Castle Crashers

Castle Crashers

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Fancyman Sep 12, 2014 @ 5:34pm
Castle Crashers 2 Ideas
This is a post of what I think should be put into another castle crashers game.

-Story
The four original Knights are in the middle of training their apprentices : Yellow Knight, Cerulean Knight, Crimson Knight, & Black Knight. The previous villain arrives with four of his minions. The four minions capture the original Knights and drag them away. Then the villain takes the main road leading to the castle. The Apprentices take a shortcut to cut him off at the castle. There they "fight" the villain and lose but the fight creates enough of a racket that the Kingdom is on high alert and the villain can't get in to enact his unrevealed plan. He leaves. The Knights are then summoned by the King who thanks them and then tells the Apprentices that scouts have been sent out and are looking for the Knights. The Apprentices can then go to the Royal Armory and swap out their training swords for something better. Scouts return to confirm the locations of the Orange and Blue Knights. The Orange Knight is being held captive in the Lava World area. The Blue Knight is being held in the Ice Castle. The Apprentices may then set out to rescue either of the Knights and then go after the other. The Red Knight is discovered in a huge Factory that specializes in machines. Green Knight is the last one discovered and is in the Toxic Swamp to the South. Upon returning to the castle after rescuing the four Knights, it is discovered that the Villain has breeched the castle and stolen the Gem again as well as the Knight Star which is a powerful relic protected by the Knights of the castle. The goal for the latter half of the game is to get the two of these back.

-Playable Knights (Magic/Special Ability)
Yellow Knight (Sand/Drill)
Cerulean Knight (Water/Swim)
Crimson Knight (Pierce/Spin Attack)
Black Knight (Curse/Enchanted Blade)
Orange Knight (Fire/Float)
Blue Knight (Ice/Air Freeze)
Red Knight (Lightning/Charge)
Green Knight (Poison/Trap)
Brown Knight (Rock/Drop)
Pink Knight (Happy?/Regeneration)
White Knight (Blinding/Buddy Life Grant)

Update 1
-Unlocking Characters (1)
Orange Knight - Rescue w/ Yellow Knight
Blue Knight - Rescue w/ Cerulean Knight
Red Knight - Rescue w/ Crimson Knight
Green Knight - Rescue w/ Black Knight
Brown Knight - Rescue the 4 Knights w/ any 1 Character
Pink Knight - Challenge & Defeat in an Arena
White Knight - Collect the Shiny Sword and 15 other Weapons
(((Will Update Later)))
Last edited by Fancyman; Sep 14, 2014 @ 5:23am
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Showing 1-15 of 21 comments
Fancyman Sep 12, 2014 @ 5:40pm 
-Playable Opponents Set 1 (Magic/Special Ability)
Theif (Arrow/Steal)
Barbarian (Weapon?/Blood Heal)
Ninja (Shuriken/Stealth)
Pirate (Tricky/Coin Spotter)
Skeleton (Bone/Reconstruct)
Tinkerer (Technology/Repair)
Tree Spirit (Tree/Power Boost)
River Spirit (River/Speed Boost)
Ancient Spirit (Magic Dust/Magic Boost)
Boulder Spirit (Boulder/Health-Defense Boost)

-Set 2
Assassin (Knives/...{Not sure what to call but does more damage when standing behind opponent})
Wolf Man (Moon/Howl)
Leopard Man (Jungle/Climb)
Wizard (Sleep/Teleport)
Guardian (Shield/Force Field)
Last edited by Fancyman; Sep 14, 2014 @ 5:15am
Justice Sep 12, 2014 @ 6:15pm 
If you talking about Evil Wizzard as a previous villain then it's quite impossible since he died in final batle. The only villain from original castle crashers who could be still alive is Necromancer, Bat boss (who become a pet orb) and Industrial Prince (if player have choosen to spare him) Also why use the same areas for CC2 idea?
Last edited by Justice; Sep 12, 2014 @ 6:16pm
Fancyman Sep 13, 2014 @ 7:18am 
I'm only suggesting a few returning areas. As for the Wizard, how do you know that that wasn't a clone? He may have an armada of clones throughout various Kingdoms.
Last edited by Fancyman; Sep 13, 2014 @ 7:18am
Fancyman Sep 13, 2014 @ 7:19am 
Besides, this is merely an IDEA
Justice Sep 13, 2014 @ 9:20am 
Clones? Now that's just headcanon with no facts to prove. You may say that there is clones of kings, clones of castle crashers knights, clones of princesses, clones of clones...it sounds silly, but what ever... it's your idea even through I don't see how it's gonna work
Chris P. Bacon Sep 13, 2014 @ 11:03am 
Originally posted by Shield of Fury:
If you talking about Evil Wizzard as a previous villain then it's quite impossible since he died in final batle. The only villain from original castle crashers who could be still alive is Necromancer, Bat boss (who become a pet orb) and Industrial Prince (if player have choosen to spare him) Also why use the same areas for CC2 idea?
what if the wizard had a son
Fancyman Sep 14, 2014 @ 5:07am 
Originally posted by WolfSpartan:
Originally posted by Shield of Fury:
If you talking about Evil Wizzard as a previous villain then it's quite impossible since he died in final batle. The only villain from original castle crashers who could be still alive is Necromancer, Bat boss (who become a pet orb) and Industrial Prince (if player have choosen to spare him) Also why use the same areas for CC2 idea?
what if the wizard had a son
That could Work.
Yes, clones of EVERYONE sounds silly. My reponse is to go watch the scene where you save the last Princess and tell me that they won't put silly into another game. Besides, if he is a powerful evil Wizard, he could probably make a "clone" of himself.
Fancyman Sep 18, 2014 @ 2:18pm 
...
N8 The Gr8 Sep 18, 2014 @ 5:25pm 
I don't how you came up with the CC 2 ideas. Are you sure about this?
Fancyman Sep 20, 2014 @ 7:42am 
Somewhat. I feel like the gameplay itself should be slightly modified primarily because of how some of the moves either seem like spamming or are ineffective against large crowds on ur own. I feel that there should be a Castle Crashers 2 but I don't know how they would alter it.
thehoodabdi Sep 21, 2014 @ 6:37am 
I really think there should be a sequel
Coconut Cream Sep 21, 2014 @ 3:47pm 
noice
TTV SporeRose Sep 22, 2014 @ 10:53am 
hows about adding a multiplayer option to only allow characters of the same level
Coconut Cream Sep 22, 2014 @ 10:56am 
Originally posted by sporeboy100:
hows about adding a multiplayer option to only allow characters of the same level
The game isn't active enough to limit it more.
TTV SporeRose Sep 22, 2014 @ 11:55am 
Originally posted by Nalaholic Origibro:
Originally posted by sporeboy100:
hows about adding a multiplayer option to only allow characters of the same level
The game isn't active enough to limit it more.

maybe auto balance characters so everyones on the same level, give or take, consider them like rental cars in racing games, just that the XP is transfered to the real versions of each player's chosen character until the level matches the level of the rental characters, then the player starts using the real version of the character
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Date Posted: Sep 12, 2014 @ 5:34pm
Posts: 21