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If you don't get good soon then just don't play it.
git gud
I'd recommend going here and looking up some things: http://castlecrashers.wikia.com/wiki/Castle_Crashers_Wiki
You probably know this, but remember potions aren't a crutch in solo the same way they are in multiplayer. They don't just automatically get used, so you have to use them manually. I would recommend keeping 5 on hand, and learn to get to it quick if you need them. Eventually you'll probably get good enough to not use them every level on regular mode (maybe not at all), but in the meantime stock up, and even then stock up because it doesn't hurt to be prepared.
If you are playing in insane mode, which can be rough soloing at the beginning, you definitely want to take in top stuff to begin. It helps to take in a good animal orb, a good weapon (Snakey's mace if you have it is a common favorite; you'll need to unlock Snakey and play as him briefly to unlock it), and a good character. You can do this mode with any, but on your first try using the best stuff helps.
If you aren't in insane mode, then make sure you are building a good character. I personally dump everything into two stats. Spreading out the stats can make you hit a difficulty wall if you aren't experienced. Make sure one of the two stats is always defense. If you are struggling in the main mode, I wouldn't choose magic as the second one because you will run out of mana and some enemies are resistant (though that can be true of melee and arrow hits to be fair), Though if you are using non-elemental magic, the resistance is less of an issue.
Also learn a few techniques. If you haven't learned to juggle yet, that helps, and always learn how different enemies behave. That just requires paying attention.
Full Moon is the only stage where I have to simotainiously spam arrows AND magic just to solo through it. I could try to learn how to juggle enemies more efficiently, but that means I have to git gud.