails the west better than Doom nails infernal Mars combat.
Last edited by his1roguenation; Apr 5, 2018 @ 11:24am
The author of this thread has indicated that this post answers the original topic.
Think this game was good, but did not like the effects when hit with a bullet.
Akboris Apr 6, 2018 @ 6:55pm 
Originally posted by his1roguenation:
Originally posted by Mighty:
And the 'cover shooter' is a shooter where sticking to cover is a game mechanic, just because you use cover to hide in Gunslinger doesnt mean that it falls into the category of a cover system. Look it up on google.

You can't look it up on google because "cover shooter" is not a genre. And I thought I explained the difference between the pseudo term and the mechanic but whatever. You are forced to take cover which you don't have to in actual arcade shooters, that's all what matters, and you have to fail at it to have a problem with this part of the game.

edit: As a last resort, there are technically 3 types of shooters: cover-based, movement-based and rpg (dps check), do I have to say more?

Gunslinger's enemies have exactly the same precision like all enemies in all games with regenerating health which are not set in space. Because you are supposed to get hit.

Doom is great but just lacks the right vibes, Gunslinger has infinitely better gunplay and unique narrative. I specified that this is my opinion, generally I just feel better playing one of the very, very few, well done wild west FPS, even though I am a big fan of the whole Doom series.
I just love the west and to put it like this, Gunslinger nails the west better than Doom nails infernal Mars combat.

Nope. As I said before. Getting hit constantly is this games natural suit. Thats why ive never flamed any other cover based FPS.

Doom is the exact polar opposite to SlingGunner in that your are forced out of cover and can actually dodge bullets.
Allison64 Jul 2, 2018 @ 3:49pm 
+1 in response to Mighty. I don't understand half of what the comments in this discussion are talking about the terms and games are unfamiliar to me, but I do understand the comment about always being overwhelmed by perfect shot enemies with unlimited ammo and too little ability to maneuver. I do fine in Fallout 3, LV, &4, I can shoot effectively in those games but I die so often in this game (>20 minimum, each episode, three times that with the stagecoach and Plummer) that it's too frustrating to continue. In 8 hours of gameplay I spent over an hour trying to get past the last step against the guy with the gatling gun (finally succeeded) and I've been killed so often by Plummer that I've given up ever getting out of that trap. A big piece of the problem for me is that it's so scripted. It's not open world, I can't skirt the perimeter and pick off the sixty guys waiting for me a couple or three at a time. The game regularly dumps me in a trap where I can't maneuver and forces me to face dozens all at once. No way I'd do that by choice so the immersion doesn't work for me and I can't compete with that many simultaneous hostiles. The frustration factor exceeds my enjoyment factor so I've bagged the game and unloaded it.

I'd love the game if I stood a chance. I don't hear the music so that makes no difference to me but I do like the story. It's a nice change over the fairly lame stories in some other games I play and I truly love games where you explore the unknown territory and snipe at the bad guys you find in the way of whatever goal you're pursuing at the time. I really regret having to give up on this game.
Akboris Jul 4, 2018 @ 12:14pm 
Originally posted by Allison64:
+1 in response to Mighty. I don't understand half of what the comments in this discussion are talking about the terms and games are unfamiliar to me, but I do understand the comment about always being overwhelmed by perfect shot enemies with unlimited ammo and too little ability to maneuver. I do fine in Fallout 3, LV, &4, I can shoot effectively in those games but I die so often in this game (>20 minimum, each episode, three times that with the stagecoach and Plummer) that it's too frustrating to continue. In 8 hours of gameplay I spent over an hour trying to get past the last step against the guy with the gatling gun (finally succeeded) and I've been killed so often by Plummer that I've given up ever getting out of that trap. A big piece of the problem for me is that it's so scripted. It's not open world, I can't skirt the perimeter and pick off the sixty guys waiting for me a couple or three at a time. The game regularly dumps me in a trap where I can't maneuver and forces me to face dozens all at once. No way I'd do that by choice so the immersion doesn't work for me and I can't compete with that many simultaneous hostiles. The frustration factor exceeds my enjoyment factor so I've bagged the game and unloaded it.

I'd love the game if I stood a chance. I don't hear the music so that makes no difference to me but I do like the story. It's a nice change over the fairly lame stories in some other games I play and I truly love games where you explore the unknown territory and snipe at the bad guys you find in the way of whatever goal you're pursuing at the time. I really regret having to give up on this game.

Its not a lack of an open world that annoys me, the game tells a story directly from the viewpoint of an outlaw, or at least so far. - Its the tedious gameplay combined with one dimentional AI, two things that this game desperately needs to be done right to gather my attention, but it does neither.
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Date Posted: Apr 1, 2018 @ 6:58pm
Posts: 14