Castle Crashers

Castle Crashers

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emsy Jul 27, 2018 @ 2:28pm
How do I beat beetles from desert on insane mode?
Sorry I'm not looking for teammates I'm trying to do this alone.
Industrial Castle does not even come close to being as nerve wrekcing as this level is.
In this level the beetles are the only thing in my way from completeting the level.

I've learned some things
-Blocking against them is very buggy and only has a 50% of working
-Lying on the ground once will make you lose the hp equivalent of 3 to 4 hp potions so those are useless
-Magic is the only way for me to hit them while they're above ground so that they don't fight back

Anyone got any other tips to help me? Like a secret way to kill them or something I don't know about?
And the staying in the air tactic isin't working very well because 75% of the ground is litered with them if I magic jump and the combo in the air doesn't work for me despite pressing the right buttons (light, heavy, heavy)
I can't find a forum online because most of them are focued on the overall insane mode and normal units that can be juggled or idustrial castle
Current Attemps:68
Last edited by emsy; Jul 27, 2018 @ 6:35pm
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Showing 1-13 of 13 comments
RocketPotatoL62 Jul 27, 2018 @ 2:50pm 
The insane mode solo is an honorable path, and desert is definitely one of the more difficult ones since it's so long.

Personally, I prefer to target the beetles first at all times. My strategy for them is to jump into their face and spam light attacks 4 times until they try to fly away, then I follow them. They're harmless if you do it right, but do be careful if you're dealing with more than one. They may be able to counter you if you melee more than one simultaneously.

As soon as you land on the ground when you get hit, try to time a jump so you can do a quick recover, this will make it so those meat grinder attacks don't get you as often.

The royal guards are gonna be your enemy in this level, since they're gonna try to cover the beetles, this makes the strategy of jumping into their face even more viable. Ignore the royal guards until all beetles are dead, unless you get a really good opening to do the drill combo.

Staying in the air while they're spinning around is definitely reccomended, and you may be doing something wrong if the combo doesn't work for you

The combo is magic jump + jump + xyy

The magic jump gives you a good head start on altitude, and the extra jump will make you fall slower, this will make it significantly easier to maintain/gain altitude once you start flinging yourself up into the air with uppercuts and pinwheels.

With all this in mind, it's possible to do desert with no potions.
Last edited by RocketPotatoL62; Jul 27, 2018 @ 2:52pm
emsy Jul 27, 2018 @ 2:52pm 
Alright thank you so much
Kas Jul 27, 2018 @ 6:07pm 
Levitation and magic spamming is what I do, although it depends on how good the character you're usings magic is, otherwise hover over them and keep pressing x as you strafe across them
emsy Jul 27, 2018 @ 6:38pm 
Well I magic jump + jump + light heavy heavy and sometimes it works but then sometimes doing that exact same combo resuls be to slam down instead of doing that swirling thing that keeps me in the air
Also I am trying to levitate and magic spam (fencer) but eventually I'll accidently land on a spot that has one and itll knock me down and another will just end it there
emsy Jul 27, 2018 @ 6:43pm 
also any recommended weapons?
Im currently using necromancer sword + the snail you find at the swamp
RocketPotatoL62 Jul 27, 2018 @ 6:54pm 
Originally posted by emsy:
Well I magic jump + jump + light heavy heavy and sometimes it works but then sometimes doing that exact same combo resuls be to slam down instead of doing that swirling thing that keeps me in the air
Also I am trying to levitate and magic spam (fencer) but eventually I'll accidently land on a spot that has one and itll knock me down and another will just end it there
What determines whether you slam down or uppercut is the number of light attacks that came before.

One light attack followed by a heavy attack will do an uppercut, hence light heavy heavy.

Two light attacks followed by a heavy attack will do a slam.

You might be sneaking an extra light attack in there.

As for reccomended weapons, pick something that boosts whatever stat you value the most sharply.

As for your animal orb, avoid anything that has negative stats. Why settle for snailburt's +5 defense and -2 agility when you could get spiny's +4 defense and no downsides?
emsy Jul 27, 2018 @ 6:56pm 
Originally posted by Sonic_RocketPotatoL62:
Originally posted by emsy:
Well I magic jump + jump + light heavy heavy and sometimes it works but then sometimes doing that exact same combo resuls be to slam down instead of doing that swirling thing that keeps me in the air
Also I am trying to levitate and magic spam (fencer) but eventually I'll accidently land on a spot that has one and itll knock me down and another will just end it there
What determines whether you slam down or uppercut is the number of light attacks that came before.

One light attack followed by a heavy attack will do an uppercut, hence light heavy heavy.

Two light attacks followed by a heavy attack will do a slam.

You might be sneaking an extra light attack in there.

As for reccomended weapons, pick something that boosts whatever stat you value the most sharply.

As for your animal orb, avoid anything that has negative stats. Why settle for snailburt's +5 defense and -2 agility when you could get spiny's +4 defense and no downsides?

I didn't know exactly how much defence the snail gave but I knew it was greater than 4 and I thought the agility was minus one, anyhow I will be using spiny now.
Justice Jul 27, 2018 @ 7:03pm 
I find Marsh on insane mode more difficult because you deal with very high damaging snakeys, 4 skeleton beefies and another troll mother miniboss with snakeys
emsy Jul 27, 2018 @ 7:05pm 
Originally posted by Justice:
I find Marsh on insane mode more difficult because you deal with very high damaging snakeys, 4 skeleton beefies and another troll mother miniboss with snakeys

Can not wait until I get there :ccknight:
...If I get there
Last edited by emsy; Jul 27, 2018 @ 7:05pm
RocketPotatoL62 Jul 27, 2018 @ 7:09pm 
Originally posted by Justice:
I find Marsh on insane mode more difficult because you deal with very high damaging snakeys, 4 skeleton beefies and another troll mother miniboss with snakeys
If you got a good hold of the medium juggle combo, that level should be quite simple, despite being a bit of a gauntlet.
emsy Jul 29, 2018 @ 9:14am 
Well I finnaly beat it. I fugred out the problem was that there was so many beetles due ot the fact I had 3 charachters sititng idle(was trying to beat insane mode with 4 charachters at once). So I took it down a notch and beat the level with every charachter individiually which was so much easier because it wasn't just a swarm of beetles
emsy Jul 29, 2018 @ 2:12pm 
marsh was slightly difficult to beat but I prevailed in an hour or so and after killing all the last snakies.. nothing happened. Like litterly nothing I sat there for 15 minutes and no one or anything happened. I guess the game glitched out because the peasents died?
RocketPotatoL62 Jul 29, 2018 @ 2:44pm 
the game has a few glitches, my favorite is when they make you fight 2-3 waves at the same time, that's dicy.
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Date Posted: Jul 27, 2018 @ 2:28pm
Posts: 13