Castle Crashers

Castle Crashers

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How to juggle?
I made it to insane mode and it´s imposibble to finish it without knowing how to juggle properly, and so far I can´t do it... I can juggle thieves for like 3-4 seconds and the other thieves just shoot me while I juggle.

Any tips on juggling?
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search up juggling 101
Originally posted by ❅❄Magvin❄❅:
I made it to insane mode and it´s imposibble to finish it without knowing how to juggle properly, and so far I can´t do it... I can juggle thieves for like 3-4 seconds and the other thieves just shoot me while I juggle.

Any tips on juggling?
you can practice on the locked door in industrial castle or the animal ark
Well insane thieves usually dont stand on 1 place and let me juggle them..... They ALL just try to run away from you, so you can juggle 2-3 max and then the others just shoot you down....
76561198967552355 Jun 26, 2019 @ 10:07am 
Originally posted by ❅❄Magvin❄❅:
Well insane thieves usually dont stand on 1 place and let me juggle them..... They ALL just try to run away from you, so you can juggle 2-3 max and then the others just shoot you down....

if they are shooting you down while you are juggling them that means you have to start your juggle higher, i may have only 1 hour on this game but i know a good amount
Ittrix Jun 26, 2019 @ 1:04pm 
I'll go ahead and link the guide I used. It lists several combos that are pretty good starts for juggling.
Of course, I still strongly believe that if you're not trying to crank out max DPS for a speed run or something, it's better to just get a general feel for juggling and aerial movements than spamming specific keys in a specific order. It helps to understand "Ah, if I do an uppercut I can go higher, whereas if I do a dunk I can align them all together" if you're missing one or two targets who chuck a bomb or shoot arrows at you.
https://steamcommunity.com/sharedfiles/filedetails/?id=280236236
Last edited by Ittrix; Jun 26, 2019 @ 1:12pm
Ittrix Jun 26, 2019 @ 1:09pm 
If you're getting hit while doing juggles and/or are struggling to predict enemy movement to start a juggle or pick them up, I made a guide about enemy behavior and appropriate reactions to not get hit. It's not something Castle Crashers pros would be interested in (Who cares how the enemy is going to go about attacking you if you have them all stunlocked in a juggle?), but I think it'd be helpful for people who are just starting to pick up juggling. If you're interested in the whole thing I'm sure you can track it down, but I'll just go ahead and copy the appropriate section about enemy movement.

Originally posted by Ittrix:
It's not easy to see with the enemy running seemingly willy nilly around the screen, but each enemy is going to have a very distinct movement pattern on the screen that can be easy to identify. The enemy will either...
Try to move within attacking range of you, standing near you and on the same level
Try to flank you with the above enemy, out of attacking range
Try to stay slightly above you and either to the left or right, out of attacking range
Each of these positions can only have one enemy in them at a time. These enemies will also move to attack you if you stun any of their allies by attacking them or juggling them. Once these three positions are filled, any extra enemies will zig-zag around the screen in a diagonal pattern, only attacking you when they're at the same level as you and either in bow range, magic range, or melee range. Sometimes, the enemies will switch their positions. This can happen at a random interval. It'll also always happen whenever you kill an enemy in one of the three main positions. In multiplayer, the enemies will make a formation around each player.
Last edited by Ittrix; Jun 26, 2019 @ 1:16pm
76561198967552355 Jun 26, 2019 @ 8:48pm 
Originally posted by Ittrix:
I'll go ahead and link the guide I used. It lists several combos that are pretty good starts for juggling.
Of course, I still strongly believe that if you're not trying to crank out max DPS for a speed run or something, it's better to just get a general feel for juggling and aerial movements than spamming specific keys in a specific order. It helps to understand "Ah, if I do an uppercut I can go higher, whereas if I do a dunk I can align them all together" if you're missing one or two targets who chuck a bomb or shoot arrows at you.
https://steamcommunity.com/sharedfiles/filedetails/?id=280236236
xxyy for light weights
I prefer xyyy xyyy xy xyxaa xy xy xy xy for medium weights
for a group of medium weights i keep xxyying them
Ittrix Jun 27, 2019 @ 9:20am 
Originally posted by totally rad pro:
xxyy for light weights
I prefer xyyy xyyy xy xyxaa xy xy xy xy for medium weights
for a group of medium weights i keep xxyying them
I mean, that's all well and good. But being able to deviate when you have to is also very handy, So it's good to learn the conditions for doing an uppercut, dunk, or that you'll keep your elevation for awhile if you just spam light attacks too.
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Date Posted: Jun 25, 2019 @ 12:17pm
Posts: 8